Water shader Beta 118.6
Does not appear to work in the build game. I have copied over the water shader and all files in that folder and the water-script folder also. Still not working.
But I must say that the test game issue with the skybank reflecting in the water in an enclosed space does seem to be fixed.
Edit:
Although I can still see the crosshair decal reflectin in the water.
I can only see this with a custom weapon the rusty pipe, by Kravenwolf. It has a dot for a cross hair. Shader phong_bump_specular.
GunSpec Below:
;GUN Model File Requirements
;GUN Settings
damage = 20
damagetype = 2
range = 65
;GUN Visuals
textured = ironpipe_D2.dds
effect = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency = 1
weapontype = 0
;GUN Sounds
sound1 =
sound2 = fire.wav
sound3 =
sound4 = retrieve.wav
;HUD muzzleflash position
horiz = 0
vert = -1
forward = -3
;HUD animation frames list
keyframe ratio = 1
select = 1,10
idle = 11,29
move = 31,61
;slash
start fire 3 = 64,75
end fire 3 = 76,84
;cross slash reverse
start fire 2 = 91,101
end fire 2 = 102,110
;cross slash
start fire = 119,128
end fire = 129,139
putaway = 141,148
;HUD sound frames list
soundframes = 8
sframe0 = 1,4
sframe1 = 123,2
sframe2 = 95,2
sframe3 = 70,2
sframe4 = 270,2
sframe5 = 295,2
sframe6 = 329,2
sframe7 = 205,4
;AirMod Settings ----
noscorch = 1
soundstrength = 20
runy = -2
simplezoomspeed = 7
gunlagspeed = 14
gunlagxmax = 10
gunlagymax = 10
recoily = 100
recoilyreturn = 80
recoilx = 3
recoilxreturn = 95
;simple block animation
;block = 188,203
Tesing a couple of others
Edit:
Tried 5 more weapons mixed melee and gun. Just this one acting like this, Dont sweat this one.
Can still swim thru the ceiling.
Nothing but coffee in my veins 'Insomnia is Coming'