Quote: "Hi Guys,
Yes anything marked 'accepted' on the issues board means I've been able to reproduce it The missing segments issue now seems to be related to certain graphics cards not being able to handle the shaders we developed for the new features. It might be something to do with shader versions supported.
Can everyone who can reproduce the 'V118 invisible segment when shaders ON' bug please find out the maximum pixel and vertex shader versions supported by your card, thanks. It could be we have to revert to older shaders if the older/lower spec cards cannot handle the new shaders (better that than invisible walls!)."
EVGA 896-P3-1262-AR
·GPU: GTX 260
·Core Clock: 602 MHz
·Memory Clock: 2052 MHz
·Shader Clock: 1296 MHz
·Bus Type: PCI-E 2.0
·Memory Detail: 896 MB DDR3
·Memory Bit Width: 448 Bit
·Memory Speed: 1.0 ns
·Memory Bandwidth: 114.9 GB/sec
·NVIDIA® nView™ Multi-Display Technology
·Digital Vibrance Control™ (DVC) Technology
·NVIDIA® SLI™ Technology
·Full Microsoft® DirectX® 10 Shader Model 4.0 Support
·True 128-Bit Floating Point High Dynamic-Range (HDR)
·PCI Express® 2.0 / 1.1 Support
·2nd Generation Unified Shader Architecture
·NVIDIA® CUDA™ Support
·NVIDIA® PhysX™ Ready
·NVIDIA® PureVideo™ HD Technology
·NVIDIA® HybridPower™ Technology
·OpenGL® 3.0 Support
GPU-Z report attached.
mk83 Productions