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DarkBASIC Professional Discussion / Call for DBP Games for publishing into the Intel AppUp Store!

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RickV
TGC Development Director
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Posted: 25th Mar 2010 12:29
@ SMD_3D Interactive: This is a real GEM of an app! I think's a great tool and I can see I can use this with my 7 year old daughter who is just learning music.

[Redistration failure in QMPlugin.dll]
I just tried it on my netbook and got this error;
Unexpected error while registering filetype.
Ensure that your syntax is correct and retry.
The program will continue as normal, but the desired filetype was NOT registered.

After clicking past 4 of these errors I then got;

Information
Beta Release! Midi Export Disabled!

I guess this is your message.

Complex musics seems to play badly (slow then fast). But simpler musics play OK.

Rick

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
SoftMotion3D
AGK Developer
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Posted: 25th Mar 2010 14:44 Edited at: 26th Mar 2010 02:26
Im going to push this hard today! Will get the music playing smoother (Seems to be a graphics loop issue wich i can resolve i think.... Like i said it actualy doesnt run on my netbook yet. I have an aspire one i will get this running flawlessly on. Ill get you an editor link that does not have any restrictions by this weekend and bug free!

What speed was your netbook by chance?
1.6ghz is mine and may end up being the minimum if i cant resolve the speed issues. I also have an idea to draw the screen quicker....

Anyways thanks guys....time to crack the coding out!


edit:
Oh! RickV... Anychance you ran it from the zip file? That it wasnt able to register the file type? However the first error you got was from that dll.... ill look into it anyways


edit: once again...lol
Sent you an email with another download link. I made some speed fixes i hope it runs ok now. I tried to test it on my aspire 1 but for some reason it keeps crashing on me....wich is not a good sign. Can you also test out the midi export wich is enabled it the download link i sent you.

If both are good to go then ill go crazy on fixing up the interface and getting the help files done.

If it appears the speed is a tad slow still i may have to rework the music buffer.

Development & Editting
TuPP3
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Posted: 25th Mar 2010 22:45 Edited at: 26th Mar 2010 15:38
Are you going to include the DirectX October 2006 REDIST with the games?
I mean my game is 10mb, but the DX is 60mb.

And what is this API Document I need to include with the game?
Is it some document file from the Atom Developer Program?

This is my only problem so far.

EDIT: Morcilla is right, I didn't notcide "For components:" header...
Morcilla
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Posted: 26th Mar 2010 11:49
Quote: "Hey, what does this mean: #
"API Documentation - checks that the API is documented."
What is this API Documentation that I need to include? "

I understand that this is only for "components" and not applications or games... Just my opinion.

SoftMotion3D
AGK Developer
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Posted: 26th Mar 2010 18:14
Hey Rick,

Thanks for testing it out for me. I see im going to need a working netbook myself to see exactly whats happening.

I dont get any errors on my desktop or any slowdowns.
I'll see if i can pick up a netbook from the store maby next week.

I dont see this making the deadline anymore....

If the main error is from registering the file type *.qm3 then that could easily just be removed for manual registering.
But im more concerned about the playback speed not functioning well.

Oh and as for no notes being drawn..... i recall trying out the fast sync command....it worked on the desktop but must not update the drawing board. Also you have to change what track your viewing to see some notes x16 tracks of editting. Humm.... maby the netbook version could just be less tracks of editting....this could speed it up too.

Development & Editting
Mnemonix
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Posted: 26th Mar 2010 20:40
My game is nearly done, I might as well post a sreenshot



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Van B
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Posted: 26th Mar 2010 21:48 Edited at: 26th Mar 2010 21:50
Suppose I should post a screenie too, graphics are by Peter, TGC's main pixel dude. There's 4 different themes, which have different music and visuals.




Health, Ammo, and bacon and eggs!
Van B
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Posted: 26th Mar 2010 21:49 Edited at: 26th Mar 2010 21:51
Strictly for those with no Y chromosome...




Health, Ammo, and bacon and eggs!
Mnemonix
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Posted: 26th Mar 2010 21:56
Looks fantastic VanB


It will no doubt sell 10s of thousands

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The Slayer
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 27th Mar 2010 14:57
@Mnemonix, @Van B:

NICE graphics, you guyz! If those games don't sell, than I'll eat my guitar...!

Mine is nearly finished...I'm eating tons of spinach to get the job done...!

Cheers

Slayer rules!!! Yeaaah, man!
Van B
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Posted: 27th Mar 2010 15:01
Cheers! - if it pays for all the coffee and waffles consumed during development, then I'll be happy .

One last screen, not image linked, this is a theme I did to show off how elaborate the themes can be.


Health, Ammo, and bacon and eggs!
LDS Micro games
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Posted: 28th Mar 2010 06:24
i may have 3 games that will work for this but i going to need more time.

LDS-Micro
Mnemonix
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Posted: 28th Mar 2010 09:40 Edited at: 28th Mar 2010 10:18
I'm having a bit of trouble running my application in windowed mode at 1024x600.


What I aim to do is detect the screen resolution and if it is 1024x600 then I will put the app into full screen exclusive mode.

Is there any kind of guarantee that the native resolution of a the target device will be 1024x600, so I can use screen width and screen height to grab this information, as forcing it into fsex on machines with different aspect ratios will stretch the game vertically.


EDIT:- If anybody here has a netbook and would like to help me test my app to get it working then please add me on msn or skype (mnemonix8001)

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SoftMotion3D
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Posted: 28th Mar 2010 18:17 Edited at: 28th Mar 2010 18:18
Since everyones posting a screeny here is mine....

Im just reworking the music buffer right now to make it faster. I had 10 of these apps all running on my desktop at the same time playing all at full speed, all crammed in the screen at once....

So im hoping just 1 instance will run well on the netbook.
My desktop specs are not the best either: 2.0 ghz accept it has a good graphics card.

Im hoping to have this all done today!

Development & Editting
Morcilla
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Posted: 29th Mar 2010 12:00
@Mnemonix and all,

Don't know if you are submitting by yourself or not, but beware that some Intel validation rules are detailed in the Intel forum.
In particular I wanted to point out that applications must not assume a particular working directory.
This can be transparent for DBPro projects with embedded media, but watch out when loading assets with DGDK...

Troubleshooting Application Validation failures

@SMD_3D Interactive, looks cool There is a category for music applications, and it was almost empty last time I checked, so best luck with this

Mnemonix
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Posted: 29th Mar 2010 12:49
Fully aware of this Morcilla, but this is vital information that everybody should be aware of.

Hopefully TGC are going to handle this side of things, by packaging the application and the media together using something like molebox.

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Matty H
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Posted: 29th Mar 2010 13:11
Are you guys still going to help us get games on the appup store after March?

TuPP3
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Posted: 29th Mar 2010 13:40 Edited at: 29th Mar 2010 16:59
How long is the validation time for each application? Because I've really let this to the last day, I've just been on vacation for few days now.

Because if I upload my game today, but it gets disqualified after few days and the deadline is over, am I out of the competition?

EDIT: Do we have to include the "appupplugin.dll" with the game?
EDIT2: The game debug version seems to succesfully coonect with ATDS and work without including the .dll into the game folder, I don't know then about other machines.
Morcilla
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Posted: 29th Mar 2010 17:49
Quote: "How long is the validation time for each application?"

Depending on the Intel team workload, it may vary from a few days to a couple of weeks.

Quote: "if I upload my game today, but it gets disqualified after few days and the deadline is over, am I out of the competition?"

Well, yes. But you can re-submit and apply to the additional competitions until August 16, 2010.

Quote: "Do we have to include the "appupplugin.dll" with the game?"

Definitively yes. The program should be calling the dll to check for authorization, following the TGC way, so it must be included with the distribution.

Quote: "The game debug version seems to succesfully coonect with ATDS and work without including the .dll into the game folder, I don't know then about other machines."

You should make a test with a clean Windows XP SP3/Windows 7.
As a tip, I will try to test the install with Sun VirtualBox (virtual machine) but a 'real' fresh windows instalation would be the best.

TuPP3
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Posted: 29th Mar 2010 18:17
Alright, thanks for the answers.
Seems odd though that I need to add the .dll, because it is not loaded to the game with usual "load dll".

I assume that if I submit my game today, and it gets approved after the deadline, it is qualified for the competition.

But I think I just missed the opportunity to win the 500$, because there is no way to test the application throught the AppUp.

I need to take a shot in the dark with my last bullet and hope it hits the monster
RickV
TGC Development Director
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Posted: 29th Mar 2010 18:23
Last week we submitted the following games;

Netbuko
Goals
Looney (Free game)
Towers

All these are waiting validation from Intel now...

We are working on the conversion of iDork from the iPhone and might just get it submitted in time.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
RickV
TGC Development Director
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Posted: 29th Mar 2010 18:24
Goals image attached.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
RickV
TGC Development Director
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Posted: 29th Mar 2010 18:25
Looney pic.

Rick

Financial Director
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[Check out Jed McKenna - http://www.wisefoolpress.com/]
RickV
TGC Development Director
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Posted: 29th Mar 2010 18:26
Towers Pic.

This is a game made by a third party.

Rick

Financial Director
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[Check out Jed McKenna - http://www.wisefoolpress.com/]
Conor B
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Posted: 29th Mar 2010 22:09
@Rick:

Quote: "Text "Press spacekey to launch puck" is too dark and so are the scores"

I have changed the text to a bright red now so that shouldn't be a problem.

Quote: "Game in freeplay was too hard - the AI never seem to make a mistake"

I have made the freeplay slightly easier, but anyway if your still finding it too hard then in the options menu you will find a difficulty setting specifically for freeplay.

Sorry I couldn't submit it earlier, but have been busy with school work. Anyway the updated version is attached if there is still enough time to enter it.

DJm
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Posted: 30th Mar 2010 04:32
Ok

Now listen up!

Here is a game that is 99% finished, I wrote it just for this competition when I eventualy saw it on the 11th March.

It's taken me 300 hours to make with 210 images I created myself on Corel Draw 12. It has 3354 lines of code.

It has 1 or 2 minor glitches which you probably won't see, but I am too busy working on the sound effects right now which I am also making myself on a synthesiser (I'm no musician), so the game is missing over half the sound it will have when it's finished. Please note that it will be more exciting with full sound.

The sound WILL be finished tomorrow night and the game will have an active volume control too.

The game saves the high score automaticaly to the hard drive.

What I have gone for is high resolution to show off what Dark Basic is really capable of if you put enough time into the graphics.

The game is written in 100% pure Dark Basic Pro, no other external apps. or add-ons have been used.

The game is windowed as you would see it on a Netbook at 1024X600 resolution.

The Gold Rush feature is missing 2 games which I am half way through right now, these will take me no more than 2 days to complete. When done the game will be a lot more addictive.
The only reason they are not completed is because of negative feedback I got from someone who moderates this feed and I stopped working on this project a week ago, it would have been finished by now otherwise.

I just wish TGC could have said, "looks nice, lets talk and work together to make this really good!"

Even if you are not a slot machine fan or a gambler, I'm convinced that my game is more addictive and engaging with more gameplay hours than most you will find here.
I also think my game is more complete and robust than most, I've spent many hours making this game as smooth running as possible with an emphasis on quality and imagination.

You can use Keyboard or Mouse to control the game.

It's a game of skill, intelligence and luck.

It runs with no slow down or problems on my PC, I do disable my Antivirus software and any other running background apps. so they don't get in the way, I recommend you do the same.

Tell me what you think,

Martin.

No good deed goes unpunished!
SoftMotion3D
AGK Developer
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Posted: 30th Mar 2010 04:52 Edited at: 30th Mar 2010 18:46
i'll try it out! downloading right now!

And hey....dont take ricks comments harshly... Hes only pushing you to do better by saying streight to the point comments. Take the comments....learn from his point of view.... and make it better! Thats what forums are for....feedback right? Id like to know if my program needs some work....so i can make it better. If everyones quiet about it then i have no clew if my program needs fixing up or not.

Also ricks very busy .... so again hes probly using 1 to 2 word comments to discribe your program. eg. i got an email from him saying my music program was junk...lol! But i knew that ment it was still crashing on the file registry on the netbook as well as not playing music back at full speed.

Im not taking it as....oh your app sucks....definetly not...just needs work....

Again ill test your game out right now and edit a response..




edit: tried your game!

Ran both exes and they both crash!

first one has this error pop up----->image posted

and the second one says cant find sound on line 14

edit: strangly view doesnt work for me but hit the download button and you will see the image




edit:
@rick, I found my speed issue with darkbasic.... turns out if it wasnt ready to playnotes yet it would just go back an redraw the graphics again. So fixed that... You also mentioned an error that was poping up with qmplugin.dll? I will remove it completely for the netbook release. Im just working on the help files and will be done today. I will shoot you off an email shortly with the download link

Development & Editting
Mnemonix
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Posted: 31st Mar 2010 12:24
Woohoo it is done

Now I am going to have a well earned day off

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TuPP3
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Posted: 1st Apr 2010 01:30 Edited at: 1st Apr 2010 07:35
I just uploaded my game to Intel, I somehow got a feeling that something is not correct and it will fail the requirements and I'm off the competition.

We'll see, I cannot test the ATDS activation so there might be something wrong with that.

1:30 am in Finland, I'm glad that your clock is many hours behind
Morcilla
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Posted: 1st Apr 2010 12:40
From the Intel forum, not official yet:

Quote: "We have also been hearing from you on the need to have more time to submit apps. Today we are extending the deadline to apply for both Fast Track and Dollars for Downloads from March 31, 2010 to April 15, 2010. So, if you have not already submitted your application and applied for Fast Track and Dollars for Downloads 2010, get started now "


Mnemonix
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Posted: 1st Apr 2010 13:01 Edited at: 1st Apr 2010 14:12
Is this an april fools or is it true. If it is true then can you provide a link to it?

[EDIT]

Its official now!

http://appdeveloper.intel.com/en-us/article/million-dollar-development-fund-details

Those who didn't get the game finished, have two weeks more! I wonder if TGC will still accept apps for this, given the new deadline.

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TuPP3
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Posted: 1st Apr 2010 15:42 Edited at: 2nd Apr 2010 12:57
Looks like a great deal although my game has been ready for two weeks, but if it is declined I may get another change

Thanks for the info

EDIT: I just beta tested my game, and I'm having this problem that when its run throught AppUp, I will get "file not found" error, althought they are all loaded from the game folder.

When I execute the game from the shortcut it works. (AppUp activating succesful )

EDIT2: This can be fixed by writing a intall path registry key with your installer, then read with your game and it finds the resources
darkvee
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Posted: 2nd Apr 2010 08:59 Edited at: 2nd Apr 2010 09:11
Hi sorry RickV I had some issues I had to take care of. I just got back on here. Can you give me alittle more time please?

Also the game suppose to be a challenge. Everyone that has played my game said its pretty fun, so I really don't see by making the game easier like you said. I'm afraid if I do it could be to easy, and no one will won't to play it then, because the challenge isn't there.

If you look at this form page http://forum.thegamecreators.com/?m=forum_view&t=164617&b=5
you will see why I don't won't to make it easier, because people like it.

darkvee
SoftMotion3D
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Posted: 3rd Apr 2010 17:42
@rickv i sent you an email with a download link for QmidiStudio.....let me know if it looks good, then i will set it up with that appup dll

Development & Editting
Mnemonix
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Posted: 7th Apr 2010 12:07
A few notes.

Lee emailed my yesterday notifying me of a potential problem with my application. This is important.

1. Ensure your application works regardless of its working directory. This involves setting the current working directory to the directory that your .exe is in, so it can load media, etc. from relative paths.

In fixing this however I came up against another issue that baffled me. My application would segfault and quit at ambiguous points in the code. This did not happen in the build where the appup stuff was excluded. This brings me on to point 2.

2. If you have the appup store installed, debugging using the atds that comes with the sdk will not work properly. I had to uninstall the store to get it to work properly.

Just a couple of points that I think are important to be aware of if you are thinking of submitting an app.

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TuPP3
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Posted: 7th Apr 2010 14:14 Edited at: 7th Apr 2010 14:17
TGC posted great solution for that problem to the Intel forums, here is the link:

http://appdeveloper.intel.com/en-us/node/1097#comment-3349
Here is the code TGC posted:
Teh Stone
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Posted: 7th Apr 2010 17:11
Are people here just posting games for the competition or can TGC help us post up games to the appstore, in a revenue sharing thing if it is sold

I ask this because i have a few things that i think would be good for this but it will take a long time, way after the competition will be judged
Van B
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Posted: 7th Apr 2010 17:19
I'm sure that Rick would like to see any AppUp games, competition or not. People will always need games, more people will buy Netbooks this christmas, it's a good time to get cracking on a game then get TGC involved when the game is ready for some extra polish and submitting.


Health, Ammo, and bacon and eggs!
RickV
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Posted: 7th Apr 2010 18:33
@SMD_3D Interactive - can you re-email me, I can't locate that email now.

@Teh Stone - yes send your games and we'll evaluate them.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Mnemonix
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Posted: 7th Apr 2010 19:16
Here is the (somewhat hacky) code I used to accomplish this task in the GDK. This code demonstrates how to get the correct directory path, and also how to derive from that the path of the appupplugin.dll, which must also be loaded correctly despite the CWD of the app.



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Mnemonix
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Posted: 8th Apr 2010 01:21
For those of you who are using the GDK to build your applications for the appup store, I have prepared a library that will make your life much easier.


Features:

Validation of applications, release and debug mode.
Function to fetch path that .exe file resides in, to make your application work independant of working directory.

It is available at http://www.logicstudios.net/APPUP_FOR_GDK.rar

I have also attached it to this post in case the link dies.

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Morcilla
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Posted: 8th Apr 2010 14:15 Edited at: 8th Apr 2010 14:28
Quote: "My application would segfault and quit at ambiguous points in the code. This did not happen in the build where the appup stuff was excluded."

@Mnemonix, can you give further details about the crash?

I have a similar problem here.
When testing with the Intel SDK, everything seems to work fine.

Now that I have submitted the application, I can test with the Intel store and the Intel production GUID, and it does random silent crashes to desktop (CTDs).

This could be a real disaster if the applications are validated by Intel and make it into the store with a random crash bug.
Intel may not notice because applications must be running for a while to crash.

This is a little bit more harder to test, because a real GUID must be used, and the computer must be authorized.
To be able to test:

1- Submit an application and add your own email address to the 'beta testers' fields (last page of submission).
2- Register in the Intel Store with that email address. No need to give credit card information.
3- Enter the store and download your own application for testing.
4- Let it run for a while (5-6 minutes).

Here the application dissapears and the windows desktop is shown without any error messages, a silent crash.

Here comes an interesting part:
Since the 1st execution with the production GUID, your PC will be authorized to execute that software, even if the store is not running or there is no internet connection (at least that's what is happening here).
This allows to test the original code with the compiler (DBPro or VS 2008).
I have prepared a simple code that also crashes, but you must replace the debug GUID with your own real production GUID in these lines:



This is the source code to test, I attach the project as well:



More details: The output window in VS2008 gives a long list of user errors when the .dll is called:

Quote: "First-chance exception at 0x7c812afb in Project.exe: Microsoft C++ exception: CL_EXCEPCION_FINAL_FUNCION at memory location 0x00116b4f.."

Anyone using VS2008 should be able to see that...

When the error happens, this is the message, only if executed from VS2008:
Quote: "Unhandled exception at 0x0b67a86a in Project.exe: 0xC0000005: Access violation reading location 0x0b67a86a."


The call stack is full with calls to 'ntdll.dll'.
As said, this takes like 4-5 minutes to happen.

If anyone submitting wants me to test his/her application, just add '[email protected]' as beta tester when submitting. I'll give it a try as time allows me.

Pending to test if this CTD happens with DBPro as well, but anyone who already has submitted should be able to test the submission.

@Rick, Lee, talking about the TGC games and products in the store.

This could be a real problem... Could it be that the .dll has been produced with the debug libraries instead of the release ones?

Please test, only 6 days left, and we could be needing some changes!

Mnemonix
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Posted: 8th Apr 2010 14:22
Quote: "The call stack is full with calls to 'ntdll.dll'."



It didn't give me much information. It said that the exception was caused by ntdll.dll however.


I'd email Lee, and post on the intel appup forums about this.

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Morcilla
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Posted: 8th Apr 2010 14:29
So, are you able to give it a try with your production GUID?

LeeBamber
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Posted: 8th Apr 2010 15:05
Do you have any aggressive internet firewall or other protection system running in the background? The AppUp system actually contacts the internet, so exceptions could be raised from interference from a third party monitoring system. I ran our current slew of apps through a clean install of an XP netbook and played each one for well over ten minutes each. The tests where using the debug GUID(0,0,0,0) method. I am in the UK so I cannot use the Beta until they drop the need for a US credit card.

I drink tea, and in my spare time I write software.
Morcilla
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Posted: 8th Apr 2010 20:15
Quote: "I am in the UK so I cannot use the Beta until they drop the need for a US credit card."

It is not needed. Just cancel the registration at that step, and your beta tester account will be ready to use.

Quote: "The tests where using the debug GUID(0,0,0,0) method."

That doesn't raise the Crash To Desktop bug. You must use the production GUID and the Intel Store software (not the SDK).

Quote: "Do you have any aggressive internet firewall or other protection system running in the background? The AppUp system actually contacts the internet, so exceptions could be raised from interference from a third party monitoring system."

Yes, very aggressive ones. But I have checked also turning them off, and did a short test in a fresh Windows XP SP3 installation, before the Intel Store raised an unrecoverable 'Ooops' error, with just the windows firewall and no antivirus.

Teh Stone
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Posted: 9th Apr 2010 01:24
Ok thanks Rick you might be hearing from me soon
dark coder
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Posted: 10th Apr 2010 15:16
I tried one of Morcilla's test applications on my laptop yesterday and it inexplicably closed for no reason, just short of 10 mins. However this laptop is rather unstable and slow so I have no dev tools on it to further see what could have caused the issue. But I've never noticed it randomly close any applications like this so there may be some issue that needs to be looked into further! The laptop in question had a fresh XP install with just a few things like the store and the latest DX. I don't see what relevancy the firewall settings have as from what I'm told the main loop contained nothing other than updating the cube's rotation and a call to dbSync() so if the application closes then clearly something's going very wrong. But I'm not in a position to test this much further so I don't know how accurate my findings are.

Morcilla
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Posted: 10th Apr 2010 15:37
I have tested the .c Intel SDK sample 'AdpHelloWorld' with a production GUID, and including a while loop so it stays in execution, and it doesn't crash (more than 1 hour running).

This test has been executed in the same Windows instance where the 'appupplugin.dll' method crashes.

Needles to say that Intel SDK samples doesn't use 'appupplugin.dll'

One thing I noticed is that the Intel SDK samples also raise the

Quote: "First-chance exception at 0x7c812afb in Project.exe: Microsoft C++ exception: CL_EXCEPCION_FINAL_FUNCION at memory location 0x00116b4f"


messages, so maybe not a thing to worry about.

All TGC submissions could be affected, so definitively it is something to look into.

TuPP3
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Posted: 11th Apr 2010 01:38 Edited at: 11th Apr 2010 01:40
Is this crash problem also for DarkBASIC coded games too, or only the GDK?

I will test this using beta test feature tomorrow.

I got my game rejected while ago, seems that I had something incorrect in the description.
I think it was the use of word "Newton" which is trademark of Newton Game Dynamics.
Still waiting for the answer for 3 days now.

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