Quote: "There really isn't much in my level at all. Building with just the segments in place takes me over 1gb towards the limit and then the not very many entities I add just push it up very quickly."
I ran into the same problem with NOTLD.
I split the map in half into 2 levels thinking it would help, but both were way larger than half the size of the original.
I have almost everything done for the game except adding in the zombies, but I have no space left for them.
Can't have a zombie game without zombies, so I am waiting until Lee figures something out, or until I take the time to convert all of my character's textures to JPG. (no shaders)
I don't really need the shaders anyway since I am using a full screen one to turn everything to black and white.
Finishing that game is the first thing on my list after I graduate.

(then I'm making a movie!)
The movie shouldn't have this problem like the games do, because each level I make will only be the props for one scene.
Anyway, I blame this cap issue on Microsoft's Windblows, and not on Lee.
Quote: "When creating the "Mad Zombie World" machinima..."
Can you make that a link to it, because I would like to see it.