I tried 118 beta 5, and got more than one surprise!
Quote: "But sombody doesn't have money for modelpacks! It will be good, if you will teach us to assign this feature to custom characters!"
The example FPE is the AI (Unarmed), and the tool Lee made works great with the DBP 7.7 update.
Just look at the AI (Unarmed) characters FPE file in v118 beta5 and you will see how the assignment works.
Of course you need to know which limbs to assign as 1-6, but Lee's tool works great for that.
Just have the X file, the FPE, and the _D2 texture in the same folder as Lee's tool and you will see which limbs are which.
The head is 46 on the stock characters, so in the FPE you would have the following...
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 99
limb46 = 1
..then you do the same for the other limbs.
So, the limbs for the body all get assigned to =2 like so...
limb21 = 2
limb22 = 2
limb23 = 2
limb3 = 2
Quote: "shotdamagetype=x"
So if I want to detect a torso shot i would use...
:state=1,shotdamagetype=2:state=9
Then state=9 would perform whatever action we want for this example.
I am just guessing because I have not tried this out yet (short on time today) so someone correct me if I am wrong.
This is going to make for some great scripting fun.
Thanks for all the help here Bond, and I am looking forward to your update as well.
Cheers