@unfamillia:
Quote: "I say, go for it mate. If you are confident that you can achieve your goal, then i wish you well. I for one would be very interested and from the sounds of it, probably your first customer."
Thanks, I will
Quote: "I have had a quick play with NeoAxis and i like what i saw."
I'm using Ogre, not NeoAxis. NeoAxis might be a good example of what Ogre can do, but it's not what I'm using.
Quote: "Why don't you make a thread about your progress, as you go along, showing improvements, proving everyone wrong! Plus, if TGC see 'one random guy' moving along with his project, showing them up, it might speed them up and actually get them working on FPSC2. You never know, they might even like what they see and ask you to join them!"
lol yes

I won't make thread until I have something useful to show, because otherwise everyone will get annoyed if I go slowly.
Quote: "Anyway, crack on and keep us updated."
Will do!
@TriSpefear Studios:
Quote: "make a twitter so you can post updates and other things. I would like to follow your progress"
I already have a twitter account, but I don't have internet on my computer (my parents won't let me) so I can't update anything as I'm typing. I'd rather just wait until it's worth looking at then show everyone in a WIP thread.
@Dar13:
Quote: "Please please please use a source code versioning system like Git or SVN, so that you don't magically lose all the source code right before beta release(which happens a lot more often than you would think to FPSC WIPs)."
You mean from HDD failure? Well, since I use a laptop as my dev PC, I tend to back it up more often, but I intend to use a cloud storage backup anyway

I can't use SVN programs because I don't have internet on my computer.
@CorrosionMedia:
Quote: "I'm sure TGS would dislike you calling the engine FPSCPro or anything derivative.
If you wished to call it this, I would very much recommend contacting TGC first."
I think you'd be surprised. I almost guarantee that if my program is anything like FPSCx9 but better, they won't care if I use FPSCPro as the name. I have evidence to back it up, too (from an email from Lee himself):
Quote: "Even if we do FPSC2, there is nothing preventing you from making FPSCPro and showing us when it's done."
And anyway, if they don't like the name, I can always change it AFTER it's finished (I always allow for that to be done easily in my code).
But, as I often do, I'm wasting time here in the TGC Forums when I should be programming FPSCPro or riding dirt bikes.
Clonkex