Ver 1.119.009
Processor Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Memory (RAM) 16.0 GB
Graphics NVIDIA GeForce GTX 560 Ti
Gaming graphics 4095 MB Total available graphics memory
Primary hard disk 715GB Free (932GB Total)
Having errors with built games.
I have a 14 level game.
I can
test each level and they run perfect with dynamiclighting=1 dynamicshadows=1 useeffects=1
I can
build each level and they run perfect with dynamiclighting=1 dynamicshadows=1 useeffects=1
I can build any combination of 2 levels. Like level 1,2. or 3,12,
5,1, etc. With dynamiclighting=1 dynamicshadows=1 useeffects=1
. And they run perfect.
I can NOT build any 3 levels with dynamiclighting=1 dynamicshadows=1 useeffects=1 No matter what levels i select the game will lock up loading the third level.
Now running the gamelog when building the log shows MUCH MORE memory being used.
223070790 : MEMUSED:0K [314] Loading active decals... (1779MB used)
223071580 : MEMUSED:0K [315] Loading Flak Scripts... (1796MB used)
223071590 : MEMUSED:0K [318] Initialising player... (1796MB used)
223071611 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ2test\Files\audiobank\water\WaterIn.wav - ABS PATH NOT ALLOWED!)
223071611 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ2test\Files\audiobank\water\WaterOut.wav - ABS PATH NOT ALLOWED!)
223071621 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ2test\Files\audiobank\water\Drown.wav - ABS PATH NOT ALLOWED!)
223071621 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ2test\Files\audiobank\water\GaspForAir.wav - ABS PATH NOT ALLOWED!)
223071971 : MEMUSED:0K [320] Initialising entities... (1796MB used)
223072001 : MEMUSED:0K [321] Creating Water... (1796MB used)
223072021 : MEMUSED:0K [322] Creating Light Rays... (1812MB used)
223072031 : MEMUSED:0K [324] Generating Obstacles... (1812MB used)
223073572 : MEMUSED:0K [325] Initialising physics.. (1812MB used)
Now when testing this level
realgameview=1
dynamiclighting=1
dynamicshadows=1
useeffects=1
TEST shows 1244mb used
and the LOG shows
221062167 : MEMUSED:0K [314] Loading active decals... (777MB used)
221062214 : MEMUSED:0K [315] Loading Flak Scripts... (777MB used)
221062245 : MEMUSED:0K [318] Initialising player... (777MB used)
221062292 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\Files\audiobank\water\WaterIn.wav - ABS PATH NOT ALLOWED!)
221062308 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\Files\audiobank\water\WaterOut.wav - ABS PATH NOT ALLOWED!)
221062308 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\Files\audiobank\water\Drown.wav - ABS PATH NOT ALLOWED!)
221062308 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\Files\audiobank\water\GaspForAir.wav - ABS PATH NOT ALLOWED!)
221062401 : MEMUSED:0K [320] Initialising entities... (777MB used)
221062433 : MEMUSED:0K [321] Creating Water... (777MB used)
221062479 : MEMUSED:0K [322] Creating Light Rays... (785MB used)
221063899 : True Program Exit
Now the Built Game266722727 : MEMUSED:0K [314] Loading active decals... (1387MB used)
266723328 : MEMUSED:0K [315] Loading Flak Scripts... (1400MB used)
266723328 : MEMUSED:0K [318] Initialising player... (1400MB used)
266723358 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ44\Files\audiobank\water\WaterIn.wav - ABS PATH NOT ALLOWED!)
266723359 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ44\Files\audiobank\water\WaterOut.wav - ABS PATH NOT ALLOWED!)
266723359 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ44\Files\audiobank\water\Drown.wav - ABS PATH NOT ALLOWED!)
266723369 : Debug String (C:\Program Files (x86)\The Game Creators\FPS Creator\MyGames\HQ44\Files\audiobank\water\GaspForAir.wav - ABS PATH NOT ALLOWED!)
266723499 : MEMUSED:0K [320] Initialising entities... (1432MB used)
266723509 : MEMUSED:0K [321] Creating Water... (1432MB used)
266723540 : MEMUSED:0K [322] Creating Light Rays... (1432MB used)
266723611 : MEMUSED:0K [324] Generating Obstacles... (1458MB used)
266724971 : MEMUSED:0K [325] Initialising physics.. (1480MB used)
266725951 : MEMUSED:0K [326] Setting player start position.. (1498MB used)
266725971 : MEMUSED:0K [327] Preparing AI Data... (1498MB used)
266726093 : MEMUSED:0K [328] Loading entity sounds... (1498MB used)
266726323 : MEMUSED:0K [329] Starting main game loop.. (1515MB used)
So why all the variances and the third level crash?
I do suspect that for some reason the lighting crashes any level that is over a gig in size.
Life is a short trip to another world