Dear Scene Commander,
First of all, congratulations for you, Lee, and all the people that are working on FPSC development.
I really love this engine, i am studying hard FPSC, 3dsmax, and such, to be able to create a great game to show the world that FPSC is a Very Good Engine, and in my opinion, is one of the best engine for creating Action Games. It`s easy, soft, pleasant to use, it`s very easy to learn FPI Scripting, it has so many features like those seen on the High Tech Engines of the Market.
I could only with some hard script working, create playable vehicles in 3rd person, with a help from members of the forum, i could change a bit the Silent Hill Script and create a good and playable 3rd person camera script, in resume, FPSC has everything that it`s needed to create a good action game.
However, if you permit an opinion, i think if you could develop better the lighting system in FPSC, it would be awesome, because i think the actual lightmapping system in FPSC is a little poor.
I am using pre-rendered lighting in 3dsmax with VRAY. It`s good, however, not everybody has access to those tools. And it`s a





work to do this.
If i could do all the lighting inside FPSC, it would be a lot better, and a lot easier for me.
I don`t understand good about programming, but i think if you could integrate in FPSC a free Global illumination editor, like Autodesk Beast (I think it`s free because it was integrated in Unity Engine 3), or another open source lightmapper (i think gile[s] is free), it would be awesome, indeed, awesome.
I think that lighting is only thing that is missing in FPS Creator.
Best Regards,
007
Goldenye 007 N64