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FPSC Classic Product Chat / V119 Public Beta

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jag productions forum
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Posted: 13th Jan 2012 03:01
HELLLLLLLLPP!!!!!


cant install it :/, think its because my orriginal failed and im now using my back up in C:/fpsc/ any way this is what i get on every file

error opening the file for writing, is there any way i can set my directory?

my sig is EpIc!!!!!
Scene Commander
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Posted: 13th Jan 2012 07:02 Edited at: 13th Jan 2012 07:07
Quote: "@bruce3371 - I can confirm this also, never happened to me beforehand."


Hi guys, sorry, try as I might, I can't replicate this one. I've just loaded and saved 12 model pack maps and a couple of my own and they all load fine, but as two of you have reported it, it seems worth investigating.

Does anyone else have this problem, if so, could you all please post which maps (if from model packs) and your system specs, where possible please supply a FPM.

@jag productions forum

I'd strongly suggest reinstalling FPSC from you disc in the correct location.

SC

http://jimjamsgames.yolasite.com
Sting
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Posted: 13th Jan 2012 09:01
SC - It appears to happen at random. Out of 5 attempts it would be 3. It seems to do it when re-loading entities into the editor, however, the second time it could work fine or the third so I made the assumption it could be a memory issue.

// EOF
The Zombie Killer
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Posted: 13th Jan 2012 12:05 Edited at: 13th Jan 2012 12:05
EDIT: Whoops, wrong thread

bruce3371
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Posted: 13th Jan 2012 15:11
SC - Thanks for the reply.

It's been happening from 1.19.B1 onwards. But, unlike Sting, for me it happens EVEY time I save then load a new map.

The only way I can prevent it from happening is to load a map, save it, shut down FPSC, run FPSCleaner and re-start FPSC BEFORE loading each new map I need to work on. A bit of a fiddle I'm sure you'd agree!

The good news is, apart from that, B5 seems to be running ok, with no other issues.

The Nerevar
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Posted: 13th Jan 2012 22:58
I don't understand the problem. I currenty am using 1.17 still because it keeps a high framerate of 54, but on 1.18 and 1.19, I'm having problems getting it past 15 fps, and that yellow bar on the screen, no matter which update, is always full, even if I'm in a 1x1 empty segment. whats going on?

I'd have to say........ The Game Creators can make dreams come true.
Sting
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Posted: 14th Jan 2012 00:05
Just out of curiosity, were SAFEARRAYS turned back on for the 119 BETA?

// EOF
Marc Steene
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Posted: 14th Jan 2012 16:12 Edited at: 14th Jan 2012 16:15
I've tried using entitycam and camrotationon=1 together with no avail, the camera angle just locks into one position :/ Has anyone got these two working together?

EDIT: Ahh I just realised the camrotationon command lets you set the rotation. Is there any way to fix at an entity's position but let them still move the camera and shoot etc?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Flatlander
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Posted: 14th Jan 2012 17:35
@Marc Steene

Are you looking for 3rd person capability. I haven't tried this yet but I was looking for something different. Also, I'm not sure SC has finished with the new camera feature yet.

Scene Commander
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Posted: 14th Jan 2012 17:44 Edited at: 14th Jan 2012 17:45
Quote: "Just out of curiosity, were SAFEARRAYS turned back on for the 119 BETA?"


I can't answer that I'm afraid as Lee produces all of the final builds.

@Marc Steene

You can offset the entity cameras using setcamoffsetx, ...y and .. z. Although functional at a basic level, the cameras are still a work in progress and I am planning on improved functionality.

http://jimjamsgames.yolasite.com
J T Huges
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Posted: 15th Jan 2012 01:59
HI, I have notice that others are having the same problem that I am having in running a test level.
I'll get an error stating "the FSPC-Game.exe ran into a problem and cannot continue to run". After that I get another message stating the program needs to close due to that my levels are too large or that I too many levels and after I click ok the game exits out. I have look in other forms to find what i can do to fis this, but couldn't find it any so far. I know there were other that had this and I see now that some in this form has this problem.
I would like to past pitures here to show but I cannot copy and past it here for some reason. When I right click on this screen is will not let me past here.

I also found out is that if you click on the FSPC-Game.exe in the folder, it will run the file that you wanted to test. I have notice that when you open a file and/or save a new file you can click on FSPC-Game.exe and it will run that file. I didn't do a game cleaner after I the error I have gotten earlier.
Ater I was able to run the testlever from the folder and I still have the main program still running, I tried to run the test level again in the FPS Creator program it still gave me the error.

Hope this helps, and to help me out.

Live Long -N- Rock'n Space Cowboys
The Zombie Killer
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Posted: 15th Jan 2012 06:00
http://code.google.com/p/fpscreatorengine/source/browse/trunk/readme.txt

Quote: "* Thanks to The Zombie Killer for helping improve the anti-hacking featues of the FPSC Editor"

I only JUST noticed that was there lol.

-TZK

YoYo Games Account
Predator drone for FPSC - Coming soon, maybe
Leongamerz
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Posted: 15th Jan 2012 07:44
Quote: "Thanks to The Zombie Killer for helping improve the anti-hacking featues of the FPSC Editor"



What is anti hacking ?Sound cool hehe

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

The Zombie Killer
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Posted: 15th Jan 2012 07:51
@Leongamerz
Lee meant anti-piracy

-TZK

YoYo Games Account
Predator drone for FPSC - Coming soon, maybe
Leongamerz
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Posted: 15th Jan 2012 08:13 Edited at: 15th Jan 2012 08:14
So you mean Anti Hacking will stop people from hacking FPSC?.Sorry I just bit understand about that

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

The Zombie Killer
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Posted: 15th Jan 2012 08:22
@Leongamerz

It will stop pirates from getting FPSCreator for free illegally

-TZK

YoYo Games Account
Predator drone for FPSC - Coming soon, maybe
Leongamerz
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Posted: 15th Jan 2012 08:34
Ah I know what you mean.So people cannot pirate fpsc easily,thanks for explanation.I thought it was multi player feature

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

jaropolk14
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Posted: 15th Jan 2012 12:59
After updating to 1.19beta5, my FPSC turns to FPSC Free. How can I fix it?
I installed it to a new PC, so there can't be any versions of FPSC, viruses, etc. And I have a legal copy of FPSC, of course)
Sting
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Posted: 15th Jan 2012 13:12
Inside your main FPS Creator folder such as:

Program Files\The Game Creators\FPS Creator

You will see a file called userdetails.ini, open this up and put in your name and Serial number in the relevant fields. Open up FPS Creator and it should work as full.

// EOF
jaropolk14
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Posted: 15th Jan 2012 13:16
it works! thanks a lot!
Marc Steene
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Posted: 15th Jan 2012 13:42
Quote: "Are you looking for 3rd person capability."


Not so much that but being able to fix the player's camera position to an entity while still being able to look around and shoot opens up a whole load of possibilities. The main one I can think of is on-rails scenes with vehicles like in the Modern Warfare Series (or most other shooters come to think of it) where the player uses a mounted turret while being driven in a vehicle.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Flatlander
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Posted: 15th Jan 2012 20:42
Marc that's what I was thinking about; or, a security camera but I'm not sure if SC has that in mind.

Marc Steene
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Posted: 16th Jan 2012 10:49
I'm surprised a mod hasn't added this feature already, it should be relatively simple to do and would be a fun one to play with. Maybe the command could be bindplrcam=X in the entity script, and if set to 1, the player's XYZ coordinates will be bound to the entity's XYZ coordinates.

Another useful feature would be to allow objects to follow waypoints freely in the air (maybe set a value such as freemove=1 in the entity script). You could have planes, helicopters, and other flying objects then.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Scene Commander
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Posted: 16th Jan 2012 10:59
Quote: "I'm surprised a mod hasn't added this feature already, it should be relatively simple to do and would be a fun one to play with. Maybe the command could be bindplrcam=X in the entity script"


I will be expanding on the camera system as time goes by and I agree the ability to link an entity and the player would be very useful.

http://jimjamsgames.yolasite.com
The Nerevar
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Posted: 16th Jan 2012 18:25
How do I get the hand animations to work, as well as the jammed animations?

I'd have to say........ The Game Creators can make dreams come true.
Scene Commander
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Posted: 16th Jan 2012 18:35
Quote: " How do I get the hand animations to work, as well as the jammed animations?"


The hand animations will only work with beta 6 onwards, and hopefully you'll also find another planned feature which many of you will enjoy.

@Bruce3371 and Sting.

As I couldn't reproduce you're crash problem I have spoken to Lee about it. As far as I know he also hasn't been able to reproduce it but has suggested that a reinstall may well solve the issue. So, could you please run FPSC Cleaner, reinstall V1.19 beta 5 and I've suggest running FPSC Cleaner a second time afterwards before attempting to load/save a map. If you could let me know if that helps in anyway and we can take it from there.

http://jimjamsgames.yolasite.com
The Nerevar
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Posted: 16th Jan 2012 18:39
Quote: " and hopefully you'll also find another planned feature which many of you will enjoy."


man, I don't like surprises, what is it.

I'd have to say........ The Game Creators can make dreams come true.
Cyborg ART
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Posted: 16th Jan 2012 18:44
Quote: "How do I get the hand animations to work, as well as the jammed animations?"


I am currently updating all the stock weapons gunspecs, as well as a few scripts, in order to get this new feature to work without you guys having to do something.


- A secret signature -
uzi idiot
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Posted: 16th Jan 2012 18:53
That's great news!
I can't wait.

Mr. Flibble is Very cross!
Mental Stability is over-rated!
bruce3371
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Posted: 16th Jan 2012 20:00
Quote: "As I couldn't reproduce you're crash problem I have spoken to Lee about it. As far as I know he also hasn't been able to reproduce it but has suggested that a reinstall may well solve the issue. So, could you please run FPSC Cleaner, reinstall V1.19 beta 5 and I've suggest running FPSC Cleaner a second time afterwards before attempting to load/save a map. If you could let me know if that helps in anyway and we can take it from there."


Been there, done that, to no avail. I run FPS Cleaner as a matter of routine, each time I do any work on a map. I've also re-installed FPSC, and again, I always run FPS Cleaner as a matter of routine every time I install either FPSC itself, or an update.

Knowing that "Run FPS Cleaner" is the most common response to almost every bug report, I don't report any bugs without running it first. To me, it's just common sense to eliminate everything possible myself, before making any report. I learnt that as beta tester for WASP Mod!!

Scene Commander
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Posted: 16th Jan 2012 20:26 Edited at: 16th Jan 2012 20:28
Quote: "Been there, done that, to no avail."


Yes, I was afraid you'd say that.. I'll see if I can find out anything else. In the meantime, does anyone else have Bruce's and Sting problem?

Incidently Bruce, does this also happen with RPG mod?

http://jimjamsgames.yolasite.com
bruce3371
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Posted: 16th Jan 2012 21:56 Edited at: 16th Jan 2012 21:58
Thanks for continuing to look in to this. If worse comes to worse, I'll get by with the saving, exiting, cleaning, loading routine I mentioned in an earlier post.

Quote: "Incidently Bruce, does this also happen with RPG mod?"


I've not tried RPG Mod yet, because I'm not sure if I can get it to run alongside vanilla 1.19, by swapping FPSC Game.exe files...

Tax 78
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Posted: 16th Jan 2012 23:12 Edited at: 16th Jan 2012 23:13
V. beta 5: WATER anomaly

1)jumping into water, you have abnormalities in the movement of the Plr.
2)coming out of the water and then going right away, you hear the sound GaspForAir.wav underwater
3)player dies underwater, its rebirth feels the sound GaspForair.wav

Tax


Sorry but I use a translator
Scene Commander
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Posted: 17th Jan 2012 07:07 Edited at: 17th Jan 2012 07:09
Quote: "you have abnormalities in the movement of the Plr"


Water now has current, is this the abnormalitity you're taking about? If not you'll have to give more details.

I'll look into the other 2

Quote: "I've not tried RPG Mod yet"


RPG mod contains pretty much the same code as v119 as well as it's own features, I'm just trying to get a greater picture,

http://jimjamsgames.yolasite.com
Flatlander
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Posted: 17th Jan 2012 08:49 Edited at: 17th Jan 2012 08:50
Quote: "RPG mod contains pretty much the same code as v119 as well as it's own features, I'm just trying to get a greater picture,"


Actually it has exactly the same code as v119 except for the RPGmod features. Just to clarify.

Tax 78
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Posted: 17th Jan 2012 09:02
@Scene Commander

If you jump into the water, the player does not move, progresses steadily forward


Sorry but I use a translator
Scene Commander
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Posted: 17th Jan 2012 10:35
@Tax 78

Confirmed and fixed for next beta, thanks for report.

http://jimjamsgames.yolasite.com
bruce3371
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Posted: 17th Jan 2012 17:24 Edited at: 17th Jan 2012 17:42
Quote: "I've not tried RPG Mod yet, because I'm not sure if I can get it to run alongside vanilla 1.19, by swapping FPSC Game.exe files...
"


Quote: "RPG mod contains pretty much the same code as v119 as well as it's own features, I'm just trying to get a greater picture,
"


What I meant was, that I'm not sure if I can use the RPG mod FPSC Game.exe file without going through the full RPG Mod setup, as per the instructions. In other words, if I use RPG Mod, do I have to go through the full setup procedure, or can I just use the RPG Mod FPSC Game.exe file to continue working on my vanilla 1.19 game?

On the flip side, if I do have to go through the full setup procedure for RPG Mod, can I continue to develop my vanilla 1.19 game, without using any RPG Mod features?

I hope all that makes sense!!

[Edit]BTW I've also asked this in the official RPG Mod thread[/Edit]

Tax 78
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Posted: 17th Jan 2012 21:56
@Scene Commander

Thanks to you
Confirm also for points 2 and 3?


Sorry but I use a translator
The Nerevar
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Posted: 17th Jan 2012 22:29
Ive found a bug. When you set a weapon to spawn when activated, it still shows the gun, but when it does spawn, it disappears. also when some characters spawn, they're half way through the floor. will this get fixed?

I'd have to say........ The Game Creators can make dreams come true.
Flatlander
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Posted: 18th Jan 2012 03:33
What beta you using? What characters are half way through the floor? I tried stock weapons and could not duplicate this. I also tried stock characters and one character from the 341 (Bond1) character set.

Scene Commander
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Posted: 18th Jan 2012 09:47
Quote: "Ive found a bug. When you set a weapon to spawn when activated, it still shows the gun, but when it does spawn, it disappears. also when some characters spawn, they're half way through the floor. will this get fixed?"


Sorry, I can't replicate this with any of the stock media or any of the model packs I've tried. Are your models custom?

Secondly, please post a FPM demonstrating this issue using stock media.

Thanks

SC

http://jimjamsgames.yolasite.com
Ched80
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Posted: 19th Jan 2012 08:00 Edited at: 19th Jan 2012 08:32
I've got a bug, but I'm sure it's machine specific as no one else seems to be reporting this issue.
When ever I run a test game, all static entities and segments paper black. Dynamic entities are displayed correctly. I've ran the cleaner a number of times and still get the same problem. I played around with the setup.ini and now I get an error message "You must call LMStart before other light map commands" before the editor crashes.
As I say, this must be specific to me, but I was wondering if anyone had any hints to help me fix this.
Cheers.

Edit: ah it seems it is an installation problem. Have reinstalled and all is dandy now.

Scene Commander
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Posted: 19th Jan 2012 10:00
Quote: "ah it seems it is an installation problem. Have reinstalled and all is dandy now"


That's the kind of bug reporting I like

http://jimjamsgames.yolasite.com
veer
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Posted: 19th Jan 2012 13:14
When we can expect official release

http://www.obsessiongames.co.in
Marc Steene
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Posted: 19th Jan 2012 14:11
How do you select which FSS is active? Right now I can only get the default HDR working.


Specs: Alienware M17x R3. i7-2630QM. 8GB RAM. Nvidia 560m. Momentus XT Hybrid Drive.
loler
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Posted: 19th Jan 2012 17:58
i installed the new beta an got a problem
when i use a posteffects and then try to spawn an enemy with a shadereffect that isnt the default one it crashes

its not a bug its a feature
Ched80
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Posted: 20th Jan 2012 06:53 Edited at: 20th Jan 2012 20:12
To help people out with the crazy amount of new commands v119 is adding i've updated the script syntax list to include all the new commands.

It is still in draft form, so please let me know if you spot any mistakes, etc.

Doc is in the download link at the bottom. Gun and Flak specs have now been removed as will appear as a separate document this weekend.

EDIT - globalnoair= and cullevenifimmobile commands corrected.

Marc Steene
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Posted: 20th Jan 2012 10:03 Edited at: 20th Jan 2012 15:32
Okay I found the command in ched80's guide. It's setpostprocess=X. I'm testing them all now, they're pretty cool.

I'm also having the issue where even with a blank level the red entity logic bar is maxing out.

EDIT: Is anyone else having an issue where motionsickness and nightvision crash FPSC after a few seconds?

EDIT2: Just noticed the videobackdrop=X command isn't present - is that going to be added in a future version?


Specs: Alienware M17x R3. i7-2630QM. 8GB RAM. Nvidia 560m. Momentus XT Hybrid Drive.
bruce3371
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Posted: 20th Jan 2012 16:56
Thanks Ched, good work you're doing

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