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Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 24th Feb 2018 22:17 Edited at: 24th Feb 2018 22:20
I took a brief time-out from developing Animation Station this weekend to bang out a quick puzzle game.
This mornings coffee shop break produced Code Breaker a Master Mind style puzzle game.

I just need to throw some sounds at it and then it's going on the App Store. That's a job for tomorrows coffee session

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Scraggle
Moderator
15
Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
PSY
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 26th Feb 2018 10:29 Edited at: 26th Feb 2018 10:30
Hey,
Just dl'ed and playtested it.

Some constructive feedback:
- You should provide a back button. Not being able to go back really sucks
- It feels awkward to pull up the balls to the top rows. A tap on a coloured ball should place it in the next possible emtpy field
- You got at least two array indexes out of bounds. Line 70 and line 230. You can replicate the error by tapping the lights in the first row ( line 70 ) and pulling a ball onto the lights in the first row ( line 230 )

I like the glowing effects


PSY


PSY LABS Games
Coders don't die, they just gosub without return
Scraggle
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Location: Yorkshire
Posted: 26th Feb 2018 10:34
Thanks,
I was aware of those errors but I thought I'd fixed them
I'll have another look at it.
And thanks for the feedback, I'll add the click to populate feature
Scraggle
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PSY
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Posted: 26th Feb 2018 23:03
Tapping on the lights fills the empty spots with balls.
It also produces two other array indexes out of bounds. Line 81 and 226

Sorry


PSY LABS Games
Coders don't die, they just gosub without return
Scraggle
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Posted: 27th Feb 2018 10:43
Hey don't be sorry, I appreciate the feedback, thank you.

I can't believe how stupid I can be sometimes. I fixed the bug and then when I put in the one-click option I reintroduced the very same bug!
It's dead now. The fixed version is in the store
PSY
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Posted: 27th Feb 2018 12:09
If you hold a sphere and pull it onto the status lights of the active row, line 226 still throws an OOB


PSY LABS Games
Coders don't die, they just gosub without return
Scraggle
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Posted: 27th Feb 2018 12:37
Thanks, that's fixed now too and re-uploaded.
If I wasn't giving this away free of charge I'd have to start thinking about paying you for all this bug testing
PSY
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Posted: 27th Feb 2018 13:45
Quote: "If I wasn't giving this away free of charge I'd have to start thinking about paying you for all this bug testing "

Haha

Yeah, the OOBs are all gone

There seems to be a logical light bug, though.
Just played on Impossible.
Placed 6 green balls, 3 green lights on
Placed 6 purple balls, 0 lights on, neither green nor red
Placed 1 green ball and 5 purple balls, 3 red lights on.

Shouldn't it be just one light for the one green ball?


PSY LABS Games
Coders don't die, they just gosub without return
Scraggle
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Years of Service
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Joined: 10th Jul 2003
Location: Yorkshire
PSY
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Location: Laniakea Supercluster
Posted: 27th Feb 2018 15:18
You're welcome
Can't find another bug


PSY LABS Games
Coders don't die, they just gosub without return
Scraggle
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Phaelax
DBPro Master
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Location: Metropia
Posted: 20th Mar 2018 19:32 Edited at: 20th Mar 2018 19:38
Umm, how about some instructions? Puzzle games need instructions, I had to go through about 3 times before I figured out how it worked.

On normal, I got 49,735 pts so far.

Got lucky, 79,736. I beat tricky also, just much lower score.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Scraggle
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Posted: 21st Mar 2018 10:05 Edited at: 21st Mar 2018 12:43
Thanks for downloading it
Quote: "Umm, how about some instructions?"

There are instructions.
They appear in-game every time something new happens. They only appear once though because I thought it would get annoying to keep seeing the same instruction over and over.

Perhaps I should increase the amount of times they are shown to three? That might capture the attention of the "flick past and ignore" brigade.

But just for you ... and anyone else that missed the in-game instructions:
A random colour sequence is generated each game and you have to work out what it is by placing your own sequence of colours on the board.
Any colours that are in the correct place will be awarded a green light. Any correct colours but in the wrong place will be awarded a red light.
The position of the lights doesn't represent the position of the colours in the code so you still have to work out which is which.
Green7
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Posted: 21st Mar 2018 13:02
It reminds me on that mini game in Jets 'n guns, if you try to break a lock on loot boxes.
Phaelax
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Posted: 27th Mar 2018 15:41
I never saw any instructions when I started the game the first time.
Quote: "Perhaps I should increase the amount of times they are shown to three? That might capture the attention of the "flick past and ignore" brigade."


How about a main menu? Play and Instructions.

Quote: "The position of the lights doesn't represent the position of the colours in the code so you still have to work out which is which."

That's the part that tricked me up and took a few times for me to realize.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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