@MrValentine:
But IndieGoGo is cheaper (assuming fixed funding).
IndieGoGo: 4%
Kickstarter: 5%
Quote: "by scale collisions I mean mabe I need an entities or players collision larger or smaller than itself."
Ah right, I understand now.
Quote: "So Clonkex how is fpsc pro going?"
I've decided to not talk about FPSCPro on this thread, since this thread wasn't created for that purpose. When FPSCPro has something to show for itself I'll make a WIP thread.
@Nomad Soul:
FPSC 2 will be created using AppGameKit technology (probably AppGameKit itself).
@Gibba gobba:
It's being created using AGK. I assume the code will be written in C++ (Tier 2) and will be compiled natively on each supported platform.
@cds1234:
Quote: "Clonkex- you should focus on your idea for making your engine and compatibility with fpsc regardless of what TGC do with the Kickstarter launch, in my opinion. As long as you base your project on something independent from the current engine, like you say Ogre, there is no conflict."
Absolutely! FPSC Reloaded is a great idea and it means we might end up with a decent DBPro-based FPSC that is worth using, but I haven't stopped working on FPSCPro
Quote: "The idea of using current structure of FPSC program and rendering into a new Ogre-Based engine and new support and features is a great idea- in fact maybe approach it with the purpose of doing things outside of the shooter genre"
Yes, I have been already planning features that will allow the creation of games other than First Person Shooters. FPSCPro will support vehicles, so, for example, you'll be able to force the player to start inside a vehicle and remove the ability to get out so you could create a racing game. More than anything else (except FPS of course), FPSCPro will allow the creation of excellent First Person Puzzle games.
Quote: "Who knows when you will be blessed with the gift of time again so I say embrace the project!"
I agree, it is a blessing to have so much free time to devote to FPSCPro
Clonkex