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FPSC Classic Product Chat / V118 Public Beta 17

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Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Apr 2011 15:29
Quote: "Beta 13 out."

Why isn't it on the first page of the thread???
I would have skipped downloading Beta 12 had I known, but oh well.
The AppGameKit has me all fired up and it has me very anxious to make a smart phone game.
At least this time I have an excuse for not finishing my current project. (it's all Lee's fault for diverting my attention)

Quote: "Lee, has stayed up until 3:00 in the morning."

Isn't that about the same time that the pubs close?

KeithC
Senior Moderator
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Location: Michigan
Posted: 13th Apr 2011 16:19
Well; this is the outcome of installing Beta 13, and starting up my level that's worked from 1.17 through Beta 12 (though 1.18 has given me the unaddressed issue of the ambient lighting problem).



I didn't change anything at all.

-Keith

LeeBamber
TGC Lead Developer
25
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Posted: 13th Apr 2011 16:40 Edited at: 13th Apr 2011 16:47
Found the bug - it's some new code - I've fixed the code in the SVN but will also be in BETA 14. Oops.

I drink tea, and in my spare time I write software.
Scurvy Lobster
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Posted: 13th Apr 2011 16:45
Lee: the title of this thread still says: V118 Public Beta 12

Flatlander
FPSC Tool Maker
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Posted: 13th Apr 2011 16:52 Edited at: 13th Apr 2011 16:54
I ran the cleaner until it didn't find anymore dbo's or bin's.

However, I get this error message:



It stops at "creating entity elements"

Addendum:

OH, same one as KeithC's.

Sorry just a different error message.


Terry
Flatlander
FPSC Tool Maker
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Posted: 13th Apr 2011 16:56 Edited at: 13th Apr 2011 17:35
Why is it my "oops" are usually much bigger.

Addendum:

I'm in the processing of adding the new fix to check it out.


Terry
michael x
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Posted: 13th Apr 2011 18:00 Edited at: 13th Apr 2011 18:08
it work just fine for me. I got no error. im using windows 7. but 113 did not give me that error.

more than what meets the eye

Welcome to SciFi Summer
That Guy John
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Posted: 13th Apr 2011 18:03
Lee,


Thanks for all your hard work!

Beta 14? .. GEE SUZ!

Flatlander,
Is it evil that I grinned when I seen your screen capture?

Seeing you guys have these problems, tells me to leave Beta 13 alone.

My Personal Blog (Randomly updated)
Flatlander
FPSC Tool Maker
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Posted: 13th Apr 2011 18:15 Edited at: 13th Apr 2011 18:16
@michael x

It won't crash all the time. It is entity specific. So, it for sure won't crash with just ground segments.

BTW, it was only a one liner correction. It happens with entities that have the "fastbone" effect.

@That Guy John

No, it wasn't evil. I love your sense of humour. I think I have the same kind.


Terry
Flatlander
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Posted: 13th Apr 2011 18:31
@KeithC

It now works. Hopefully beta 14 will come out soon. This is actually the "big" part of the "oops." And it was an "oops." As a programmer I have done this type of "oops" before so I appreciate the "oops."


Terry
michael x
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Location: Cybertron
Posted: 13th Apr 2011 18:33
well just dont use fastbone lol.test it lots of times here one of my levels from old version in 113.

more than what meets the eye

Welcome to SciFi Summer
Sparrowhawk
14
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Location: Planet Magrathea
Posted: 13th Apr 2011 20:59
Im having this very annoying issue with beta 12, and beta 13, when I end a test level the map editor doesn't come back and the program is hung. This is annoying as it means after running a test I have to terminate fpsc process. Is anyone else having this issue? and do you need my system specs?

There should be a simple solution, I expect fpsc v 1.17 didnt load the program at all but version 1.3 ran fine.
Anigma
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Posted: 13th Apr 2011 22:40
Yikes. I'll wait till beta 14 I think. Call me superstitious, but I had a bad feeling about beta number 13 coming out on the 13th of the month.
GreenDixy
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Location: Toronto
Posted: 13th Apr 2011 22:51
No problems on this end so far, I will be doing more on my games tonight will post back.

Beta 13

system specs

Operating System Genuine Windows® 7 Home Premium ; 64-bit version, English

Processor AMD E-Series processor E-350 (512 KB / 1 MB L2 cache, 1.60 GHz, DDR3 1066 MHz, 18 W) x2
Chipset AMD A50M Fusionâ„¢ Controller Hub
Memory 3 GB of DDR3 1066 MHz memory,

Display 15.6" HD 1366 x 768 pixel resolution, high-brightness (220-nit), TFT LCD
Video ATI Radeon™ HD 6310 Graphics with 256 MB of dedicated system memory, supporting Unified Video Decoder 3 (UVD3), OpenCL™ 1.1, OpenGL® 3.1, OpenEXR High Dynamic-Range (HDR) technology, Shader Model 5.0, Microsoft® DirectX® 11

======================================

GreenDixy Productions http://GreenDixy.Com
Flatlander
FPSC Tool Maker
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Posted: 13th Apr 2011 23:34
Anigma, Lee seemed to have had a beta number 13 coming out on the 13th of the month kind of "oops." It was no big deal except it just happened. Beta 13 actually fixed a lot of different issues. For me, there are no more issues. This version is about ready for release and I'm going out on a limb here to say that I think it's going to be very stable.


Terry
The Zoq2
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Location: Linköping, Sweden
Posted: 14th Apr 2011 00:15
Quote: "I'm going out on a limb here to say that I think it's going to be very stable."


Speaking of limbs how do you use the new limbdetection features for characters, is it only for bullets or does it work with entity to segment/entity collision to?

Srry about my english im from sweeden
That Guy John
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Posted: 14th Apr 2011 02:41
Flatlander,

So do you have inside information or a pretty stron feeling that, Beta 14 will be the last beta before the stable release?

FPSC OneSource [DeskTop App] - Bringing everything together into one.
J T Huges
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Location: O-HI-O. USA.
Posted: 14th Apr 2011 03:00
LEE,

thank you for the upgrade. I know it was a lot of hard work and took a lot of time to fix it.
Hope you are taking a break from this.
thanks again.

Live Long -N- Rock'n Space Cowboys
Flatlander
FPSC Tool Maker
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Posted: 14th Apr 2011 03:26 Edited at: 14th Apr 2011 03:32
Quote: "So do you have inside information or a pretty stron feeling that, Beta 14 will be the last beta before the stable release?"


I'm not sure that Beta 14 will be the last one. Lee just keeps telling me that he wants to get v1.18 out the door soon. No dates. I'm kind of assuming after the adrenalin rush of a couple of major fixes, he hit the downer and is probably taking a break and resting up. That's my gut feeling because I've been there, done that. I've worked 48 to 60 hours when I was younger a couple of times to get something out.

There is one issue that I've been trying to debug an pinpoint the real cause and that's the issue that Veer is having. So, I'm sure if I can get it fairly pinpointed to a cause, Lee will be able to fix it. Right now there is no way that it's fixable. I'll have more to say on that later. Still debugging. As far as other issues, a few are feature related and not a real priority and others are just not confirmed or duplicated yet.

I'm here in the states and not a staff member of TGC. Just so everybody knows. I just want FPSC to succeed and become better. I'm just a "rich" old (fill in the blank) who has nothing else to do.

Addendum:

BTW, issue #69, "Ammo changes while saving and loading in second level od a game" has been duplicated by Lee and probably be fixed for Beta 14. Just guessing. Unless he wants to get 14 out soon so that those experiencing the "fastbone" issue that crept up in beta 13 can continue their development. He's asleep now. I think.


Terry
michael x
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Posted: 14th Apr 2011 07:13
113 is just working out great I have no problems. no errors no crashes. so far it seem stable. but i will keep on testing for any bugs.

more than what meets the eye

Welcome to SciFi Summer
veer
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Posted: 14th Apr 2011 08:40
F l a t l a n d e r

can you please recheck issue#49

i made an update...it is different from vicker gun error
jbfreeze
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Posted: 14th Apr 2011 08:59
sorry to say I am still getting the invisible segment bug with the ps2 shaded scifi level
That Guy John
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Posted: 14th Apr 2011 09:01
JB,

Did you install over the top of your last install or did you do a total clean wipe of FPSC then re-install everything?

FPSC OneSource [DeskTop App] - Bringing everything together into one.
jbfreeze
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Posted: 14th Apr 2011 09:07
I installed it on top of my other install thing is it works for some of the other maps that were having the bug before so something did change but that one map seems to be an issue
That Guy John
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Posted: 14th Apr 2011 10:13
That is strange, sounds like it is the map with the issue though.

Ive still got beta 12 installed, I fought and fought to get going flawless (still have to drop a static entity into every map, but it works each and everytime now). I had to do a total wipe out of FPSC, uninstalled, deleted folders, ran ccleaner registry cleaner and FixIt registry cleaner.

I am scared to update to the latest beta lol

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Flatlander
FPSC Tool Maker
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Posted: 14th Apr 2011 13:45
JB, did you use the FPSC cleaner to get rid of all the bin's and dbo's? You sometimes have to run it more than once to get rid of them all. For some reason it will miss some. It really seems that that segment got missed and it is using the old dbo.


Terry
jbfreeze
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Posted: 14th Apr 2011 13:59
yeah I always run the cleaner and memory dump the static entity hack still works though
Flatlander
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Posted: 14th Apr 2011 14:26 Edited at: 14th Apr 2011 14:43
@Veer

I'm sorry I don't have that weapon so I could test it. Have you tried contacting EAI, to see if he would test it.

Lee can't duplicate the issue.

I'll try a MP53 weapon and try the 2nd level issue. But that's all I can do.

Addendum:

I used an MP53 weapon. Could not duplicate issue.


Terry
Nomad Soul
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Posted: 14th Apr 2011 20:07
When is beta 14 being released. I don't want to test 13 if 14 is imminent!

veer
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Posted: 15th Apr 2011 01:02 Edited at: 15th Apr 2011 01:07
@F l a t l a n d e r

just email eai ....the same type of error is with v117 that occur in 2nd level(while shooting enemy)

let see...
Flatlander
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Posted: 15th Apr 2011 01:42 Edited at: 15th Apr 2011 03:23
@Veer

When beta 14 comes out try that and see if it works.


Terry
michael x
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Posted: 15th Apr 2011 02:50
The segment issue is not really a problem. yeah may have to put one entity on the segment but that not much of a problem being we are going to fill our levels up with entities. let just hope the next bug fix does not turn into something bigger than this problem. It would be nice fpsc could gain alot more performance in the next update. maybe use more cpu power and so on. with these new features it would be nice to fill the level up without slow down. plus a bigger map editor. but im enjoying this update alot with the bigger memory cap for the 64bit. it just too good. thank you so much Lee.

more than what meets the eye

Welcome to SciFi Summer
J T Huges
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Posted: 15th Apr 2011 04:20
Yesterday I've did some clean up and fix on my registry.
Then downloaded and installed beta 13 and ran the cleaner.
Today I started the program and open up one of my games that I have been working on. Reviewed and added a few more segments and entities into my game and did a test run.

I'm happy to say that so far everything is working good and I haven't ran into any errors or bugs, so far.

Now I'm gonna to add more items and see what happens next.

Live Long -N- Rock'n Space Cowboys
Flatlander
FPSC Tool Maker
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Posted: 15th Apr 2011 05:37 Edited at: 15th Apr 2011 13:11
@Veer

Lee has it fixed. It had nothing to do with the weapons. I won't go into detail but I tested -- about the millionth time -- final_level.fpm without a crash. You don't know how many hours I spent trying to track down this bug. I went off on many rabbit trails. But finally found it. It was an easy fix (for Lee), hard find (for me).

Regarding the map level. It didn't crash but I did die before I got to winzone.

Addendum:

This morning I tested two different maps (one included your map) four more times, each. There was no crash and I personally consider it fixed.


Terry
GreenDixy
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Location: Toronto
Posted: 15th Apr 2011 10:55
the only isue i have atm is the gun switching bug witch i posted a few people confermed. other then that no performance problems im hitting over 58-60 fps.

======================================

GreenDixy Productions http://GreenDixy.Com
Flatlander
FPSC Tool Maker
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Posted: 15th Apr 2011 13:17
Quote: "the only isue i have atm is the gun switching bug witch i posted a few people confermed"


I can confirm it also. However, this might have been a "feature" added for more realism. Just like with the new MP53 weapons, by default, they do not automatically reload. You have to reload yourself. However, you can still reload when you are getting low on ammo. So, this might be something you will have to convince Lee to take it back to the way it was. I haven't personally asked Lee about it; but, he should get to the "issue" soon.


Terry
michael x
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Posted: 15th Apr 2011 21:31
another bug with 113 is the characters like the ones in pack 52 get stuck when they walk or run to you.

more than what meets the eye

Welcome to SciFi Summer
Hockeykid
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Posted: 15th Apr 2011 23:28
Quote: "I can confirm it also. However, this might have been a "feature" added for more realism. Just like with the new MP53 weapons, by default, they do not automatically reload. You have to reload yourself. However, you can still reload when you are getting low on ammo. So, this might be something you will have to convince Lee to take it back to the way it was. I haven't personally asked Lee about it; but, he should get to the "issue" soon."


Thats not what he's talking about. The not automatically reloading is already a gunspec option called "noautoreload=x"

Quote: "the only isue i have atm is the gun switching bug"


Thats an easy fix, Lee just needs to use the "KeyState()" function instead of the "InKey$()" function.

Flatlander
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Posted: 16th Apr 2011 00:04 Edited at: 16th Apr 2011 00:41
Thank-you hockeykid for the slight sarcasm. I know that was not what he was talking about. It was an example of realism and I also knew it was adjustable in the specs. It was just an example. Just because you helped write code doesn't mean you can belittle those who are trying to help. Also, I already said in the issues comments it was probably an easy fix. But Lee is very, very busy. You should know that already. But, why say what Lee needs to do. That again, is belittling someone. Although, I know Lee just ignores such things. However, this old man is not used to little kids talking that way to him. If you worked for me in the days I had a business I would have called you on the carpet! In fact I have fired young people with an attitude.

Addendum:

Here is how I commented on the issues board. I was responding those who want this switch while running or walking for that matter think that this is unrealistic and they have never played an FPS where they couldn't do it.

Quote: "You're probably right as far as an FPS feature. But as far as being unrealistic, I disagree. It is unrealistic unless you were Arnold Schwarzenegger. I was in 'nam and when I was moving forward (and usually quickly and low to the ground, I would have never been able to switch weapons. Besides, I didn't have any other weapons on me. Except for a bayonet.

If you've ever seen pics of soldiers in Iraq or Afghanistan you will see they are so bogged down with gear their lucky to be able to handle the weapon they are holding.

Enough said about that. Lee has at least started the issue without comment. It probably would be an easy fix. "



Terry
Nomad Soul
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Posted: 16th Apr 2011 01:10 Edited at: 16th Apr 2011 01:31
Beta 13 is actually shaping up pretty good I have to say.

Great work Lee and the gang!

That Guy John
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Posted: 16th Apr 2011 01:44
FlatLander,
Quote: "If you've ever seen pics of soldiers in Iraq or Afghanistan you will see they are so bogged down with gear their lucky to be able to handle the weapon they are holding."


You ain't flippin lying! All that gear, armour, combat load of ammo (210 rounds), water, CLS bag, MP3 Player in cargo pocket (hey gotta hev tunes for the down time) at 115 - 130+ degrees (Fe) :

Switching weapons on the move?
Sometimes I cold barley reach around to scratch my.. well you know.
At best, you could pull your M9 off your chest if you had your gear set up right.... oh I could go for days..

I MISS IT! Hooah! (I am all amped up right now!)

Sorry inapropriate for this thread, but hey.. FLATLANDER brought it up, its his fault!

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Flatlander
FPSC Tool Maker
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Posted: 16th Apr 2011 02:43 Edited at: 16th Apr 2011 05:07
No, not inappropriate. It was appropriate. I was talking about realism in switching weapons on the move and therefore you were OK with that.

I think Lee will provide for doing that anyway. Games do not have to be totally realistic. I have always maintained that. That's why I don't think the NPC's have to be 100% human looking.

**** Edited to make myself more clear.


Terry
That Guy John
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Posted: 16th Apr 2011 03:34
Quote: "I was talking about realism in switching weapons on the move"


Yeah I know, I was just re-enforcing your statement, that switching weapons on the move really isn't all that realistic, adding my personal experience to the mix.

I do agree though, games don't have to be 100% realistic, what fun would that be, to have game with the limitations of real life.

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Flatlander
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Posted: 16th Apr 2011 04:52
John, you have to realize my brain is old. I meant it was appropriate.

You were OK with it and I knew you were reinforcing my statement. It's been a long long day and we have our Grandsons tonight.


Terry
Flatlander
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Posted: 16th Apr 2011 05:08
Nomad, did you figure out your water issue?


Terry
Hockeykid
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Posted: 16th Apr 2011 06:20 Edited at: 16th Apr 2011 06:36
Quote: "Thank-you hockeykid for the slight sarcasm. I know that was not what he was talking about. It was an example of realism and I also knew it was adjustable in the specs. It was just an example. Just because you helped write code doesn't mean you can belittle those who are trying to help. Also, I already said in the issues comments it was probably an easy fix. "


Hi Flatlander, I wasn't trying to be condensing, I was simply trying to answer whether or not what you were talking about was a bug.
I had been "worried" because when you said
Quote: "
So, this might be something you will have to convince Lee to take it back to the way it was.
"

I thought you were referring to the not auto reloading feature, and didn't want Lee to remove an optional feature. I'm sorry if you felt as if I were belittling you, I truly was not trying to.

Here is a quick 2 minute mock up of the code that it would take to fix this issue.

Right under
rem Keyboard
Add:


And then under
rem Keyboard input

Comment out the


And add


That should do it

That Guy John
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Posted: 16th Apr 2011 06:32
Quote: "John, you have to realize my brain is old."

Note taken, I didn't take it offensively anyhow.
(I see the edit now, I put out a FragO to my squad to stand down.)

So on topic, I think it would be best to leave features or even "accidental" features as options at least, without pulling it all together.

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Flatlander
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Posted: 16th Apr 2011 06:34 Edited at: 16th Apr 2011 06:43
@Hockeykid

Thanks for the fix. I'm going to try it out with my mod.

When I'm tired (exhausted), it is hard for me to process anything sometimes. Thanks for straightening me out.

Addendum:

BTW, I do hope Apex is coming along nicely.


Terry
Hockeykid
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Posted: 16th Apr 2011 07:01
Quote: "When I'm tired (exhausted), it is hard for me to process anything sometimes. Thanks for straightening me out."


Understandable, everyone gets that way.

Quote: "BTW, I do hope Apex is coming along nicely."


Yeah it is, I'm pretty excited for it as it has some unique features. Though right now i'm working on ridding Project Blue of bugs so I can get that finalized before I do anymore Apex work.

Anyways, I don't want to derail this thread anymore, tell me how that code works out. If it works I'll send it over to Lee .

Flatlander
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Posted: 16th Apr 2011 08:45
Sent you an email, hockeykid


Terry

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