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FPSC Classic Product Chat / A Public Deathmatch Test

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LeeBamber
TGC Lead Developer
24
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Location: England
Posted: 19th Aug 2005 02:07
Hi Guys and Gals,

I am now working on the first of the Release Candidate versions of FPSC V1 and I would like to give the Multiplayer side of things a thrashing within a larger arena (pardon the pun). I am looking for help with this, which will involve download about 50MB of deathmatch and hosting/joining activity to see how the final executables FPSC generates holds up to real-world usage. I am looking for showstoppers more than glitches or feature additions. I will announce here Friday when the public deathmatch executable is ready, and I invite you to join me in a little exchange of bullets! Watch this thread over the next 36 hours if you are interested..

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Deadwords
19
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Location: Canada
Posted: 19th Aug 2005 02:11
Wooohooo, thanks Lee, we, non-beta tester, we will finally can test Multiplayer!

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
jeff o man5444
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Posted: 19th Aug 2005 02:32
woohoo!!! ya

nj studios coming soon
Evil Inside
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Posted: 19th Aug 2005 02:34 Edited at: 19th Aug 2005 02:37
Thanks, Lee

You rule!

EDIT - DAMN! I'm in America at the moment Oh well, I'll have to play it when I get back home. I get back home on Saturday so...It won't be that long.

glyvin101
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Posted: 19th Aug 2005 03:04
can americans play?
Pickle of Death
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Location: Thankfully, not in hurricane country
Posted: 19th Aug 2005 03:17
Awesome! Hope americans can test. If so can't wait to see how it works. Thanks Lee!
SarusX
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Location: Behind u- thats where a rangers gonna be
Posted: 19th Aug 2005 03:58
yes! awesome! hope americans can play...

Why do today what you could have someone else do?
-----------------------------------------------------------
Visit our site at http://www.freewebs.com/pyramidproductions!
Swhale aka The FPS Creator
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Location: My computer chair, no zip code sorry
Posted: 19th Aug 2005 04:58
thank you for allowing us to participate, i really enjoy helping you guys out as much as i can to make a better end product for me, the consumer!


MaddA ChieF
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Location: Cen*Cal
Posted: 19th Aug 2005 05:07
I'll test mp!

temporarely not accepting logo/banner requests.
Maybe next week. sorry. Got a lot to do.
Lavitz
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Location: Raddix Studio
Posted: 19th Aug 2005 05:13
I wanna test! Seems very interesting.

Treetops and Timber!
rabogreen
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Posted: 19th Aug 2005 05:18
I'd love to test as well. However, I probably can't if it's based upon GMT+0. If you allow it for downloading though, I've got 3 teens and 4 computers to give it a whirl.
Deadwords
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Location: Canada
Posted: 19th Aug 2005 05:36
oh i forgot, i live in america (canada) so i hope i can play. it would be difficult because my time is GMT-6

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Great Knight
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Posted: 19th Aug 2005 06:29
cool

DOMRAY
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Location: boston
Posted: 19th Aug 2005 08:50
nice woot

let he who is with out sin cast the first stone.
=ChrisB=
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 19th Aug 2005 09:17
*In a Duke voice* cool. Dman, it'll be good to try to kick Lees ass... *grabs his bug creator* heres whats been causing all your buggys, boss. Sorry.




Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Habatar
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Location: Madrid (Spain)
Posted: 19th Aug 2005 10:21
Great
Anlino
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Posted: 19th Aug 2005 11:46
Great, incredible, f'cking wonderful.Can't wait.
SirRoss
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Location: United Kingdom
Posted: 19th Aug 2005 13:13
Wow, sounds like fun, you can count me in.
Gizmogaga
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Location: Netherlands
Posted: 19th Aug 2005 13:30
Sounds Cool, anywayz count me in
guerilla
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Posted: 19th Aug 2005 15:13
wowww incredible, I can't wait!!!!

guerilla

CCC-GAMES
Mr Flowerkohl
19
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Location: Deutschland - Germany
Posted: 19th Aug 2005 15:17
i will be there

PS: What if more than 8 players wanna join ?

yeah...thats the ticket !
Jordan Siddall
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Location: UK
Posted: 19th Aug 2005 17:48
Count me in more!
The Nerd
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Location: Denmark
Posted: 19th Aug 2005 17:49
I'm gonna look forward to play this!
Gonna be cool!

Visit PanzerGames here
Mr Flowerkohl
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Location: Deutschland - Germany
Posted: 19th Aug 2005 21:38 Edited at: 19th Aug 2005 22:02
i`m waitin' for hours and hours....seems to me like years and years of waiting quiet....what was that..?!? .....HE HAS POSTED HE HAS POSTED !!!!!!! *falls on ground with his brain dropping out of his nose*

*whistle* i am still alive and waiting for it

EDIT: ......

2nd EDIT: .....I can seeeee yooou

yeah...thats the ticket !
=ChrisB=
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Location: starring into a viewfinder
Posted: 19th Aug 2005 22:25
Oh my god, Lee posted!!! *forum grows so quiet you can hear Lee typing in the distance* Who was that?

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Mad Scientist
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Location: Fort Lauderdale, FL
Posted: 19th Aug 2005 23:06
Breath = bated;

I'm looking forward to this.

Relax or I'll hit you with the whip again.
BIG computer geek
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Location: Manchester, UK
Posted: 19th Aug 2005 23:31
Thanks For The Proposition Lee .
I would be honoured to test First Person Shooters creator's first ever version with multiplayer!

Thanking you greatly[/u] In Advance,
BIG Computer Geek

I may Be small, but im bloomin good on a computer!
Peter H
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Posted: 19th Aug 2005 23:38
heh, i don't suppose you have room for me

"We make the worst games in the universe."

LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 20th Aug 2005 00:09
Okay, without any further ado, here is the link the to arena I have made for this test:

ftp://ftp.thegamecreators.com/fpsc/publicarena-190805.zip

If anyone wants to go that extra mile and take screenshots for us (which might very well be used for PR purposes all over the world), you can also download this file:

ftp://ftp.thegamecreators.com/fpsc/publicarena-highquality.zip

This second file is a replacement SETUP.INI which will increase the graphical quality of the executable from 128x128 textures to 512x512. For those with powerful computers only, and if you have a monster monitor and card, then you will find the WIDTH, HEIGHT and DEPTH fields inside the SETUP.INI can be changed to a larger resolution. We are looking for any screenshots from the multiplayer action that look good. Not easy with the arena I have provided, but you never know when that winning shot comes along!

All I am looking for is for people to get this arena executable, run it with a few friends, and post here how it went and what problems you experienced (if any). I will monitor the games being hosted and I might join in from time to time.

Some basic rules:

1. Whoever has the fastest machine should HOST.
2. The HOST must have the game running before anyone can JOIN.
3. The TAVOR in zoom mode can do an instant kill
4. Your firewall may try to stop the executable connecting to your friends and vice versa, so be ready to give permission for the IP communication required by the multiplayer game.

Good luck, and if all goes well, have fun too. I will keep track of this thread over the weekend and into Monday. Hopefully there will not be too many problems, if you have, post away and we shall all try to help You can download right away.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
jeff o man5444
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Posted: 20th Aug 2005 00:19
alright ill be doing that later tonight cause gotta sneak lol im on my parents computer i broke mine

nj studios coming soon
The Nerd
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Location: Denmark
Posted: 20th Aug 2005 00:35 Edited at: 20th Aug 2005 04:02
[EDIT] :

TOO LEE(A bug i found) :

I found a bug when i was playing. I hosted fine. It showed the right ip adress. But in the game if you press W and walk, then press e to strafe you can keep walking straight and look around.
Also when i was trying to join another person i got when it was done loading "Waiting to join", then i could just sit and look around the corner with the camera And i didn't got into the actual game.
Also sometimes i experienced problems with the sounds from the guns. Suddenly when i shot with the uzi it was not very loud, then suddenly it came out loud again. This also happened with the sniper riffle-like gun.

Well i will keep trying [EDIT]:

YAY! I got connected!!
Here is the screenshot!


I will try again! it was fun!

I WON A BIG FIGHT!!!!


OWNED!!!! i won!
Also it didn't lagged
I was playing the fight nice and smooth

I'm gonnna go play again!



I must also say there are some awsome sound effects in it now!
REALLY GOOD! And i like the way you control the player with shift now.

Here's a pic of me standing in the arena :




Visit PanzerGames here
Torrey
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Location: New Jersey
Posted: 20th Aug 2005 00:38 Edited at: 20th Aug 2005 01:02
I have a 5mb connection, and I'd host. But for some odd reason I can't figure out how to get this darn thing to work right. When it loads there is nothing on the screen except the IP. I figure I must type my username and press enter. There are no options on the game menu, just exit.

[edit]

It appears there maybe extra buttons other then exit, but they don't appear. I went on a clicking spree and it loaded up something.

The Nerd, if you hosted game Robert, I joined. It seemed to get stuck at waiting to join. I wish I knew which ports this used so I can setup the router properly.

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Habatar
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 20th Aug 2005 00:40
Downloading....

I will test when finish

Thanks
slacer
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Joined: 22nd Jul 2004
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Posted: 20th Aug 2005 00:42
up and running but it shows my private IP 10.0.0.2 not my current dynamic IP which is used for my DSL connection.
Torrey
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Location: New Jersey
Posted: 20th Aug 2005 01:13
Two bugs I noticed during the deathmatch:

1) Other player models do not show. They come up as grey figures.

2) When fragged and respawned your character doesn't automatically load the default weapon. You have to press 1.

Attached is a screen shoot of the grey figure bug.

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Habatar
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Location: Madrid (Spain)
Posted: 20th Aug 2005 01:23 Edited at: 20th Aug 2005 01:25
Its funny.

I have the same issue of the gray and green models, but its possible caused by my graphic card.
I discover a possible error. I join to a server and load the game, but the "waiting to join" message show too lon time. I exit game and got to the menu and the "server" have dissapear.

¿Its possible an error when is loading the game and the server quit the game, you recibe the message of "waiting to join"?
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 20th Aug 2005 01:23 Edited at: 20th Aug 2005 01:24
Good work guys!
Some bugs:

1. Players where white with no skin
2. It would say I have been killed but I can still go around shooting.
3. After a game I clicked "Play again" and I got an error and it shoot down..
The Nerd
20
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Location: Denmark
Posted: 20th Aug 2005 01:24
I didn't got the bug with the players didn't have any textures by the way:-s

Visit PanzerGames here
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 20th Aug 2005 01:35
If you get grey graphics (no texture), also provide your machine Spec, your 3D Card Full name and the driver version you are running, thanks.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Jordan Siddall
20
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Location: UK
Posted: 20th Aug 2005 01:37
I have Radeon 9200 SE, 128MB DDR Memory.
slacer
20
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Posted: 20th Aug 2005 01:38
Is there a way to define to which NIC the game should listen?
I have a NIC with a private IP, as soon as I connect via this NIC to the Internet I get a second NIC (virtual) with a public IP.

There should be a way to enumerat the Network adapters in order to define to which one the listening socket should connect.
And more important - which IP to use as "sending address".

It would not help you if you know my private IP but not the public one.
Habatar
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 20th Aug 2005 01:40
Ok, Lee

My computer is:
Pentium 4 2,53 Mh
512 RAM

Graphic Card: ATI Radeon 9000
64 MB
Driver Date: 12/05/2005
Driver Versión: 6.14.10.6542
Habatar
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Location: Madrid (Spain)
Posted: 20th Aug 2005 01:43 Edited at: 20th Aug 2005 01:45
Sometimes when I respam I see a part of model than dissapear.
The Nerd
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Posted: 20th Aug 2005 01:49 Edited at: 20th Aug 2005 01:49
@LeeBamber:

I was just playing with some others(We we're pretty much, look at my screenshot if you scroll up in the thread). Now i didn't got players with no textures, But all the players in the arena(including me) experienced that we could not kill each other!!!
We though it was a bug and now i just reported it to you
Hope you can do something about it
Oh and by the way if you didn't noticed my other bug reports then please scroll up to me screenshot post. There you will find them.

Thanks


- The Nerd

Visit PanzerGames here
Torrey
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 20th Aug 2005 01:51
Here's my stats on the pc I used to test:

P4 2.53 Ghz
512mb ram

NVIDIA GeForce4 MX 420
10/6/2003
5.2.1.6
MaddA ChieF
19
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Location: Cen*Cal
Posted: 20th Aug 2005 02:26
I gonna test it tonight on my crappy pc to see how it works ok. How do I join the Hosts game?

temporarely not accepting logo/banner requests.
Maybe next week. sorry. Got a lot to do.
DOMRAY
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Location: boston
Posted: 20th Aug 2005 02:29 Edited at: 20th Aug 2005 02:31
pc stats. its runnig 100% ok to me just wanted to put my spec up so you know

amd 64 fx 57

2gb low letancy dual channel
geforce 7800 gtx pci

5/25/2005
7.7.5.0

btw omg i love it .ty vm for this all.

let he who is with out sin cast the first stone.
Jordan Siddall
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Location: UK
Posted: 20th Aug 2005 02:43
I will post the error I get when I click Play Again alittle later.
For now, its time to watch alittle more CSI and play some Xbox Live.
rabogreen
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Posted: 20th Aug 2005 02:51
Excellent. Downloading now. Dungeon Siege 2 multiplayer game officially on hold as we give this a shot.
Raven
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Location: Hertfordshire, England
Posted: 20th Aug 2005 03:02
As this is a Multiplayer/Online Beta test, how come there seem to be no keys to

a) Show the current Player Scores (I'd expect Tab only that seems to display the FPS)
b) Show the current Player Ping Rates (usually on the same menu as the Scores)

As far as the guns go, the shotgun seems to have no spread. Was playing in a game against Joseph and someone else; they didn't even hit me once with the shotgun despite being obviously aiming in the right direction.

The Uzi also seems to give the impression of firing at a quick rate while the reality is that it's firing 1 bullet per 250ms ot something. Very very slow Uzi. The bullets should be much quicker to empty but do pathic damage, plus provide a more inaccurate shot.

I wasn't too much a fan of the controlability of the player either.
It feel very slow, and methodical. Multiplayer games are awesome because they react quickly and the action feels quite intense.

This also goes for the level design, right now it's the same as the gameplay clunky and slow. Not to mention it's quite cramped.
It's an extremely small level on the whole, you want to provide a bit more room for larger numbers of players. Have something that can test the game a bit more.

The options also seemed quite stark. No so important for testing the connection and playability; but important for making sure it is easy to navigate around.

As far as the speed goes. With the system in my signature, I saw ZERO performance difference between default ini and the performance ini. Oh and the level's Windows would work better if they were breakable. Make the players stop playing chase and be trying to blast each other away from across the way.

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