Quote: "-When looking up underwater all I see is the room around me but flipped and motionless"
This has something to do with the segments using shaders, for now you can turn full screen shaders off while I try to fix this issue.
Quote: "-You can't move water up and down with the + and - key, this may not be a bug, but it's nice"
You can use the Page Up and Page Down keys.
Quote: "-Water physics are all messed up, if you throw something on the surface it "sticks" to the water"
This is only if the object does not start it the water, but I do agree. Lee asked me to fix it and I had forgotten to.
Quote: "-When moving an object underwater and letting go underwater is just freezes"
Could you please provide me with step by step instructions on how to reproduce this.
Quote: "-Sometimes when I fire a weapon the light it gives off freezes and room stays orange"
This might be because you attempted to use the + and - keys to change water height. Those two keys have their own test game functions and if I remember correctly pressing this in test game causes that to happen.
Quote: "- The room next to me is reflected in the water when I am close to the surface."
Quote: "- Sometimes walls become invisible."
Could you please provide me with a .fpm (using only stock media) showing me these two issue?
Quote: "- The crosshair is reflected in the water."
Fixed
Quote: "Having trouble getting win zone to work on 1.18 beta 3.
Player enters win zone and game does not exit.
Just makes a click sound as the player first enters it."
Seems to be working fine for me, could you provide me with a .fpm please.
Quote: " at all but could use some control over reflection, refraction"
I can look into the reflectivity of the water, but as for refraction you can use the waterspeed=x scripting command to alter the refraction speed. (on a scale of 0 to 100)
Quote: "I think a new Fenix mod should release because V1.18 and Fenix 1.2 can be very powerful together."
This is not the thread to be discussing that in. Besides, I already said no.
Quote: "- Player gets moved through segment floors when swimming underneath"
Seems to be working fine for me, could you provide me with a .fpm please.