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AppGameKit Classic Chat / Spectrum RockMan ReVisited

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puzzler2018
User Banned
Posted: 30th Nov 2018 16:34
Hi

Im going to have a bash at this ole classic



I was forever on this game so just makes sense to revamp it, should be straight forward enough



Catch up soon


puzzler2018
User Banned
Posted: 30th Nov 2018 19:14
Just a little update on progression



Im loving this...
fubarpk
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Location: Adelaide
Posted: 30th Nov 2018 19:22
Definately getting there keep up the good work
fubar
puzzler2018
User Banned
Posted: 1st Dec 2018 10:34
Thanks

All 20 levels of the original are now in place, move forward with the L to the next level

The scoring bonuses works too with the time left

Gets to the last level and resets it all to the beginning again



Just like to tidy up the self made sprites now and be able to use different coloured ones for each level.


chafari
Valued Member
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Location: Canary Islands
Posted: 1st Dec 2018 10:45
@puzzler2018
Awesome !!! your graphics are exelent... I wanna play
I'm not a grumpy grandpa
fubarpk
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Posted: 1st Dec 2018 13:00
Looks great Puzzler
fubar
puzzler2018
User Banned
Posted: 1st Dec 2018 17:26
Thanks guys

Now we have -

- a level up message

- checks for 0 lives to restart

- a game over

- movements (still needs lots of work)
- if you move onto a gravity wall - then you can move up and down
- if you move into an empty space, then you will drop to the block below
- you can now collect the mushrooms and once all collected move to the next level
- if you move left or right and then fall onto a skull then level resets and lives decrease (you can walk left / right into a skull and acts a solid block
- if you press SPACE bar when your on a breakable block (green ones in level 1) then at the moment the block undeath you will be removed, allowing you to drop through

Still to do
- be able to move a breakable blocks when you facing them to be able to move them out of the way or hit space to shift a breakable block down the screen until that reaches an obsticle
- Ghostly type enemies that wander the screen aiming towards you




Catch up with more after further testing and fine tuning with the movements - they are not the best in the world



fubarpk
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Posted: 1st Dec 2018 20:53 Edited at: 1st Dec 2018 21:02
Looks good

Good to see you working on a game.

I never played the game your cloning but it could be fun

I dont know if your meant to show the player sprite twice where he starts
I havent studied the code but if you need the second player sprite you could
use SetSpriteVisible(Id,0) to make one invisible

Perhaps could start a thread where people contribute full working games
that create there own media with code. For example I could add Lunar Lander
and perhaps a version of Frogger that creates its media from code and others
could add theirs. Would be a great thing for noobs that want to see the inner
workings of games



fubar
blink0k
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Location: the land of oz
Posted: 1st Dec 2018 20:54
This does look very good. Fantastic that it creates graphics on the fly
puzzler2018
User Banned
Posted: 1st Dec 2018 21:50 Edited at: 1st Dec 2018 21:54
thanks guys

The extra sprite fiasco will be sorted tomorrow, brain cuput..

Yes - I couldnt agree more with the sticky type thread to show mini style apps with medialess code, maybe perhaps get them into the TGC small mini games for getting them into the AGK's package.


The graphics is easily done but not very ship shape for my liking, but if know in mind where we want those little boxes and circles and render them on the fly - yes very possible

All in a weekend too style game too, should make weekend challenges, after all, im a lonely old git with nothing better to do with my time, just make cracking tools or apps if my mind is with it
puzzler2018
User Banned
Posted: 2nd Dec 2018 16:46
Hi

I have been working hard on the movements and collisions and the obsticle behaviours - but just not quite there yet.

In the meantime, i quickly knocked up a title screen



Catch up soon
puzzler2018
User Banned
Posted: 2nd Dec 2018 17:07
Here is what i have so far



I love the bricks!!, dont know about you all
chafari
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Location: Canary Islands
Posted: 2nd Dec 2018 18:32
Nice effect when you get killed ..I love it ! , pushing bricks are ok as well ... from time to time I get a pop up "Array index bla bla " soppouse normal things while we are proggraming .any posibility to jump more ? say fly more time ?
I'm not a grumpy grandpa
puzzler2018
User Banned
Posted: 2nd Dec 2018 18:46 Edited at: 2nd Dec 2018 18:54
We cannot have any games without music

Thanks Furbarpk for the memblock work on sounds on a past thread I seen around which makes this worth while - just needed to find the piano key freqs


Press 0 to 9



Thanks too

Yeah sure i can implement jumping

Enjoy

PS.. I could play "Frère Jacques," song
puzzler2018
User Banned
Posted: 2nd Dec 2018 22:44 Edited at: 2nd Dec 2018 22:46
But then Jumping, defeats the whole game. might as well win it in 2 minutes lol

ill stay without the jumping but do a little bit more collision work to collect the mushrooms as the original does.

Are we stuck on the level G i presented to you.
puzzler2018
User Banned
Posted: 3rd Dec 2018 18:53
Hi

I think we are there now with collisions, collecting, moving, smashing etc



I got up to level 5 with how the original does, but then we might have little bug bears still - but his looks ok to me.

Time to get some enemies roaming around now.

Catch up in a few days with this

fubarpk
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Posted: 3rd Dec 2018 19:19
Quote: "Are we stuck on the level G i presented to you."

He wouldn't be the only one lol I think I gave up on the original before I gave myself a chance to work it out lol

Great Stuff as always
Think im beginning to remember this game now lol not one I could play well

Quote: "Thanks Furbarpk for the memblock work on sounds on a past thread"

your welcome looks like youve improved it. One of the beauties of sharing code.

Only thing i think i would change is your texture routine is great but you should call it with lower rez setting
Atm i think some of the textures kinda shows that its running on a higher resolution than it was intended
So its kinda a mix of lor rez and high

Im happy you are working on a game, it must be good to have a break from memblocks they are a little
tiresome i had to do the same. hence got into Carnival Games but would not have had the success with
it without blinks awesome artwork.
fubar
GarBenjamin
AGK Developer
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Location: USA
puzzler2018
User Banned
Posted: 3rd Dec 2018 23:34 Edited at: 3rd Dec 2018 23:34
Thanks guys..

the aim of it is to move blocks around to be able to collect the mushrooms for each level.
puzzler2018
User Banned
Posted: 3rd Dec 2018 23:44
Im stuck on Level H - lol
puzzler2018
User Banned
Posted: 3rd Dec 2018 23:49
If a developer cant beat it - then looks good
puzzler2018
User Banned
Posted: 5th Dec 2018 22:25
A conversion of this game to 3D is quite on my mind.

Zone 1
Level 1 - maybe start with a 3x3x3 grid and have to find the collectable
Level 2 - maybe start with a 3x3x3 grid and have to find 2 collectables
Level 3 - maybe start with a 3x3x3 grid and have to find 3 collectables
Level 4- maybe start with a 3x3x3 grid and have to find 4 collectables

Zone 2
Level 5- maybe start with a 4x4x4 grid and have to find 1 collectables
Level 6- maybe start with a 4x4x4 grid and have to find 2 collectables
Level 7- maybe start with a 4x4x4 grid and have to find 3 collectables
Level 8- maybe start with a 4x4x4 grid and have to find 4 collectables

zone 3
etc
etc

ummmm interesting
fubarpk
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Location: Adelaide
Posted: 6th Dec 2018 00:49
Oh yes old 2D games converted to 3D can be quite challenging
The issue i foresee with converting this one to 3D is how the 2D map will be redone in 3D
when i did joust it was easy enough but this has different things at different locations which
may be easy enuff to place but keeping the same feel to the old game is much harder.

But im sure you could do something quite spectacular I have faith
fubar
puzzler2018
User Banned
Posted: 6th Dec 2018 23:22
My goal through out 2019 is to revamp a past app made on Spectrum/Amiga and such like - create 2D version of it and then convert it to 3D.

1 game per month..

Any offerings of an Jan 2019 app?
blink0k
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Posted: 6th Dec 2018 23:30
Lemmings
fubarpk
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Posted: 6th Dec 2018 23:44
Oh yes Lemmings a great game
fubar
puzzler2018
User Banned
Posted: 7th Dec 2018 19:06 Edited at: 7th Dec 2018 19:14
Lemmings - interesting game. will have a think on how i can chop sprites to bits with image memblock works...and how to manage sprite collisioning when there is no pixels

Should be ok.

fubarpk
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Posted: 7th Dec 2018 19:47
It was a great game and a true classic especially in the Atari St and Amiga Era
they were just silly sheep drones that without the players help would certainly
die. And if you stuffed up and knew you couldn't get through the level on this
attempt due to percentage already killed you had the nuke button which killed
all of the lemming allowing you to try the level again. Sorry for my raving just
sounded like you hadn't played it. O I had so many games on my Atari st this
was one that actually got played

Think a combination of raycasts and physics collisions will work for this. The
physics collisions because the lemmings will just fall to there doom etc but
maybe some raycasts to. Would love to see it being redone and I think it could
get great success. But I believe to do it properly it is allot bigger project than it
might appear at first
fubar
puzzler2018
User Banned
Posted: 7th Dec 2018 21:20
Yeah thanks for advise


Jeeeeeze - How many levels - 6 hours worth....That must be thousands of levels

Must be procedurally generated
fubarpk
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Posted: 22nd Jan 2019 06:21 Edited at: 22nd Jan 2019 06:43
Rockman Works well now, I don't recall playing the original but I managed to get through a few levels
then got myself in a silly no way out spot lol but definitely could be fun playing

Perhaps MineSweeper next I kinda like the idea of the old apple II game which was similar I suppose but the
idea was top up each cell(in a grid) when the cells were overflowed they topped up each cell around them with
your marker after a while you got mega chain reactions. and it was a two player turn placed game where the
idea was to control of the most cells the game was over once one player had all of the cells. Not sure if il get
around to either lol Forget silly games name but wasn't nuclear reactor or chain reactor. Ive been redoing the
simple stuff a nice change from the heavier programming involved with most games but still not without
challenges.

I just did a remake of the old Asteroids and Space Invaders which don't have mystery UFO's and the
barricades are for show only as I have to think about how I will do the barricade breaking down.
Thinking memblocks but then would have to use pixel color detection for collisions which kinda
messes up what I have

the codes are here if interested
https://forum.thegamecreators.com/thread/222027?page=2
fubar

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