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AppGameKit Classic Chat / Evaluating another 2D engine....

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Grook
AGK Backer
12
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Joined: 22nd Jun 2012
Location: Lancashire, England
Posted: 21st Feb 2014 17:35
Quote: "You think TGC can be sustained on AGKv2 KS money alone?, you mad?"


No. Are you? When I joined the kickstarter project for AppGameKit v2 it was (oddly enough) for AppGameKit v2 - not to keep TGC running as a business.

"It is said that your life flashes before your eyes just before you die. That is true, it's called Life.”
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 21st Feb 2014 18:08
@Van B : I can give you a Template for iOS where you press PLAY/ARCHIVE and it run.
AGK works like a charm on iOS as i done BIG pressure in the past to the team, and now if i look back in time, i understand why TGC worked so much on Android... because it don't work as expected.

Anyway XCode is the most powerful IDE i ever used, but is what Apple want, the easiest and fastest IDE.
Now, why i have to use Eclipse and Cygwin if the new version of Android use ndk-build??
I want to use always the last version (or above)!!

AGK V1 need to be update every time something change in the current OS on the devices supported.
I can understand if they release a FINAL version, but you know there will be no updates in future, and here AppGameKit V1 is not the final.

So why not take 1 day to solve with a working TEMPLATE????
TGC use a template to test AppGameKit, why they doesn't open a tutorial updated thread???
Why TGC doesn't update AppGameKit V1 to FINAL version?

@joachim : Can you open another thread in the Apple iOS section and i will be glad to help you.
That linker error means that you don't added the right PATH for LIBs.

Long life to Steve!
easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 21st Feb 2014 23:18
Just to put this in there, I've made a one click compiler for AppGameKit TIER 1 to Android.

Though this is only for T1, I am looking into a way to do a one click compiler for T2 as well. This should be good news for you xGekkox

JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 21st Feb 2014 23:37
T2 C++ is complicated by TGC's decision to use Visual Studio. It would have been better to use Gnu C++ in my opinion. Every new iteration of VS produces a raft of problems. Fortunately, Pascal doesn't suffer from this, and it's "bang, bang, here we go" with no issues.

-- Jim - When is there going to be a release?
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 22nd Feb 2014 00:03 Edited at: 22nd Feb 2014 00:03
Well Bunny, i'm working some times on Monkey X to do a template with Sprite Manager like i done on iOS with AGK.
Your help for Android T2 is very important for me. If you get a good Template i will do a present to you in money!!

I have 3/4 days free from my usual apps, and i want to dedicate to Monkey X.
They are releasing updates every weeks.

Long life to Steve!
joachim
12
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Joined: 21st Feb 2012
Location: Vancouver Canada
Posted: 22nd Feb 2014 14:34
Hi gekko,

I understand that there is no "Debug" so all have to be "Release"

please have a look at the screen shot.

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xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 22nd Feb 2014 17:04
Yes with Apple never use Debug, use always Release.
A suggestion, don't use the extended view, use the little one and always look at the library path if there are some doubled...

Is it working now?

Long life to Steve!
joachim
12
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Joined: 21st Feb 2012
Location: Vancouver Canada
Posted: 22nd Feb 2014 18:59
No, can't even execute any template or old projects, always
do the same loop.

Whats extended view and litte one ?

checked all library path, no doubles.

And I downloaded a new XCode 5 version.
joachim
12
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Joined: 21st Feb 2012
Location: Vancouver Canada
Posted: 23rd Feb 2014 19:15
Hi GEKKO,

are you still helping or are you out ?
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 24th Feb 2014 08:03
I can't help you there, you are off topic. You must open a thread in the iOS section.

Long life to Steve!
joachim
12
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Joined: 21st Feb 2012
Location: Vancouver Canada
Posted: 24th Feb 2014 16:39
Hi Gekko, thanks for responding.

Could you please have a look at the attachment ?

Thank you so much.

cheers

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bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 27th Feb 2014 19:36
Quote: "I have 3/4 days free from my usual apps, and i want to dedicate to Monkey X.
They are releasing updates every weeks."


seems like most dev tools are releasing frequent updates these days.

hope Paul is freed from his other duties and can progress on AppGameKit 2
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 28th Feb 2014 05:55
I hope Paul complete AppGameKit 1 ehehe...
I released other 6 games on iOS, but i can't do the same on Android.
Bad thing, i have 72 games on iOS and 0 on Android.

Long life to Steve!
easter bunny
12
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 28th Feb 2014 06:30
Are they all Tier 2?

You might be better off converting your projects to Tier 1 than to Monkey X. I'm not sure about the speed issues, but Android devices are much more powerful than iOS devices and I've found Tier 1 to be more than adequate as far as speed is concerned (Neon Bunniez updates the physics 1500 times a second and still manages to keep up the frame rate to above 50 most of the time).

bjadams
AGK Backer
16
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Posted: 28th Feb 2014 12:36
Gekko, FORGET AppGameKit 1 they won't do anymore updates to it
bjadams
AGK Backer
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Posted: 28th Feb 2014 12:38
72 games? you are one true productive powerhouse Gekko!
That explains why you say that you are making a good profit!
BraindeaD
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Joined: 30th Mar 2008
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Posted: 28th Feb 2014 13:01
@Gekko
Relating to iOS releases I wrote you a PM a few days ago, have you read it?
Sorry for the little OffTopic...
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 28th Feb 2014 13:47 Edited at: 28th Feb 2014 13:52
Yes Brain, i answered to it. I sent you an email.

I don't think that Tier 1 in Basic is the answer for Android, and of course Android devices are not more powerful than Apple's ones, as iOS is done to fit his hardware.

Anyway, i'm very happy of the earning, in fact many times i replied i wanted to buy the source code of AppGameKit V1, but i think that if i complete AppGameKit V1, TGC will not sell V2, as for me they are the same thing (excluding 3D). So selling AppGameKit V1 can be a double cutter...

Nobody here earn some money with AppGameKit????

Long life to Steve!
BraindeaD
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Posted: 28th Feb 2014 15:36
Strange, I haven't receive any mail from you...
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 28th Feb 2014 17:13
Try to contact me on Skype : xgekk0x or directly via mail : info@gekkotech.net

Long life to Steve!
BraindeaD
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Joined: 30th Mar 2008
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Posted: 1st Mar 2014 12:14
Mail sent!
Thank you!

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