I'm not sure why the Img array length is undefined here? Shouldn't it be defined? I also see that Jwls.length is undefined. This behavior seems strange or wrong to me. Is it a bug, or am I misunderstanding how the language works?
The reason I think there should be a length is because of the documentation shown below which I'm assuming is true for AppGameKit Studio as well.
Interestingly if I put the following code into the main do loop:
print( img.length )
print( Jwls.length )
it prints 5 and 8.
This seems broken as well. Img should be 5, but Jwls was defined as [8, 8]. Shouldn't the array length be 64?