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AppGameKit Classic Chat / Classic Remake Game Competition

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fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 12th May 2019 12:29
Wow Xaby you have been busy just getting models
one of the main reasons i set the game jam as classics so people wouldnt have all these extra issues
and could work within short time frames.

Like i like scraggles approach to getting a classic look getting colours etc to the old theme. producing models
can be time consuming but raven seems to have captured the retro model look well there aswell and santmans
is progressing quite well aswell. those are the ones ive seen here and i know it will be hard to judge. but if the
models arent perfect i wont judge against that but if someone has some boxlike model for example that resembles
a the look of a classic game that would score better


I hope that clarifies things a little. As i see some great development of pieces coming together

fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Xaby
FPSC Reloaded TGC Backer
17
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Joined: 17th Apr 2007
Location: Berlin
Posted: 12th May 2019 15:00 Edited at: 12th May 2019 15:05
@fubarpk

from what I read, I am under the top 10 of this contest right now

Flashback
vs


Prince of Persia
vs


Oddworld: Abe's Odyssee (1997) not qualified for this contest


Impossible Mission




Another World


I am trying to have a look between the classic and the already existing "Remakes" and for myself I wanted to do something with the FPSC Classic assets for a long time, and since they are "public domain" some kind, I guess, they fit best for tutorials and education examples what we could do with AppGameKit without worrying about copyrights for the assets or the hustle to create everytime new ones for some basic questions.

@furbarpk, I am working on the idea to convert the models for an easy use with AppGameKit since 2016 when it was announced, that they are "free". But had to work on other things and so on. I also wrote a bachelor thesis about using FPSC Classic assets and the Raspberry Pi for movie-production with low cost energy. But never got the prototype to a usable finished product so far. So this could be a next step for my personal project.
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 13th May 2019 00:30
Wish I'd had a bit more time this weekend, but oh well can't help when you catch a cold.
In any case was able to bash out the in-game items in between the periods of being passed out high on Lemsip Capsules



Now the Plan for tomorrow evening is to see if I can't get a Playable Training Course Build done.
Essentially as a "Playground" for the different systems, such-as AI, Boss Fights, and Stage Creation.

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Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 13th May 2019 03:14
eh wasn't sure if to just edit the previous post or make a second one with this... but couldn't sleep, so put together the V_Cockpit Model
Threw on an overlay to list what is what ^_^

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blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 13th May 2019 03:31
Awesome stuff!
Santman
13
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Joined: 15th Sep 2011
Location: Inverness
Posted: 13th May 2019 09:17
So over been hit badly with a chest cold, and have a lot going on in my actual day job, so may not get much more done, might just have to upload last weekends project as it is. It's basically functional though, and people could turn it into a full game really quickly and easily.
fubarpk
Retired Moderator
19
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Playing: AGK is my friend
Posted: 13th May 2019 20:56
Still 4 days to go so still time, I will start a new thread closer to due date

how is everyone else going with their projects ?

fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Scraggle
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21
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Location: Yorkshire
Posted: 15th May 2019 19:33
I probably won’t finish mine.
My original reason for choosing to write a Magic Mushrooms clone was because I wanted to play it again and re-live my youth. The trouble is, in my research for screenshots I found a site where you can play the game in a browser. That removed my motivation for writing it.
I’m not working on Friday so I will have the time to finish it, I’m just not sure that I will have the desire.
fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 16th May 2019 00:50
@Scraggle don't lose the motivation, im sure there are many that could benefit from the code and lots who would play it
When i fist started coding what inspired me to learn was wondering how the mechanics of some of the classic games that were
out there worked. The problem solving along the way taught me allot of things not just code based and im sure there are many
that could learn from your approach
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
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Location: the land of oz
Posted: 16th May 2019 01:22
I'm thinking i might need the weekend. Stupidly i have only just started playing the original and it has turned me on my head. Not sure if anyone else needs the extra time but if not i'll see what i can do
fubarpk
Retired Moderator
19
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Playing: AGK is my friend
Posted: 16th May 2019 02:42
I was kinda thinking leave until after the following weekend anyway to allow for later entries
So all good blink
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Xaby
FPSC Reloaded TGC Backer
17
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Location: Berlin
Posted: 16th May 2019 11:47
@fubarpk,

I would also like to have this weekend to clearup the code, and all things. I also got an event on Friday into my schedule I didn't know before
And yeah, maybe my ideas for the project also a little bit more work than I wanted it to be in the first place, but I enjoy the motivation to finish some of my tools I started before.

so what would be the next deadline date?
fubarpk
Retired Moderator
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 16th May 2019 14:54
Quote: "new deadline been set 21st May 12.01am Adelaide time (UTC +9.30) that is Tuesday morning for me but for many would be Monday"
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Xaby
FPSC Reloaded TGC Backer
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Location: Berlin
Posted: 16th May 2019 15:07 Edited at: 16th May 2019 15:07
nothing to show at this moment for the "current" game, but have the basics integrated into my prop placement tool. (level builder) now have to load some models and be able to save it as file.
After that I will integrate some character movement, collisions and item picking. Also maybe a lift in some kind.

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houndog66
5
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Joined: 1st Mar 2019
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Posted: 19th May 2019 16:03
hi guys, Sorry I won't be able to get an entry in this time I've maybe burned out a bit on Tapper and my different prototypes all still have arcade graphics, so there isn't enough to show.
I like what I've seen on the thread so far though, and good luck to everyone who has managed to get a project done!

I look forward to trying some out
Xaby
FPSC Reloaded TGC Backer
17
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Joined: 17th Apr 2007
Location: Berlin
Posted: 21st May 2019 07:19
I guess, I will be late for this entry. My convertion tool makes progress, I have some better previews of the FPSC Classic models. I am trying to get also good previews from segements. And after that I can improve my placement editor. And after that, I can implement some simple game logic for character movement. But I also want that to be easy and with some cinematic tools.

the result is an easy "level-format" where objects and textures are loaded from the media file. And an easy "playback" cue for some animation tweens. The idea is, to have very few objects and textures and have a tool for easy prototyping. I will work on that. And for a tech-demo I will create the game I wanted to have in this competition.

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