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AppGameKit Classic Chat / [STICKY] Small Game Templates...

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damothegreat
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Posted: 20th Feb 2017 22:41
Before you hesitate and pass judgements!!

I got awarded cause I posted



I am on with Frogga as well
RickV
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Posted: 23rd Feb 2017 13:46 Edited at: 23rd Feb 2017 15:41
Hi,

TGC have two older games that we made in DBPro for an event way back in 2012. Is anyone up for converting them into AppGameKit V2 format? They would be good examples that we can give to new users.

Parallel Panic (centipede style game) - DBPro Source Files
Jumping Jack (platformer) - DBPro Source files

Let me know.
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RickV
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Posted: 23rd Feb 2017 13:53
Hi,

Does anyone have any objections to these demo games being added to the Games Pack DLC?

It's another way to distribute the source code to users.

Rick
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Scraggle
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Posted: 23rd Feb 2017 14:32
No objection from me
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Mobiius
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Posted: 23rd Feb 2017 14:36
RickV wrote: "Does anyone have any objections to these demo games being added to the Games Pack DLC?"

None at all.
SpecTre
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Posted: 23rd Feb 2017 15:14
No objections here either, will be good to get out there to attract more users to AGK. The more that buy AppGameKit will only assist everyone in the long run!
The Amiga and Amos were great!
CJB
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Posted: 23rd Feb 2017 15:27 Edited at: 23rd Feb 2017 15:27
Quote: "Does anyone have any objections"
None from me. It's a good idea! Probably worth mentioning that most of these were created in just a few hours, highlighting how easy it is to create in AGK.
RickV
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Posted: 23rd Feb 2017 15:42
Thanks guys!

BTW, I have updated my message about Jumping Jack and Parallel Panic with links to the DBPro project files.

I have no idea if these DBPro projects work!
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Blendman
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Posted: 23rd Feb 2017 17:37
Quote: "Does anyone have any objections"

No objections here, and it's a very good idea
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janbo
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Posted: 23rd Feb 2017 21:13 Edited at: 13th Dec 2017 14:28
Quote: "Does anyone have any objections"

Ah, no objections.
I like it...
damothegreat
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Posted: 23rd Feb 2017 21:39
Im good with this too.

I'm all for trying to help anyone out where game programming is concerned and to indeed give skills sets to become a better programmer.

and the examples in this thread so far are all exceedingly great templates to work with.

Ya just waiting for mine still I know... I just need to give myself some time to crack on with it

Lucas Tiridath
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Posted: 24th Feb 2017 06:36
Quote: "Does anyone have any objections to these demo games being added to the Games Pack DLC?"

I'm fine with this! Very sensible idea in fact.
29 games
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Posted: 26th Feb 2017 21:43
Yes, I'm happy for my template to be included as part of a DLC pack. I'd actually be quite chuffed.
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RickV
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Posted: 28th Feb 2017 10:20
Hi all, I'm pulling together the template games ready to be added to the Games Pack1 DLC.

Some are complete, others either need to be completed or have some tweaks made to them.

Here's my review;

Completed Templates
29 games - Endless tunnel
Lucas Tiridath - Bullet Hell
Janbo - Hill Racer
Blendman - My City
GarBenjamin - Attack of the crows

Templates that would benefit from some changes
Mobiius - Arkanoid (Can you rename this to say Brick Breaker?)
Cjb - Smash It (Add some instructions to start screen and a score?)
Qugurun - cube (add some instructions and a score?)
SpecTre - Platformer (cannot jump high enough?)
Scraggle - Floppy Bird (Just add some instructions to start screen)
Scraggle - Space Invaders (add some sound and rename to Aliens Invade)
MadBit - PingPong (Can you make this a bit easier to play on desktop?)
BatVink - Jetpack (need the project)
GarBenjamin - Raycasting Engine Demo (where can I download the source project?)

Misc
Easter Bunny - can you make the Angry birds template?
baxslash - any chance of a Pacman style game? Even with simple ghost AI?
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BatVink
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Posted: 28th Feb 2017 10:38 Edited at: 28th Feb 2017 10:39
Quote: "BatVink - Jetpack (need the project)"


Here you go, attached...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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MadBit
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Posted: 28th Feb 2017 12:06
Quote: "MadBit - PingPong (Can you make this a bit easier to play on desktop?)"


What exactly do you mean, is it because of the sluggishness of the racket? Or the controller itself. Should I give the possibility to select the input devices?
Share your knowledge. It\'s a way to achieve immortality. (Tenzin Gyatso)
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RickV
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Posted: 28th Feb 2017 12:54
@BatVink, thanks!

@MadBit - the control is super sensitive and the bat bounces off the walls which makes it hard to play. Suggest the bat is not physics based and also allow up and down arrow control of the bat.
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Mobiius
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Posted: 28th Feb 2017 13:48
Quote: "Mobiius - Arkanoid (Can you rename this to say Brick Breaker?)"

So shall it be done.

(I hope the zip file is correct. I just zipped the whole project, exe files and all.)

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RickV
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Posted: 28th Feb 2017 14:13
Thanks Mobiius!
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SpecTre
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Posted: 28th Feb 2017 14:42 Edited at: 28th Feb 2017 14:48
@Rick it uses a double jump method which is quite popular in platformer games now. Think it is all explained in the code but I tested it and the block can reach all areas of the map.

Edit - Just checked and defo got double jump and works.
The Amiga and Amos were great!
RickV
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Posted: 28th Feb 2017 15:04
SpecTre - OK, yes it works. Thanks for the clarification.
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MadBit
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Posted: 1st Mar 2017 08:36 Edited at: 1st Mar 2017 08:38
Ok, new version uploaded.

Now is checked on which platform is launched (mobile or desktop). On desktop, no virtual joystick is created and the control is played with the arrow keys for Player 1 and W / S for Player 2, if not played against cpu.
Furthermore, I have set the rebound of the bats to a quarter. Has been the easiest way. Without having to change a lot of code.

I hope it is now easy enough.

Executable for windows and linux are in the package.
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DMJ
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Posted: 1st Mar 2017 10:16
A simple network example with 3 players.
RickV
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Posted: 1st Mar 2017 10:51
Thanks MadBit, that's better!
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easter bunny
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Posted: 1st Mar 2017 11:13
Quote: "Easter Bunny - can you make the Angry birds template?"

I'll try and remember to do it tomorrow arvo

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easter bunny
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Posted: 2nd Mar 2017 01:41 Edited at: 2nd Mar 2017 21:44
Make a quick angry birds template. Let me know if it's what you're looking for. I think it demonstrates really well just how incredibly simple and easy a game like this is to make in AGK. I could easily compress it down to under 100 lines of code if I tried

Here's the code:


It loads the level from a file which must be named level.abl and places in the media folder
level.abl:


Rick,
If you would rather, I can write the block positions inline instead of loading it from a file. Whichever you prefer. Otherwise you'll just have to copy the code exactly as it's written in the code block into the file
Edit: Also, have I done this the wrong way? I've made it with the intention of it being easily modifiable, well commented and educational. Is it supposed to be that way, or is it supposed to be more of a demo showing off features?

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RickV
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Posted: 8th Mar 2017 13:51
@Easter Bunny - thanks for this, it's a great addition!
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baxslash
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Posted: 14th Mar 2017 09:38
Hi Rick, sorry I haven't had time to finish the pac-man demo. I will scrap what I have so far as it is full based on and using original graphics. I will try to whip up something that uses the basic mechanic but fairly unique to avoid any copyright issues. To be honest I completely forgot about this. Below is the source so far to prove I at least tried

I'll go back to basics on the next version and keep it simple...
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baxslash
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Posted: 14th Mar 2017 12:42
Ok here is a quick game based roughly on pac-man but without any gfx or sound:
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RickV
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Posted: 14th Mar 2017 15:23
Cheers Baxslash, nice little game. Thanks for doing that so fast.
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Phaelax
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Posted: 17th Mar 2017 23:08
Since I'm late to the party and the two I wanted to do are already taken (arkanoid and space invaders), I guess I"ll tackle fruit ninja. Time to see how fast memblocks really are.

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janbo
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Posted: 18th Mar 2017 09:53 Edited at: 29th Oct 2017 10:57
They are fast enough Link (only on html5 it's a bit slow)
Hope i can show some progress for Slice Wise anytime soon.
Looking forward to your solution.
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Posted: 19th Mar 2017 22:30
Sweet game janbo!

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tmu
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Posted: 20th Mar 2017 17:47
Just found the thread. Really nice looking examples here! Any estimate when these will be available as a DLC or on website or whatever? Would be nice to be able to access all of these in one place.
Mobiius
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Posted: 21st Mar 2017 08:45
Quote: "Would be nice to be able to access all of these in one place."

They are available in one place, here. lol
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RickV
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Posted: 21st Mar 2017 13:30
Later this month they will be added to an update to the GamesPack1 DLC. Of course you can download from within this thread too!
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tmu
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Posted: 21st Mar 2017 22:28
Thanks for the info. Got myself the games pack then and the sounds pack as well. But the games pack 1 seems to be tagged windows only so my Steam client does not seem to download it for OSX? Why is it not tagged for others..?
RickV
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Posted: 27th Mar 2017 15:40
Hi all,

The Tutorial games are now released with Games Pack 1 and via free downloads.

You can read the announcement HERE


Rick
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Lucas Tiridath
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Posted: 28th Mar 2017 21:51
Cool! Thanks for letting us know! Hope they're useful to someone
programming is ace
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Posted: 23rd Apr 2017 14:14
Is this still open?.

I might do a couple for you over next month or so if it is
RickV
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Posted: 24th Apr 2017 07:37
We're always open to new game templates. Just post them here and we'll add them to the list we have already.

Rick
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hoyoyo80
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Posted: 30th Apr 2017 12:46
@SpecTre Thanks specifically for ur template, will use it in next project

Thanks all for the effort.
SpecTre
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Posted: 1st May 2017 12:14
@hoyoyo80 thanks, hope it is useful to you. Don't forget to look at the thread related to the code as it also may help. You can see the thread location at the bottom of the code.
Don't forget to post your project in the showcase thread so we can see your work
The Amiga and Amos were great!
hoyoyo80
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Posted: 7th Jun 2017 05:20 Edited at: 7th Jun 2017 05:28
Hi, ive been trying to use the code with my own medias for the platformer template, all work well except i cannot solve one thing, when the sprite is near to edge of higher platform, it cannot jump since the raycast return that the sprite is not on the ground. Ive look around and wishing the raycast command had some radius attach to it, but no luck. Any idea?. BTW its work as intended.
CJB
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Posted: 7th Jun 2017 08:06 Edited at: 7th Jun 2017 08:26
I thought I'd have a go at a few improvements to Smash It but the code I posted up previously (link) is crashing on my Windows machine with the latest build of AppGameKit (2017.05.15)

Can anyone confirm?

edit: It works when broadcast to Android, but windows gives me the "Smash It has stopped working... Checking for solutions..." when you click to start playing.
hoyoyo80
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Posted: 8th Jun 2017 23:21
@CJB it works on both platform...Win10 pro 64bit
CJB
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Posted: 15th Jun 2017 16:45
Yeah, I fixed it by updating the Windows Player. The one that came bundled with the latest release was causing the errors, but the release version that Paul posted here fixed it.
Xaby
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Posted: 10th Aug 2017 14:08
A simple Minecraft-Clone example, where you can walk arround (with no animation), put blocks and get blocks, maybe 10 different blocks, but only different from the texture or shader-color, no crafting, no optimization, maybe 100 x 100 x 100 cubes-array, with simple world generation.
fubarpk
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Posted: 21st Oct 2017 19:25 Edited at: 14th Apr 2018 06:04
I am happy to supply my frogger templater no media required

video shown below of what I did with it


and available free from google play here
https://play.google.com/store/apps/details?id=my.frogger
This version uses mouse to move but easy enough to change to keyboard

This version uses the keyboard
fubar
puzzler2018
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Posted: 24th Nov 2017 14:04
I have a few free days so i will have a go at creating a game template like similar to Stack

https://www.youtube.com/watch?v=kJCXPzRWH0k

D

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