Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Studio Chat / AppGameKit Studio Alpha 0.70 Released!

Author
Message
RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Apr 2019 14:02 Edited at: 12th Apr 2019 14:03
Hi all,

For owners of AppGameKit Studio, the latest Alpha is now available to download from TheGameCreators Products area.

Remember, you can save 40% on Studio if you order during April, see the deal HERE.

AppGameKit Studio Alpha V0.70 - CHANGE LOG

Scene Editor
* Added support for the Percentage system
* Added drag & drop custom ttf font support. Just drag/drop the fonts to your scene
* Added ttf code generation
* Added Text Box rotation
* Edit Box change text color bug fix
* Edit Box added Cursor color & cursor width to settings
* Edit Box added support for Max Characters, Multi Lines and Password fields
* Edit Box wrap mode supported
* Moved all scene settings to the Scene Manager window
* Fixed a problem with variables when loading multiple scene files
* Restore percentage system settings on load
* All media added "Visible by Default", to allow you to hide media at the start of a scene
* Fixed problem where you cannot select some sprites when the scene had many sprites
* Virtual Button added support for selecting up & down images
* Support copy, paste and duplicate of Vitual Button,Text Box and Edit Boxes

Editor
* Fixed a bug with a long variable on same line, could crash editor

IDE
* It will now auto save the layout on exit
* Fixed bug with copy media to current project, if preview windows was not open
* Populate "Media Files" on startup/change to current project media folder

Debugger
* "Delete All Watches", display after you add one watch

Enjoy!

Please post any issues into the official AppGameKit Studio GitHub Issues board
Development Director
TGC Team
Amon
9
Years of Service
User Offline
Joined: 30th May 2014
Location: Shropshire, United Kingdom
Posted: 12th Apr 2019 14:18
Cool. Thanks for this.
Win 10 Pro - AMD RYZEN 7 Octacore 3.8ghz - 32GB DDR4 - RTX 2070 8GB
Bored of the Rings
User Banned
Posted: 12th Apr 2019 14:49
thank you
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Crazy Programmer
AGK Developer
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 12th Apr 2019 15:03 Edited at: 12th Apr 2019 15:19
#Bug

The bug still exists, if you load many sprites on screen, select all of them and delete, then place a few more on screen and duplicate. It will duplicate the selected sprites and the ones previously selected to delete.

Currently looking for screen recording software to help out more, any sugestions?


Download My Games for Android. Made with AGK.
Jellyfish Dive- https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Brick Destroyer - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_BrickDestroyer
Ping Bong - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_Pong_Ping_Bong
Scraggle
Moderator
20
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 12th Apr 2019 15:18
Quote: "Currently looking for screen recording software to help out more, any sugestions?"

That depends on your OS. If you are using Windows 10 then there is one built it that you can use.
https://www.laptopmag.com/articles/how-to-video-screen-capture-windows-10
Crazy Programmer
AGK Developer
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 12th Apr 2019 15:29
Thanks Scraggle, I didn't know that!
Download My Games for Android. Made with AGK.
Jellyfish Dive- https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Brick Destroyer - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_BrickDestroyer
Ping Bong - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_Pong_Ping_Bong
Brother
11
Years of Service
User Offline
Joined: 2nd Jul 2012
Location:
Posted: 13th Apr 2019 08:29
Thank you DevTeam for this update, you make a very good job.
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding
haliop_New
User Banned
Posted: 13th Apr 2019 09:56 Edited at: 13th Apr 2019 09:57
Hmm so where is the sneak peak video???


Super awesome progress by the way.
Bored of the Rings
User Banned
Posted: 13th Apr 2019 10:02
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
Hubert BAYRE
6
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 14th Apr 2019 10:54
Very interesting update. Many thanks.

@RickV : i could be interesting for me to test my actual huge project inside the new ide, but french accentued characters don't appear yet correctly displayed inside the ide.
lux1963
7
Years of Service
User Offline
Joined: 6th Jan 2017
Location:
Posted: 16th Apr 2019 20:56
Error try launching VulkanApp

Attachments

Login to view attachments
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 16th Apr 2019 22:19 Edited at: 17th Apr 2019 07:52
I imagine rick's email must look like a christmas tree right now

EDIT: Updating the drivers worked for me too!!
DannyD
6
Years of Service
User Offline
Joined: 29th Aug 2017
Location:
Posted: 17th Apr 2019 02:01
@lux1963 I had the same error on my Laptop with a Nvidia Geforece 730M GPU.
Updating to the latest drivers found here
https://www.nvidia.com/content/DriverDownload-March2009/confirmation.php?url=/Windows/425.31/425.31-notebook-win8-win7-64bit-international-whql.exe&lang=us&type=geforcem

and now it is working
Humildadever
13
Years of Service
User Offline
Joined: 17th Aug 2010
Location:
Posted: 17th Apr 2019 19:25
Very good!
Bored of the Rings
User Banned
Posted: 17th Apr 2019 19:41
I emailed Rick this morning, got same error, but it looks like my PC graphics card isn;t compatible with Vulkan....oh well
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
sledgeman
5
Years of Service
User Offline
Joined: 18th Apr 2019
Location:
Posted: 22nd Apr 2019 20:56
Are there any plans for a "visual scripting"-tool inside AppGameKit Studio ?
zladd
4
Years of Service
User Offline
Joined: 22nd Apr 2019
Location:
Posted: 22nd Apr 2019 21:03
I´ve purchased AppGameKit Studio. Now i am playing a little bit with it. Looks great , so far ! I´ve exported an empty *.APK, just for testing. It is around 15 megs big. I looked into the file and saw inside the lib folder that it has 3x different device target options.
Are there any plans to let the user decide which one he would like to pack inside the APK ? The reason is, to leave the Android-file as small as possible. It must be under 10 megs. Something with 5-7 megs (empty scene) would be great !
AncientGamer
14
Years of Service
User Offline
Joined: 10th Jan 2010
Location: United States
Posted: 24th Apr 2019 21:35
@Crazy Programmer For screen recording I use OBS Studio and Flashback Express.
Core i7 4790, 16GB RAM, Geforce GTX 750 Ti
Windows 10
2D Analyst
AGK Developer
19
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 25th Apr 2019 03:21
Adding a parameter to virtual button to adjust text size will be very useful. Currently, the virtual button is pointless for me to use as the font size is extremely small, which makes the UI bad resulting in game not well polished. I basically create my own button.

Functions like border highlights, text size, shading, pattern, pretty much like how Visual Basic form has button properties will make AppGameKit button much more useful.

To market AppGameKit for non gaming app is also possible but currently missing things like drop down box, radio button, tabs control, etc This will also be useful for menu or simulations games.

I doubt these things I mentioned will be added, but I still like to offer my opinion! Been a fan of this website since I was 23 years old.
Kurtuk
11
Years of Service
User Offline
Joined: 5th Dec 2012
Location:
Posted: 28th Apr 2019 18:48
The newest version will not remain open on my system. I run the IDE and the program opens for about 3 seconds then closes immediately without warnings.
Battoad
AGK Developer
17
Years of Service
User Offline
Joined: 12th Feb 2007
Location: A Dark Place
Posted: 30th Apr 2019 13:42
Quote: "The newest version will not remain open on my system"


Hi Kurtuk. Did you ever get a work around to your problem?
I experienced the same problem on my W10 pc which occurred immediately after running AppGameKit Classic.
Rebooting and uninstalling AppGameKit Classic did not resolve the problem so I resorted to doing a roll back (system restore).
AGK Studio works ok now but I feel could easily happen again.
Jeku
Moderator
20
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st May 2019 15:51
When's the next release?

Login to post a reply

Server time is: 2024-04-20 14:43:36
Your offset time is: 2024-04-20 14:43:36