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FPSC Classic Models and Media / [WIP] Community Modern Pack

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J Swain
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Posted: 8th Nov 2011 19:03 Edited at: 21st Dec 2011 08:18


Some of the weapons:

Xplosys's Zombie Town is included now:


Ok, X Games wanted me to start this wip thread, so here it is.

I wanted to start a mega community model pack (actually, the first idea was to just make this together with a couple of people, but i thought that this could be even more fun to do), the theme will be an modern urban enviroment. There will be two types of enviromental entities and segments. One is regular and one is zombified. By zombified i mean rusty, bloody, broken, damaged, rotten and destroyed.

What kind of things is accepted? Well, anything that is modern. Everything from a milk carton and a fuse box, to an P90 and a military knife. And also, even some post apocalyptic things as well. Characters is accepted too! We need zombies to (live?) up the modern maps.

I will ofcourse do some stuff as well.

One thing to note is that the stuff in the pack can use bond1's metro theatre shaders, but is not necessary. And weapons should use the hands that the new stock weapons uses. (Cyborg ART's hands i think) OR the model pack 6 hands. (by simon benge)

People who have, might or will donate to this pack:

Anayar
Cyborg ART
Henry Ham
J Swain
Cosmic Prophet
VENT
X Games
Rolfy
Xplosys
Zwarte Piet
Poloflece
starmind 001
Cross Hair Games
Akanto10
unfamillia
3Bit
The Hitchhiker
Design Runner
RelMayer


I hope to see alot of stuff from you people. Let's try to make this a big pack. Everyone will be credited offcourse.

When you need to mail me, use this e-mail: nectaria@live.se


(banner by 3bit)
J Swain
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Posted: 8th Nov 2011 21:53
No one?
bobochobo
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Posted: 8th Nov 2011 22:28
Post a list of media required and, if you can, some reference pics as inspiration please

All browsers should come with compulsory spell checks.

X Games
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Posted: 8th Nov 2011 22:33 Edited at: 8th Nov 2011 22:34
@J Swain
ok so lets make a start, will have a crack at some of the model references you sent me, have you done any segments yet? We need a screenshot up asap b4 this gets lock.

TBC

X Games
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Posted: 8th Nov 2011 23:03 Edited at: 8th Nov 2011 23:06
Ok, so a dug this out of my archives, gonna give it some spit a polish and make it all nice and shiny

Its a street light btw



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anayar
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Posted: 8th Nov 2011 23:14
Oh, so you mail turned into this huh ?? Cool, Ill see what I can whip up

Cheers,
Anayar


For KeithC
Wheatleyy
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Posted: 9th Nov 2011 00:14
Hey J Swain, ive figured out what i'm going to do, you can use ANY model i post in my media thread plus the ones below which I am working on:
- Around 5-10 segments
- Blood-stained wall writing (like the ones in my zombie pack)
- Hesco Barrier

Also, are you taking weapons because im working on a plank weapon and also an M14.

Email me any requests harriewheatley@aol.com

Cheers,
Wheatleyy

Zwarte Piet
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Posted: 9th Nov 2011 00:17
If I can lear to use bond1 shader I have some ideas for a few models

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
seppgirty
FPSC Developer
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Posted: 9th Nov 2011 00:26
wich bond1 shader? he released a lot of them.

gamer, lover, filmmaker
Wheatleyy
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Posted: 9th Nov 2011 00:27
Same, is there a FAQ/ shader tutorial anywhere?

Zwarte Piet
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Posted: 9th Nov 2011 00:31
"One thing to note is that the stuff in the pack should use bond1's shaders and weapons should use the hands that the new stock weapons uses"

Whatever shader this refers to.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
anayar
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Posted: 9th Nov 2011 01:43
Here's a simple crate Im working on (based on the ref. pic you sent me). This is the base... will have a few texture variations Also includes 2 LOD's.



Just using this as an excuse to practice "render to Texture"... start small work your way up as they always say

Cheers,
Anayar


For KeithC
anayar
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Posted: 9th Nov 2011 01:56 Edited at: 9th Nov 2011 02:12
Flammable Version



EDIT:
+Radiation:


+Biohazard:


Think Im done with this set... unless you guys have anymore ideas

Cheers,
Anayar


For KeithC
Zwarte Piet
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Posted: 9th Nov 2011 02:00 Edited at: 9th Nov 2011 02:10
nice render anayar, it's small and could use work...lol J/K. just a bit of crit, you probably know this, but the framing edges look like a single piece of wood. I think it should have split lines to look more realistic, In all a good render though. Nice work

Edit: I added cut lines in the example. so you know what I'm saying

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"

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anayar
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Posted: 9th Nov 2011 02:13
I see what you mean. Ill separate out the wood beams.

And I havent forgotten what went down.

Anayar.


For KeithC
Zwarte Piet
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Posted: 9th Nov 2011 02:20
Wow relax, it is honest C&C...lol We all want to make the best models, Right?

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Vent
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Posted: 9th Nov 2011 02:38 Edited at: 9th Nov 2011 03:17
I'll get some killing devices done this weekend.



J Swain
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Posted: 9th Nov 2011 07:42
Good morning!

@Anayar: Nice stuff.

@Wheatleyy: Sure, go for it. Weapons are allowed.

@X Games: Very nice.

@Seppgirty: The shaders that originally only existed in model pack 38 (metro theatre). But bond released this for free a while ago.

@Vent: Great!

I'm gonna continue making segments today. I think i'm gonna try to make an entity or two in 3ds max. Also, a logo for the thread.
Poloflece
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Posted: 9th Nov 2011 11:17
Sent some stuff for it.




Poloflece

J Swain
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Posted: 9th Nov 2011 13:13
They are great, Poloflece! I've added them.
Leongamerz
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Posted: 9th Nov 2011 13:43
Wow you all really great.I especially liked Anayar texture alot,so awsome hehe.Great job everyone.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

J Swain
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Posted: 9th Nov 2011 14:25 Edited at: 9th Nov 2011 14:55
Just finished this biohazard sign:



I made the texture and icon myself, and signs iv did the rest. The texture looks a lot better ingame, but i will most likely edit it a bit anyway.

EDIT:

Here's the new one:
Wheatleyy
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Posted: 9th Nov 2011 17:49
Looking good, this going to be a free pack then? Just working on the fruit crates now!

J Swain
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Posted: 9th Nov 2011 17:57
Yup, FREE!

Great!
J Swain
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Posted: 9th Nov 2011 19:36 Edited at: 9th Nov 2011 19:37
Oh, about the shaders, it is not necessary to add shaders to your stuff.
The Storyteller 01
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Posted: 9th Nov 2011 22:31 Edited at: 9th Nov 2011 22:31
Quote: "Its a street light btw"

It's even better as a light for industrial buildings. Usually these aren't standing on the ground but attached to the walls. And I have searched for a model just like this but NEVER found one.

Great work - and an additional version without the fuse box would make it perfect

In case you find my grammar and spelling weird ---> native German speaker ^^
Design Runner
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Posted: 10th Nov 2011 00:14
I would love to put some things together for this. What is my deadline?

henry ham
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Posted: 10th Nov 2011 01:07
i made this tonight for your pack i will get it fpsc ready for you then send it over at the weekend.



cheers henry

J Swain
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Posted: 10th Nov 2011 07:10 Edited at: 10th Nov 2011 07:23
@Design Runner: Possibly new year's eve, but i might change it to a little longer.

@Henry Ham: WOW! Very nice, Henry!
J Swain
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Posted: 10th Nov 2011 10:19
I've added a status and made some changes to the first post.
X Games
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Posted: 10th Nov 2011 10:34
sweet model HH

J Swain
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Posted: 10th Nov 2011 16:19 Edited at: 10th Nov 2011 16:21
Not to be a showoff, but i just finished my very first entity for fps creator!

It's a dirty old barrel. I made it in 3ds max, then i uv-mapped it the best i could, then i exported it with a plugin called pandax and finally made an fpe, a texture and an icon for it. I must say, i always thought my first entity was gonna be something like just a box or something. Though, it seems to disappear when i choose it to be a static object.

I will most likely edit the texture a bit.

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Zwarte Piet
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Posted: 10th Nov 2011 16:34
Wow thats a Great Job J Swain.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
J Swain
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Posted: 10th Nov 2011 16:37
Thanks, Zwartie! It's the first lowpoly model i've ever made.
X Games
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Posted: 11th Nov 2011 00:25 Edited at: 11th Nov 2011 00:34
Ok, so I thought as the standard is so high in this pack I will scrap the street light I did about a year ago, sorry ppl but I did do another one



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Vent
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Posted: 11th Nov 2011 03:55 Edited at: 11th Nov 2011 03:56
Here's what I have so far.



I'm thinking of making them dual sawed-off shotguns. Or maybe just single.

I also want to add some attachments, pitchfork bayonet? I think so.



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J Swain
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Posted: 11th Nov 2011 07:31 Edited at: 11th Nov 2011 10:27
@VENT: Yeah, make both a single and a dual one, with a bayonet attached to them. You've done a wonderful job on that shotgun, VENT! Keep it up!

@X Games: Wow, that's very nice! Can't we have both the old one and the new one? I like them both so much.
Akanto10
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Posted: 11th Nov 2011 12:08
If anyone has any weapons made, I'd be happy to animate them. Unfortunately, that's really the only skill I have. Great job so far guys!

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
X Games
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Posted: 11th Nov 2011 13:52 Edited at: 11th Nov 2011 13:53
Here is the light in fpsc, have done two versions lit & unlit, unlit has bumpent shader and lit of course has illuminationmap.



Quote: "Can we have both the old one and the new one?"


Sorry guys its old out dated work of mine, when I was giving the old street light some spit a polish I noticed some verts were not snapped nor welded together so I just did a new model instead!

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J Swain
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Posted: 11th Nov 2011 15:53 Edited at: 11th Nov 2011 16:10
It's awesome, X Games!

Myself, i just made this big wall clock (zombiefied): (pic is attached)

The texture and everything is made by me offcourse. And there are several details which you cannot see in the pic.

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J Swain
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Posted: 11th Nov 2011 19:53
@X Games, if you're finished with that item, i want you mail it over to me so that i can add it.

@Anayar, have you gotten anywhere with your awesome crates yet?
J Swain
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Posted: 11th Nov 2011 20:36
Hihi, check out the first post for a little showcase of the entities i've made so far.
X Games
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Posted: 11th Nov 2011 21:32
@J Swain
Your entities are dame nice, the clock is great, if you give me some images of what you got so-fare I'll see what I can do for a community modern pack header image, make it all official and such like!

J Swain
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Posted: 11th Nov 2011 21:46
*jumping around everywhere in excitement* WILL DO! Uh, can you mail me the lamp first?

Maybe you can talk about this pack in your website? That would be nice to see.

Hey, i got this silly idea that you probably will decline, but it would be cool if we could merge in any of your packs into this pack. Uh, i know, it sounds silly and dumb, but it sure would be fun.
X Games
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Posted: 12th Nov 2011 00:15
Quote: "*jumping around everywhere in excitement* WILL DO! Uh, can you mail me the lamp first?"

Um ok sent media over!

anayar
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Posted: 12th Nov 2011 00:21
Nice models J Swain! Look pretty good

Anyways sorry, got a bit delayed on the in-game screenshots.


As you can see, the crates come in 4 versions:
1. Plain
2. Fire
3. Radiation
4. Biohazard

And each of these comes in 3 versions: Small, medium, Large

Sent the files

Cheers,
Anayar


For KeithC
Zwarte Piet
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Posted: 12th Nov 2011 00:31
@anayar Those look good. Nice work Friend. Great Composition on the Screen shot.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Vent
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Posted: 12th Nov 2011 02:31 Edited at: 12th Nov 2011 02:42




Next up: Bloody texture, as in, you put stuck it in one's back and shot.

Akanto, if you're willing to do animations for the gun(s), I'll send them over to you.



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Akanto10
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Posted: 12th Nov 2011 05:02 Edited at: 12th Nov 2011 05:06
I'd be glad to. Send it over! By the way, they look very good - I really like the texture on it.

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
anayar
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Posted: 12th Nov 2011 05:29 Edited at: 12th Nov 2011 05:29
Latest WIP for this pack:



C&C is appreciated

[EDIT] J Swain, what hands were you planning on using for any weapons in this pack?[/EDIT]

Cheers,
Anayar


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