Quote: "O.K., So I take it my best strategy is to develop a game in 1024 x 768 mode, this will make it easier to scale down. Is this a correct assumption?"
No, it isn't. The best strategy is to develop your game immediatly in 1024x600 mode (or any other netbook resolution). If you scale down from a PC or laptop resolution (i.e. 1024x768) to a netbook resolution, your images will get stretched.
Quote: "or go and buy a Net-Book so I can make the game directly on the Net-book.........."
That is a possibility, yeah. But, I'm sure that there are people on the forums who are willing to test your game out on their netbooks too.
Quote: "Or.....Is there some way to make a game in 1024 x 600 mode even if my computer doesn't support that type of screen display?"
Yes, there is.

First of all, you should
allways set your resolution in the IDE
lower then 1024x768, or your apps won't run on a netbook. So, first you set the resolution in the IDE to 640x480 (on by default, I think) or 800x600.
Also in the IDE, set the 'Screen Type' to windowed mode.
Then, in your code, use the command 'set window layout,0,0,0' to hide the window border. And, finally use the command 'set display mode 1024,600,32,vsync' where vsync should be 0. And, cap your framerate to 60 or lower if you want.
This is how I did it, and it works. There could be other ways to do it, though.
About the license, I can't help you with.
Cheers
SLAYER RULES! YEAH, MAN!!