Quote: "@scene commander: levels crash in editor when a second/third map is loaded after first opened got saved or testbuild, but not all the time. only surprising, but not a real problem."
Yes, i also has this problem, but this is not a real problem, as bro maho said.
To avoid this, i constantly run fpscleaner.exe, and also, i always open the file C:
And i did not experience any problem with speed lag, my levels are all time on 60-80 fps (normally).
I just experienced some times constant crashes when i tried to use a ragdoll effect, dismembering a character by ragdoll.
I tried to simulate an execution (behead




) with a custom character.
O posed him in an execution position, but i unlinked the head bone from the character`s skeleton, i "cutted" the head polygon from the main mesh, and i skinned the head bone it in a way that the head bone has 100% influence over the "cutted" head mesh, so whenever the character ragdolled, voilla, the head falled down



But this "effect" really crashed FPSC a lot, it did not work, because this i gave up this new "feature".
But in general terms, i think FPSC 1.19 is very stable, and yes, it has GREAT improvements since the last update.
Goldenye 007 N64