Quote: "Bug 1
Okay, i found another bug,i'm not sure if this is a new bug since i have not built a game since v117 was ready, but every time i try to build a game, the FPSC crashes during the last step. The interesting thing is that i found a few older maps (v116)that caused v116 to crash or play diashow, but work perfectly now. However, everything i try to build with v117 or v118 beta3 and looks like more than maybe a few minutes of work crashes. screenie attached.
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2106336"
I've tried to reproduce this by building some of the maps that come with FPSC such as Simple.fpm and it seems to work just fine. Could you make a map using stock media that has the issue and email it to
[email protected]
Quote: "Bug 2
Don't know if someone said this bug with the water but here goes. When looking down into the water at the bottom part of a door you can see through the door before it's even open."
Could not reproduce, please provide me with more specific reproduction steps such as what door to use.
Quote: "Bug 3
I have problems when i want to load a savegame of a built game. The loading bar goes right to the end and sometimes it stops there shortly before the end. tested it with stock and custom media"
Can not reproduce. What beta of V118 are you using and are the maps you are testing it with built in the version of V118 your using or an older version of FPSC?
Quote: "Bug 4
Hi, all!
I'm writing some remarks concernig the water effect in FPSC release 1.18.003
a. After throw something like a barrel, for example, after falling in the water, it sticks like in the mud and not
into the water, because no floating happens, the object sunk in the water and remains frozen. In the water if you try
pushing the object, no linear movement happens, it just spinning around.
b. If you shoot into the water, does not happen also, any reaction such as ripple effect or water gush in the impact point of the bullet.
c. You see a reflection of water on the horizon like silver sparking, sometimes black sparking, even without any lighting on the scene. Please, check it out the pictures in attachments.
Now some comments concerning weapons in FPSC release 1.18.003
a. First of all, I apologize if I'm making some mistake, but a think some weapons are showing a recoil effect a bit exaggerated or too much realistic, eg UZI, Tommy gun, MP40, Vickers. I don't know if there are other with this feature.Also UZI fire rate are very slow
Congratulations for the this great hands art work, where you can see the finger pushing the trigger when you shoot something in game, very nice!
I hope the remarks above be helpful to improve further this great software.
All the best.
Northern"
A) Fixed
B) There should be some splash decals for shooting at water, can you confirm?
C) This is apart of the camera clipping issue with DBPro, I have emailed Lee about it.
Quote: "Bug 5
V1.08 Beta 3
I get error messages when trying to open levels when FPSC crashes. See attached.
Error message attached say Levels might be too large - I already cut them in half from V.1.0 sizes.
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2116280"
Could you please provide me with a level made of stock media that shows this issue. Email it to
[email protected]
Quote: "Bug 6
First thoughts: Very good! Nice! But then when i went deeper to it i noticed something.. i found the ragdolls! Finally! but then, when i tested those ragdolls.. i must say i have never seen anything buggier. character which died just disappeared and when i looked to sky they where floating in there.
And guestion about full screen bloom. Is it meant to blur whole screen? Because with me it does that.. so can i change my full screen effect somewhere? And it would be better if we can control fullscreen shaders with scripts.. then we finally would make flashbangs and more cool stuff
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2121961"
Which characters were you using the ragdoll with?
As for bloom, I encourage you to use bond1's adaptive bloom shader.
Quote: "Bug 7
Some bugs found in V118 Beta 3...
1. objects deformed because a more wide screen.. Aiko look fat as a cow on My Widescreen. Dont have that problem with V118 Beta 1..
2. EXE cant be built(!)
3. Periodic lag.. (With only one object around, 20000 Polys in screen)
4. Water is not showing the right location from underside..
5. Buggy water-physics/Throw something in the water and You can hear a hitfloor sound...
6. Walk camera moves while swimming.. (Shourld be possible to turn off up/down movement even when walking. It just looks shaky!)
7. Max mousespeed (100) is to slow...
8. Falling off the world while swimming..."
1. What resolution are you using?
2. Please elaborate
3. Please elaborate, is the fps constantly doping a rising, is your level script "intensive", does it happen with every level you make, etc...
4. This is simply because of the normal map for the water, I encourage people to make their own.
5. Fixed
7. Mouse speed can be changed in the setup.ini
Quote: "Bug 8
More bugs found...
-darkai.fpi is causing an error while using it!
"Runtime error 118 - Array does not exist or array subscript out of bounds at line 7601"
-Sound problem with automatic user guns, can only hear one shot while shoot auto..
-Physics: Objects are dropped after picking something up, most often while You turn the camera to fast.. (Small objects specially)
-Physics/Collision: Objects that have been dropped or perhaps thrown into a wall are often penetrating the floor/wall.. (Mostly smaller objects)"
-Cannot reproduce, please provide steps.
-Cannot reproduce, does this happen with any gun or just specific ones?
-I'll talk to Lee about this
-I have not been able to reproduce this, are there any stock objects that does this?
Quote: "Bug 9
2 possible bugs:
When swimming in submerged (or even nearly submerged) corridors underwater, you can jump through the ceiling
I couldnt use the python without crashing in test game as soon as i wanted to pick it up."
Confirmed
What is the given error?
Quote: "Bug 10
One thing that HAS to be fixed is the Runtime Error 118.
It says "Runtime Error 118 - Array does not exist or array subscript out of bounds at line 6642".
I have managed to fix this bug once by removing an entity that was on top of another entity. I never got this bug in v1.16 and below, it was v.1.17 when I started getting this error.
I get this bug when I start the level and shoot a gun at an enemy. I am using stock media and the Dark AI v1.17 scripts."
Cannot reproduce, is this something that always happens?