Quote: "stated that at the time of coding, FPSC didn't handle multiple camera's in an effective and optimal way, which made everything more trouble than it was worth"
I can attest to that. I was trying to just do a simple mini camera view that gave the player a top-down view of a certain area. I was able to get the camera positioned and pointing correctly but that has been about it. All that is really required is the following DBPro code:
MAKE CAMERA X
POSITION CAMERA X, x pos, y pos, zpos
POINT CAMERA X, x pos, y pos, zpos
SET CAMERA VIEW X, screenw-240, 10, screenw-140, 110
Just doing this it shows up correctly but there are two issues. One is that the skybox doesn't show up and that the the backdrop color is the default green. There are other issues I will not go into only because this is off-topic already.
I do have to hand it to Plystire with having multi-camera capability in PB. Since I don't have PB I'm not sure how well it works but I'm sure it is very adequate.
As with CoZ, I don't want to take the time with it now.
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