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FPSC Classic Product Chat / V118 Public Beta 17

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tecbug
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Posted: 24th Feb 2011 23:17
Dark Goblin, MK83, F l a t l a n d e r, that could be a revolution in FPSC.
MK83, thanks for finding this app
bond1
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Posted: 25th Feb 2011 00:46
Quote: "I can confirm Dark Goblin. I kept a map that would crash when it exceeded 1.95GB. I patched FPSC-Game.exe and it pegged at 2639MB without crashing. "


Wow, that is crazy. I was too afraid to try that thing myself, it looked kind of shady, but I'm glad someone else gave it a shot first. Great find!!

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
MK83
FPSC Reloaded TGC Backer
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Posted: 25th Feb 2011 00:55 Edited at: 25th Feb 2011 00:58
I think it is awesome, I can test all my big levels now.
@tecbug, your welcome.

mk83 Productions
Flatlander
FPSC Tool Maker
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Posted: 25th Feb 2011 01:28
@NickyDude

Lee has started working on the blob (dark wall) issue I believe. At least the status is "started."

@Bond1, I was leery as well. I thank Dark Goblin for being the first one.

@MK83, let us know if you run into any problems. The largest I have now compiled was 3015 MB. One should have at least 4GB RAM if not more. I happen to have 16GB. It seems that RAM is getting cheaper all the time.
Doctor 3D
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Posted: 25th Feb 2011 01:44
That 4GB VM allocation tool seems like it would allow us to double the size of our levels or the amount of media within them.

Questions:

My OS is 64-bit but only has 2GB of RAM. Since this is suppose to allow the executable to allocate 4GB of virtual memory to the application, would this 'patch' still work for me?

Also, shouldn't we increase the VM size on our OS to at least 6GB to allow the original 2GB for system allocation?

I wonder if we could increase the speed of level loading\building by making multiple page files spread throughout multiple flash drives and hard drives?

What about trying to play the built games on a 32bit OS? Will they crash if we exceed the ~1.85 limit?

Lot's of questions about this. This almost seems to good to be true. This opens up a lot of possibilities.
That Guy John
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Posted: 25th Feb 2011 02:31
Quote: "The largest I have now compiled was 3015 MB"


Wow..

I think the expiermenting with this app deserves it's own thread.
MK83
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Posted: 25th Feb 2011 02:50
Quote: "What about trying to play the built games on a 32bit OS? Will they crash if we exceed the ~1.85 limit?"

I built Metro Theater and ran it on my 32 bit XP system just fine.
Quote: "Also, shouldn't we increase the VM size on our OS to at least 6GB to allow the original 2GB for system allocation?"

I did this too. Don't know if it helps, but I did it anyway.
Quote: "My OS is 64-bit but only has 2GB of RAM. Since this is suppose to allow the executable to allocate 4GB of virtual memory to the application, would this 'patch' still work for me?"

My suggestion would be to just try it and see. I don't really know.

mk83 Productions
s4real
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Posted: 25th Feb 2011 02:56 Edited at: 25th Feb 2011 03:49
I've been testing this on my Vista 32bit OS 4gb ram(but only see 3gb) and you do get an increase the max limit I get now is 2022mb.

It would be great if MK83 could upload his built level to see if it would work on every 32bit os and how much did it go over the limit as the metro theater demo doesn't go over the limit for me.

Edit :- Due to my 32 bit OS can only see 3.0gb the machine runs out of physical memory hence the crash at 2022mb.

best s4real



Pack ya games with vishnu packer its free.
That Guy John
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Posted: 25th Feb 2011 04:21
S4real,
I know you are tech savvy, I think I remember there being a hack for the 32 bit OS to get past that "only 3.25g useable" deal.
MK83
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Posted: 25th Feb 2011 04:42
Quote: "It would be great if MK83 could upload his built level to see if it would work on every 32bit os and how much did it go over the limit as the metro theater demo doesn't go over the limit for me."

http://www.mediafire.com/?poj0dc37qucf9cj

I got 2359mb

mk83 Productions
s4real
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Posted: 25th Feb 2011 04:58
Thanks MK83 for the download will test once I have it.

@That Guy John Yeah I remb a hack but wasn't it unstable on the system and just for windows xp, be great if there is one for vista.

best s4real



Pack ya games with vishnu packer its free.
MK83
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Posted: 25th Feb 2011 05:02
@s4real, keep in mind the slow down with the entity logic problem bond1 reported to Lee.

mk83 Productions
s4real
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Posted: 25th Feb 2011 05:09
@ MK83 Yeah your map loaded in fine and played ok apart from the slow down like you said.

best s4real



Pack ya games with vishnu packer its free.
3D Game Maker 4 EVER
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Posted: 25th Feb 2011 05:59
Fps Creator Just too awesome... That bonanza Is just an epic discount... AND THIS? This is just the beginning my friend... Just a First Person beginning...
Quote: "Bonanza! Fps Creator + model packs 1, 3, 7, 11, 12, 13, 14, 15 ,25 for just $29.99! before this deal FPS Creator alone was $49.99!"

Fpsc Computer A Dancing clown with a chainsaw [X]

"Regular Price: FPSC = $49.99,
Bonanza Price: FPSC + Model Pack(s) 1, 3, 7, 11, 12, 13, 14, 15, 25 = $29.99!" EPIC! Too awesome for words anyway... =D
Payam
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Posted: 25th Feb 2011 09:41
There are lots of program like NTCore.
Actually it work like this:
There are lots of little data from the OS which have to be in the ram forever and these programs(like NTCore)put those data in the rest of the ram which we can't use,then all other parts are in our hands

Have our guns was a mistake!!!

I am PaYaM
Home Studio
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Posted: 25th Feb 2011 17:05 Edited at: 25th Feb 2011 17:06
There is a problem with light in FPSC 1.18 BETA 9

http://img829.imageshack.us/i/beztytuuxyf.png/

Home Studio
Deathcow
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Posted: 25th Feb 2011 18:00
@Home Studio

This is not a problem with the lights from what I have experienced with this problem. It is to do with the Bump.fx shader if it is applied a texture that does not have the correct format for file naming. In other words it should be named yourfilename_d2.png The bold bit is the bit you need to add to the texture.

Hope that helps.

DC

Scurvy Lobster
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Posted: 25th Feb 2011 18:02
Home Studio: the "black blop" is a reported bug and is being looked into by Lee as far as I am aware.

Deathcow
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Posted: 25th Feb 2011 20:37
Looks like Model packs 11 to 15 have been updated using the png format. I guess those that have been having problems can test them now.

DC

Design Runner
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Posted: 25th Feb 2011 20:42
The entities are now visible from MP12, but the segments have still not been fixed.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
MK83
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Posted: 26th Feb 2011 01:42 Edited at: 26th Feb 2011 01:45
The patch app I found for 64 bit systems seems to have helped those users. I wanted to see if I could find some help for the 32 users too.
I did not find any sort of app you could use, but I did find this interesting piece of information.

Quote: "The limit in 32-bit Windows (including Vista) for programs is 3GB, but one would need to use the 3GB switch.

In XP changes can be made to the boot.ini file. (Google "3gb switch boot.ini".)

In Vista this is done via command line: "bcdedit /set IncreaseUserVa 3072".

This will allow programs to use 3GB while allocating rest for kernal (I use it mostly for Affect Effects.) Some programs may get all not so good and crashy with "large address aware" inabilities. So if **** starts going sour it may be time to change back.

3GB is the end limit though--until you go beyond 32-bit."


If one knows what their doing maybe this can help, or maybe not.
just thought I'd try to be helpful

mk83 Productions
raymondlee306
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Posted: 26th Feb 2011 02:18
Okay this one has got me. Halfway through working on some game stuff last night, my segment textures disappeared (see attached). I have tried around 30 different stock and custom segments. I have tried reinstalling and re upgrading...I'm at a loss here. Anyone have a guess as to why a reinstall didn't work or where to start? I was working great until last night with Beta 9 and was even in the testing of memory usage the other night. I don't get this.
SonOfLight
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Posted: 26th Feb 2011 02:47
Hey SOL Here. Umm idk fully to the point whats going on. But I cant get my games to load because of the cap it exceeds over 1.85GB BUT
from why I am hearing from yall in this form. There is a patch to make it go up to 4GB?! If this is so... How can I get my hands on it?!?!?!?
I need it!!!!

Thanks
-SOL
MK83
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Posted: 26th Feb 2011 03:29
@SOL http://ntcore.com/4gb_patch.php

ONLY for 64 bit systems.

mk83 Productions
Susysyay
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Posted: 26th Feb 2011 04:28
i applied the 4gb patch to FPSC-Game.exe, but it still stops loading my test game at 1.85GB. Do I need to change my systemmemorycapoff to 1? Can someone please give me a full run down of how to apply and use the 4GB patch. I do have 4Gb DDr3 RAM and a GTX275

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
MK83
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Posted: 26th Feb 2011 04:38 Edited at: 1st Mar 2011 18:09
@Susysyay, yes you need to change it to 1 for this to work. Other wise FPSC still can't go beyond 1.8. When you start the patch and it ask what .exe do you wish to patch, browse for the fpsc-game.exe and click ok. Thats about it.

mk83 Productions
Flatlander
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Posted: 26th Feb 2011 05:03 Edited at: 26th Feb 2011 05:04
Quote: "browse for the fpsc map editor .exe and click ok"


Also, the FPSC-Game.exe file you need to patch. Whether I need to or not I also path "FPSCreator.exe". I haven't had any problems yet. Fingers crossed, knock on wood. I actually knock on my head. That seems to always work.

Remember, the patch app always makes a backup of your original file. If you aren't comfortable with that then make one for your self before you to the patch.
MK83
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Posted: 26th Feb 2011 05:14
@Flatlander, your right, that's what I meant to say.

mk83 Productions
SonOfLight
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Posted: 26th Feb 2011 06:44
Thanks MK83 this is a awesome find. Its perfect too cuz I have a windows 7
Flatlander
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Posted: 26th Feb 2011 07:39
Quote: "that's what I meant to say"


I knew that's what you wanted to say, but I wanted to make sure there was no confusion for anybody else. That's easy for me to do; confusing the issue.
defiler
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Posted: 26th Feb 2011 20:35
What's this, a patch to let FPSC have more of my ram to develop with! Honestly all my laptop has is 4 gigs so am I able to allocate 3 gigs? Or even 2?

Current Project: Lost Contact: Chapter 1
Flatlander
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Posted: 26th Feb 2011 21:52
Quote: "What's this, a patch to let FPSC have more of my ram to develop with! Honestly all my laptop has is 4 gigs so am I able to allocate 3 gigs? Or even 2?"


It only works for Windows 7 64 bit. There is a switch for XP/Vista that can be applied to the boot.ini. However, only applications that use IMAGE_FILE_LARGE_ADDRESS_AWARE in the process header can take advantage of this functionality. 78% of apps do not have this in the process header. So that means FPSC probably doesn't either, I'm sure.

I am tracking down an app that would patch any exe file with that header info. It was created by MS back in 2001/2002. I will then try it on my laptop that has XP to see if this will work. Another thing I found was that this switch does not work with XP SP1. It will cause a crash of the OS and would be difficult to fix if you did not have a OS backup disk. XP does have a SP2 and I believe an SP3. I think that is what I have but some people have not installed SP3. SP2 will work.
tecbug
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Posted: 26th Feb 2011 22:42
I don't know if this bug was reported:

When i save and load game. My ammo is changed (reduced to 1 clip size). Error occurs only in second level, not first.
defiler
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Posted: 26th Feb 2011 23:22
@ F L A T L A N D E R: i run a windows 7 64 bit laptop so in theroy it should work.

Current Project: Lost Contact: Chapter 1
Flatlander
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Posted: 27th Feb 2011 01:09
@Defiler, it works for me so far.

If you haven't downloaded followed the instructions look at the post by MK83 on 23rd Feb 2011 19:51. It's on page 30 for me.
SonOfLight
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Posted: 27th Feb 2011 01:21 Edited at: 27th Feb 2011 01:37
So I can Just slap this patch on the interface??? of FPSC or is it suposta be on the Fpsc-Game Alittle confused( Never really done this)I figured it might just be both I would doit too.. But dnt wana mess up..even tho I made back ups.. Also How do I access the cap so I can put it to one on FPSC.

(Edit) I know I think I should'v waited..But I pachted the FPSC-Game and Interface.... Nothing is wrong .... Seems to still be working fine.. ^^ I Believe I did good so far.... But... to access the cap is still what I want to know. Thanks

(Edit)...Sooo....Maybe I messed up...I did encounter some problemes... Stupid me went too far ahed of myself..(again...) Anyways soo how do I install this patch....

-Sol
Flatlander
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Posted: 27th Feb 2011 01:39
SonOfLight, this was answered somewhere in the last two pages. However, go to the setup.ini file in the parent folder of FPSC. Open it in notepad and find

[GAMEMAKE]
lightmapping=1
lightmapold=0
lightmapshadows=1
.
.
.
.
.
systemmemorycapoff=1

and set it to 1 as shown. By default it is set to "0."
SonOfLight
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Posted: 27th Feb 2011 01:58 Edited at: 27th Feb 2011 02:18
@F l a t l a n d e r

I did so. But it seems it wont let me save it. It keeps saying Access
Denied. Is there a way I can solve this problem.



-Sol
4125
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Posted: 27th Feb 2011 02:47
@sonoflight

If you are using Windows Vista or Windows 7. Make sure UAC (User account control) is turned off. If you already did this. Then save the file onto the desktop and copy and replace the file back into the FPSC folder.

I can also confirm that the patch works perfectly with Windows XP x64 Edition. I build that "sci-fi-1" map and set the light texture size to "1024" and quailty to "100". While it was calculating the lights, it took up to 3000 MB and didn't crash not once. Everything else was enabled and set to max (shaders, texture on high etc.)

But the entity logic was out of control. IIRC, last time I used V1.118 BETA5, it wasn't that high with that same map but I can see Lee has fixed it for the new BETA10. Still, the level ran at 30FPS with almost everything maxed out (Entity logic, AI processing, etc.)...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
SonOfLight
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Posted: 27th Feb 2011 02:59 Edited at: 27th Feb 2011 03:02
Thanks 4125. Everything worked out well when I did that. Thanks for the tip.

(Edit) @4125. I wanted to know. Did you patch the User Interface and
FPSC-Game? witht he Patch App?
-Sol
4125
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Posted: 27th Feb 2011 03:03
I only patched FPSC-Game.exe.

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
4125
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Posted: 27th Feb 2011 03:10
Not sure if this is a problem or not but I post it on the google soucre code website.

Objects become silghty transparent when above the water, segments can be seen through the entity. Screen attached.

Again, not really a big deal but something I think should be checked out before it may cause any problems in the future...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
SonOfLight
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Posted: 27th Feb 2011 03:47
@ 4125 ok cool so I corrected my error on the patches to. But it works good now. Thanks.
Flatlander
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Posted: 27th Feb 2011 04:03
I could not get 3GB switch plus patch to work on my XP x32. Crashes at 1.85 GB so no change.

So any OS that is x64 should be able to work with the suggested patch.
bond1
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Posted: 27th Feb 2011 04:25 Edited at: 27th Feb 2011 04:25
This patch is a great boon for FPSC, especially since 64bit OS's are becoming mainstream now, those extra 2+ gigs of headroom are great when building the game. Last time I checked, all new computers sold at retail are now loaded with 64bit Win7.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
4125
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Posted: 27th Feb 2011 04:38
Quote: "This patch is a great boon for FPSC, especially since 64bit OS's are becoming mainstream now, those extra 2+ gigs of headroom are great when building the game. Last time I checked, all new computers sold at retail are now loaded with 64bit Win7."


Agreed. But I think FPSC still needs more optiumisations to the building of levels. It require's too much memory IMO. At least for the first time building the same map it does. I don't think it's fair to 32 bit users who use FPSC. They wouldn't be able to create larger levels due to that 1.85 Cap and the patch only makes it goes to about 2022 MB. At least when 64 bit users create games it works on 32 bit machines...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
bond1
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Posted: 27th Feb 2011 04:42 Edited at: 27th Feb 2011 04:44
Quote: "and the patch only makes it goes to about 2022 MB"


Flatlander compiled one that went over 3 gigs. From what I understand the patch now puts the ceiling at a solid 4 gigs - providing you have a 64 bit OS and over 4 gigs of RAM.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
SonOfLight
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Posted: 27th Feb 2011 05:15
Well guess it comes down to. Dont be cheap with you rmoney and go get some Ram Boy.
Roger Wilco
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Posted: 27th Feb 2011 12:53
I'll have to try this patch out when I get back home, a great find. Perhaps making those rather large levels I had in mind for an experiment won't be so difficult to achieve after all.

Johnski
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Posted: 27th Feb 2011 12:54
I have to say that this update is a great leap forward for FPS Creator Engine, it allows developers the chance to evolve and try out new things, So great work lee and the rest of the team!

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