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DarkBASIC Professional Discussion / Call for DBP Games for publishing into the Intel AppUp Store!

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Mnemonix
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Posted: 6th Jun 2010 06:55
I tried to use .ogg, and it worked but then Rick reported problems with playback on his end, so I just converted it back to mp3.

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SoftMotion3D
AGK Developer
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Posted: 9th Jun 2010 02:02 Edited at: 9th Jun 2010 02:04
I dont know if you can use mp3..... unless what your posting is for free download.....there might be licensing issues.

Ogg should work! I have no troubles using the format on my netbook

My netbook is an Aspire One 1.6ghz winxp/1 gig ram/160gb hd

Development & Editting
Van B
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Posted: 9th Jun 2010 09:26
The last time I looked into MP3 usage, the nice lady at MP3 licensing said that MP3 playback is covered by DirectX - the playback routine is what is important. We aren't in control of the MP3 playback code distribution (it's not part of the application), it's called from a separate framework which has the playback license already.


Health, Ammo, and bacon and eggs!
Morcilla
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Posted: 9th Jun 2010 20:14
A new version of the Intel SDK has been released:

Windows Beta 3 SDK Now Available

Any new application being submitted should be using the new SDK.
This means that the current appplugin.dll must not be used anymore.

Already submitted applications do not need any chages by now.

The Slayer
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Posted: 9th Jun 2010 21:07 Edited at: 9th Jun 2010 21:08
Quote: "I tried to use .ogg, and it worked but then Rick reported problems with playback on his end"

Quote: "Ogg should work! I have no troubles using the format on my netbook"

Well, I really hope it works! If not, then I'll have to reconvert all my songs and sounds back to mp3.

Thanks

Slayer rules!!! Yeaaah, man!
Mnemonix
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Posted: 10th Jun 2010 01:04
Morcilla,


Should we be bugging Lee for a new dll that includes the new SDK?

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Morcilla
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Posted: 10th Jun 2010 11:38
Mnemonix,

Yes. I think I could produce a new .dll, but it would be unofficial.
In my opinion, the right way to go is having a TGC supported .dll, so we all share the same benefits (and issues).
Nevertheless, if Lee doesn't pop up, just let me know and I'll try to re-compile the .dll with the new Intel SDK libraries.

LeeBamber
TGC Lead Developer
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Posted: 10th Jun 2010 14:39
Hi Guys,

The DLL has now been updated to SDK BETA 3 so future submissions to Intel will not be rejected on the grounds that the old SDK is being used. Don't worry if you already have applications in the store, you don't need to re-submit.

Here are the links:

http://files.thegamecreators.com/AppUp/AppUpForDarkBasicPro.rar
http://files.thegamecreators.com/AppUp/AppUpForDarkGDK.rar

Good luck with your AppUp creations!

I drink tea, and in my spare time I write software.
Mnemonix
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Posted: 10th Jun 2010 23:09
Excellent work apocalyp4

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Morcilla
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Posted: 24th Jun 2010 11:39
Congratulations to Lee and the whole TGC team for the Black Belt awarded at the Intel Atom Developer program.
Great job, keep it on

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 6th Jul 2010 17:46
Hey rick! I sent you an email with a major update for Qmidi Studio...

Let me know when its on Appup so i can remove the files from the server.

Thanks!

Development & Editting
ghostkrashers
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Posted: 24th Jul 2010 06:21
So I'm guessing this thing is over?
MMM
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Posted: 31st Jul 2010 19:25
Sort of...

TGC has achieved 'black-belt' status in the AppUp community - so the the basic mission is accomplished. But it's never too late to make your own games for the AppUp store. The real question is whether it's worth the time. And the way to make sure it IS worth the time, is to produce and publish quality games as quickly as possible. DarkBasic expediates that process.

You'll notice that RickV just won "Best Game" in the Intel ATOM Developer Challenge - with a nice reward of US$10,000. So it just goes to show that AppUp is merely what you make it.

I'm helping a few keen dudes publish their work on the store - which is a learning process in itself.


(example)


Thinking of making something?

Powerboard Productions
Grumpy Jedi
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Posted: 14th Aug 2010 23:41
So I've got my app uploaded to the appup program. I havn't done the final submission yet I've got it in beta mode.

I was thinking I would submit before the august 16th contest deadline, just on the one in a trillion chance I could win something.

Would anyone like to try out and beta test my app for the weekend?

I can add the email you registered with for the appup store to the beta test list if your interested and then you'll have access to it from the myapps tab.

For more information on my app you can go to http://www.keyboardjam.net
MMM
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Posted: 16th Aug 2010 05:56
I'd help you out GJ, but I'm in Australia and we don't seem to be able to partake in the store beyond developing for it. It stinks not to be able to download my own company's games (or even my own, for that matter) and likewise the beta test program is out.

I do sort of feel we need a dedicated forum for this.

Powerboard Productions
Neco
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Posted: 15th Sep 2010 20:02
That is a really cool game/edutainment idea.

I won't make the contest at all. But I might be getting a Netbook for my birthday, and then I am thinking of putting some serious effort into my Text RPG project and see if maybe I can't get it into the App store.

I think it would make a good Netbook type game. Assuming it ever gets done :p

Grumpy Jedi
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Posted: 16th Sep 2010 11:07
Congratulations to Rick Vanner of TGC for winning the Intel Atom Developer Challenge Grand Prize of $50,000 for most innovative application!!!


And in other exciting news on the Appup front. Intel has started a new phase to their developer challenge with some fantastic prizes.

Check out the details here http://appdeveloper.intel.com/en-us/challenge

My app, Keyboard Jam, has been submitted, and I'm awaiting word on validation.

Good luck to everyone!
Mnemonix
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Posted: 16th Sep 2010 18:00
They also won a chevy volt!

Join us at www.devhat.net and in #lobby at irc.devhat.net
Grumpy Jedi
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Posted: 17th Sep 2010 03:33
So my app did not pass validation because it was requesting the d3dx9_35 dll, which is from the August 2007 DirectX release.

I had included the October 2006 redist with my app as per the instructions.

Is there a reason it would be requesting a later DirectX version anyone knows of?


Also: The intel SDK has been updated. Do we need to wait for an update to the dll in the AppupForDarkBasicPro.rar file before resubmitting, or will the old one still work?
Daniel wright 2311
User Banned
Posted: 17th Sep 2010 04:53
Quote: "Is there a reason it would be requesting a later DirectX version anyone knows of?"


people with newer pcs and even older ones will not have thease direct x plugins, the reason is they do not build games they play them. so if any pc needs a certin dlls for direct x it will let you know. so what you need to do is download the full direct x instaler, extract it to a new file. then you will need to include all of the direct x files in your installer, the instaler should place the direct x files where they are needed during the install of your product. this is a big fix but One that will not fail in the end.I belive it is around 150 mg but it will be compressed in any instaler.

my signature keeps being erased by a mod So this is my new signature.
Grumpy Jedi
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Posted: 17th Sep 2010 07:47
Thanks for the reply Dan,

My installer had the full DirectX redistributable for October 2006 which is what DBPro requires??

However, the validation team reported the application failed because it was asking for the d3dx9_35 dll which is from the August 2007 DirectX release.

The d3dx9_31 dll is the one from the October 2006 DirectX release which is what DBPro uses, or so I've read.

As far as I'm aware I shouldn't need to include a later version with my application.

Any insight?
Mnemonix
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Posted: 17th Sep 2010 08:27
Your best bet is to email Lee when he returns from San Francisco, he will be able to tell you what you need to do.

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Mnemonix
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Posted: 18th Sep 2010 10:18
When it comes to making resolution independant apps, I am curious as to what resolutions are supported by the various netbooks.

All I know is 1024x600

My plan is to check for resolution and then check to see if its a netbook resolution and if it is, I can put it in full screen, or I can put it in a window for larger resolutions. (Annoyingly aspect ratio independance is harder to achieve)

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LeeBamber
TGC Lead Developer
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Posted: 19th Sep 2010 21:54
Hi Guys,

Some quick answers:

* Resolution requirements for the AppUp Centre can/will be anything, so the best strategy is to read the desktop resolution and code your app to match that size. 1024x600 is the typical netbook resolution now, but this will change as new devices are released. For aspect ratio independence, don't be afraid to add borders to retain your desired screen ratio.

* If you are using DBP, then you only need the D3DX_31.DLL (2006) redistributable but if you are using GDK then you need D3DX_35.DLL (2007). The only exception is if you are using the latest version of DarkPHYSICS which also requires the D3DX_35.DLL (2007) redistributables. Also ensure you run the DirectX installer silently to pass validation.

* There are links earlier in this thread to the latest authentication DLL for DBP and GDK. Just grab those and you should be fine for the 0.91 validation process.

Good luck with your AppUp creations, and check out the AppUp developer forums at http://appdeveloper.intel.com

I drink tea, and in my spare time I write software.
LeeBamber
TGC Lead Developer
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Posted: 19th Sep 2010 23:37
I have updated the DBP and GDK DLL to match the latest version of the AppUp SDK (V1.0). You should use this when submitting to the AppUp center from now on, though you should have no problems if you submitted your application before the new V1 of the AppUp Centre was released. I have copied the links below for those who don't want to scroll back up this thread:

Your Guide
----------
http://files.thegamecreators.com/appup/TGCAppUpGuide.rtf

DBP and GDK DLL Files
---------------------
http://files.thegamecreators.com/appup/AppUpForDarkBasicPro.rar
http://files.thegamecreators.com/appup/AppUpForDarkBasicPro.zip
http://files.thegamecreators.com/appup/AppUpForDarkGDK.rar
http://files.thegamecreators.com/appup/AppUpForDarkGDK.zip

Now go forth and have fun creating games!

I drink tea, and in my spare time I write software.
Mnemonix
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Posted: 20th Sep 2010 03:56
How did IDF go ?

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LeeBamber
TGC Lead Developer
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Posted: 20th Sep 2010 04:44
Check out the forthcoming newsletter, we'll be posting what we got up to there All I can say for now is that I will most likely be going next year too - it was amazingly cool!

I drink tea, and in my spare time I write software.
Van B
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Posted: 21st Sep 2010 17:23 Edited at: 21st Sep 2010 17:24
Dell are releasing this snazzy little thing...

http://www.silicon.com/technology/hardware/2010/09/20/photos-dell-unveils-tablet-netbook-hybrid-39746370/?s_cid=102

My netbook game would absolutely rock on that!

I think touch screens will become more and more common, seems like the best of both worlds for people looking for an iPad equivalent with a little more 'spec'.

Health, Ammo, and bacon and eggs!
RickV
TGC Development Director
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Posted: 21st Sep 2010 17:44
Yes we were shown this at Elements 2010. Dell would not let us touch it though. It's a great form factor and shows that touch screens are starting to flood the market.

Rick

Financial Director
TGC Team
OldPMan
TGC Store Seller
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Posted: 21st Sep 2010 17:46
nice device

.....already beside..... for all
Eminent
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Posted: 21st Sep 2010 23:51
Dells so mean . I wanna touchy.


MMM
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Posted: 29th Sep 2010 02:11
Intel AppUp = PARTY!!! But I'll let everyone wait for the newsletter.


More importantly-----!!!!

A footnote to the AppUp conference was something Bob Duffy told me and which was later mentioned lightly in the final keynote of the last day. The IADP team does not do program validation themselves anymore - they are outsourcing to a third party.

Why is this important? Because the third party hasn't figured out how to run the validation checklist yet. I know this because an application of mine was failed repeatedly when the validation team insisted I use brackets (<these things> in my meta data - which is a HUGE mistake and will actually result in validation failure. For example, Intel AppUp(sm) will not compute.

So who knows what else they are getting wrong. A little bit of guidence on my part solved this problem though (they even revoked previous 'failed' statuses on my app) so clrifying the issue with them directly (through 'Notes to the Validation Team') can go a long way.

They're trying.

Powerboard Productions
The Slayer
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Posted: 29th Sep 2010 16:03
Hi all,

I have submitted my game 'BRIXOID' to the AppUp Store, and it is ready to be beta tested. So, for those who have an Intel Appup account and would like to test my game, just send me an email. Thanks!

Slayer rules!!! Yeaaah, man!
Clonkex
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Posted: 18th Oct 2010 02:59
Could you give me some info on how to submit to the AppUp store? I can't figure it out.

Clonkex

P.S. Is Slayer a rock band?

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
The Slayer
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Posted: 18th Oct 2010 12:55
Quote: "Could you give me some info on how to submit to the AppUp store? I can't figure it out."

It depends on what you want to know? What is the problem?

Quote: "P.S. Is Slayer a rock band?"

Never heard of Slayer before??
Shame on you.
Slayer is not a rock band, but one of the best thrashbands ever.

Cheers

Slayer rules!!! Yeaaah, man!
baxslash
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Posted: 3rd Nov 2010 13:26
I thought I'd post a couple of links here to help people trying to get their Apps past validation.

I've yet to hear of anyone getting a game through using War Setup 3 as described by Lee Bamber in his Youtube tutorial but there are a lot of good peices of advice regarding it here:
http://forum.thegamecreators.com/?m=forum_view&t=175877&b=40

One thing that might help you get that msi installer working is a tool called "Orca", it's an msi 'editor' and can be downloaded here:
http://www.technipages.com/download-orca-msi-editor.html

It might make it possible to correct any issues that War Setup might not be able to get past like the creation of the correct kind of shortcut...

Finally this thread by Daniel TGC contains further help in getting Apps "Upped":
http://forum.thegamecreators.com/?m=forum_view&t=174336&b=40

The forums at the AppUp Developer program are pretty good too and well worth taking some time to browse.

I know that this information is already out there but having a few links in one place is very handy!

My second game (Soma) passed validation today so I thought I'd try to help where I could!

Mark Garrett
Reviewed AGK on Steam
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Posted: 29th Dec 2010 06:04 Edited at: 30th Dec 2010 05:30
*All content must be owned by you or licensed by you...

Well, I know I own my games, but lets say I want to get a license too, who would I contact to get a license?

________________________________________________________________


* The game MUST be scalable down to 1024 x 600 (so it can work on a netbook)....

O.K., So I take it my best strategy is to develop a game in 1024 x 768 mode, this will make it easier to scale down. Is this a correct assumption?

Either that or go and buy a Net-Book so I can make the game directly on the Net-book..........

Or.....Is there some way to make a game in 1024 x 600 mode even if my computer doesn't support that type of screen display?
The Slayer
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Posted: 29th Dec 2010 13:28
Quote: "O.K., So I take it my best strategy is to develop a game in 1024 x 768 mode, this will make it easier to scale down. Is this a correct assumption?"

No, it isn't. The best strategy is to develop your game immediatly in 1024x600 mode (or any other netbook resolution). If you scale down from a PC or laptop resolution (i.e. 1024x768) to a netbook resolution, your images will get stretched.

Quote: "or go and buy a Net-Book so I can make the game directly on the Net-book.........."

That is a possibility, yeah. But, I'm sure that there are people on the forums who are willing to test your game out on their netbooks too.

Quote: "Or.....Is there some way to make a game in 1024 x 600 mode even if my computer doesn't support that type of screen display?"

Yes, there is.
First of all, you should allways set your resolution in the IDE lower then 1024x768, or your apps won't run on a netbook. So, first you set the resolution in the IDE to 640x480 (on by default, I think) or 800x600.
Also in the IDE, set the 'Screen Type' to windowed mode.
Then, in your code, use the command 'set window layout,0,0,0' to hide the window border. And, finally use the command 'set display mode 1024,600,32,vsync' where vsync should be 0. And, cap your framerate to 60 or lower if you want.
This is how I did it, and it works. There could be other ways to do it, though.

About the license, I can't help you with.

Cheers

SLAYER RULES! YEAH, MAN!!
bitJericho
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Posted: 30th Dec 2010 17:03
You could just develop it in windowed mode and change it before release.

[center]
Join the TGC Group!
http://tehcodez.groups.live.com
Draken Knight
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Posted: 3rd Jan 2011 15:40
Is this deal still valid? Anyone know?

Thanks

Draken Kinght Games, Discover Draken Knight Games
baxslash
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Posted: 4th Jan 2011 10:37
Quote: "But, I'm sure that there are people on the forums who are willing to test your game out on their netbooks too"

I'll test any game out on my netbook. Just ask.

Quote: "You could just develop it in windowed mode and change it before release."

Yes, but if you are going to release on AppUp you must have a resolution of 1024x600 or less either way.

Quote: "Is this deal still valid? Anyone know?

Thanks"

Which deal? You can currently develop games on AppUp for free if that's what you mean? They just take a 30% cut of the profits.

OldPMan
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Posted: 4th Jan 2011 13:34
In full-screen windowed mode will run on a netbook?
Set Display Display Width (), Display Height (), Display Depth (), 1

.....already beside..... for all
baxslash
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Posted: 4th Jan 2011 13:57
Quote: "In full-screen windowed mode will run on a netbook?
Set Display Display Width (), Display Height (), Display Depth (), 1"

Yes, that's actually a better way to run the game unless it struggles with performance as in fullscreen exclusive mode you have to re-load media every time your App looses focus.

The Slayer
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Posted: 4th Jan 2011 14:04
Quote: "Yes, that's actually a better way to run the game unless it struggles with performance as in fullscreen exclusive mode you have to re-load media every time your App looses focus."


That's how mine runs. Windowed mode (in the IDE), use 'set window layout 0,0,0' to hide the window, and 'set display mode, 1024, 600, 32, 0 for the screen resolution.
And yes, the great benefit from this is that you don't need to reload the media back in. You can switch (alt-tab) between your programs without problem.
Full screen exclusive is maybe better for performance. I don't really know.

Cheers

SLAYER RULES! YEAH, MAN!!
baxslash
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Posted: 4th Jan 2011 14:35
Quote: "Full screen exclusive is maybe better for performance. I don't really know."

It really is. My game 'Backlash' was getting about 18-20fps on my netbook and I was ready to abandon the project until I changed to fullscreen exclusive and got around 40fps which looks and runs fine now.

Lasalle
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Posted: 26th Jan 2011 03:49
Is this still a valid call for entries?
Kamakazi
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Posted: 3rd Feb 2011 10:07
Hi All...

Just a FYI...I recently got an iPad to aid me with my college studies. And I've already downloaded a lot of free games on it. I noticed that most of the apps that looked good would get about a three-star rating due to control issues or the app simply would crash a lot. One game I play often I just found a couple of days ago...and it's Retro Shoot from TGC. I've noticed it's received some good reviews. I enjoy having it. Thanks TGC! But, most iPad owners will give bad reviews IF the game doesn't take advantage of the HD quality the iPad is known for. This much I have seen.

On the flip side...I am working on a project, but it won't be ready for the March 22nd deadline. Best of luck to those that do and would like to see what others come up with.
baxslash
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Posted: 3rd Feb 2011 10:12
I think the deadline was March 2010 so no point rushing to finish something here.

There are a small number of people (including myself) publishing games on AppUp using DBP. You can see the latest news regarding this here:
AppUp Developers Group

Although when the AppGameKit comes out we may need to rename to DBP AppUp Developers Group...

Iceman
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Posted: 2nd Mar 2011 21:04
Just a few points.........

Quote: "If you scale down from a PC or laptop resolution (i.e. 1024x768) to a netbook resolution, your images will get stretched."


Well yes thats true, but only to an extent.

Provided that the resolution ratio is set correctly, there is absolutely nothing at all to stop you using much higher display settings while developing your program.

The reason is how a computer manages your graphics when they are "shrunk" to a lower resolution. So remember to set the ratio correctly and you can develop your game just fine and then resize the game screen to the 1024 by 600 and you wont notice any difference with your graphics as they wont get "squashed".

Quote: "I've yet to hear of anyone getting a game through using War Setup 3 as described by Lee Bamber in his Youtube tutorial"


Well I thought a few of the apps used it and got through, but I dont see WHY no one has managed it.
I wrote an app for a company and the War Setup tutorial was perfect and it built the MSI installer without trouble. So what (if anything) is the problem with Lees tutorial over War??
baxslash
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Posted: 3rd Mar 2011 10:05 Edited at: 3rd Mar 2011 10:07
Quote: "Provided that the resolution ratio is set correctly, there is absolutely nothing at all to stop you using much higher display settings while developing your program."

That's something I'm hoping to be discussing in the next newsletter.

Quote: "Well I thought a few of the apps used it and got through, but I dont see WHY no one has managed it.
I wrote an app for a company and the War Setup tutorial was perfect and it built the MSI installer without trouble. So what (if anything) is the problem with Lees tutorial over War??"

Actually there are a few AppUp specific issues but nothing that can't be fixed using a tool called "Orca". There is a video by Lee on YouTube linked in the AppUp DBP Developers Group thread.

It would really help the AppUp DBP Developers group if you could give any insights you have (like these) on our thread here:
AppUp Dark Basic Professional Developers Group

One of TGC's own game "Goals" passed AppUp validation using War Setup 3 and Orca to build and then edit the installer.

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