A small update on wath iam doing as van haven't seen this either
He is working on some new media so I do some coding in the meantime
Update on the work we are doing on the next alpha release.
Almost all internally created meshes are now modelled meshes instead so we can add more variations on all segments without changing any textures etc.
Recoded the dungeon collider that will show more later on when all collisions for everything also have bin updated.
Adde a slightly bent plane for the enemys so they are slightly rounded on the sides that give a better look.
Rewrote the entire sound system to be easier to update and modifie and all enemys now use the same sound folder where you simply guide the engine to the right sound with a simple script.
This movie is played in 20 fps so I could test how it would perform on low spec android devices and its pretty good now but neads more tweaking.
I also have to go thru the ai as it seams a bit messed up right now with enemys detecting players thru walls and doors at some stages?
We will still try to stay true to the right retro blend of games on the c64 and amiga
As soon as everything is done and ready for a new alpha release so will it be found on the indidb site.
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz