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DarkBASIC Professional Discussion / The Artist's Challenge..

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David Gervais
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Posted: 9th Mar 2007 19:18 Edited at: 9th Mar 2007 19:23
Just load the png as an image and assign a sprite number to it, place the sprite in the upper right corner of the screen where you have the 'wind pointer'.

Place the Windcompass1.png into the dbpro temp folder and run this code to see what I mean..



I rem'd out the lines that the sprite in effect replaces. I hope this helps, Cheers!

Attached is a screen capture/crop of the above code with the sprite in place of your text commands.

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NA170425
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Posted: 12th Mar 2007 03:22 Edited at: 12th Mar 2007 03:23
Here's my first textured 3D model, a bullet bill if anyone's making a Mario game (I am). I just can't get the shade of grey/black right.

Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup.

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Chris Franklin_
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Posted: 17th Mar 2007 17:54
Nice Compass Dave, <BUMP> don't let this die

Steve J
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Posted: 17th Mar 2007 19:11
Agreed, this seems to be losing motion.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Chris Franklin_
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Posted: 17th Mar 2007 19:21
yea, anyone got any 3d asteroids spare?

Steve J
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Posted: 7th Apr 2007 00:25
bump, this fell far behind.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
HowDo
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Posted: 19th Apr 2007 06:50
bunping back up too page one.

Dark Physics makes any hot drink go cold.
HowDo
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Posted: 20th Apr 2007 14:27
Hi All,

If anyone would like to have a go at doing thank you, right here some code,



so what am I after, in the above code there is a description of what the wind is doing, could someone have a going at turing it into an image to be displayed on screen when that value is reached.

size about 250x250, being put on a high res screen 1024x768

cheers HowDo

Dark Physics makes any hot drink go cold.
Steve J
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Posted: 21st May 2007 02:33
Huge Bump..

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Steve J
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Posted: 21st May 2007 03:08
I made my own 3d ship model. The grand polygon amount: 122.



Attached is the .x file, texture map, and a UV map if you want to edit it.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?

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Dbproguy
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Posted: 21st May 2007 05:31
wow thats amazing, credits go to?

I'm such a n00b
[/url]
Steve J
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Posted: 22nd May 2007 01:24
If you want to mention credits me, but you dont have to. It was fun making.

Time is ticking away.
Dbproguy
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Posted: 22nd May 2007 03:05
ur in the credits as "Steve J (TGC community) for alien ship"

lol I called it alien ship in my game lol

I'm such a n00b
[/url]
Steve J
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Posted: 22nd May 2007 04:15
Thanks!

I can attached a "fixed" or improved version if you want. Kind of went back and fixed things I thought were akward.

Time is ticking away.
Tommy T
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Posted: 22nd May 2007 17:52
Hey everybody...

Made my first post on this forum the other day and was just looking around and found this thread which is perfect for me. I am looking to become a 3D artist so if anybody needs any 3D done for them I am willing to give it a go at no charge as I am working on improving my portfolio.

Here is a caricature of a Viper MKII I made a week or so back for a planned game which I never got around to programming, I hope someone can find a use for it. Just give me credit and let me see the finished product. Included is a .x file and a texture map.

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Steve J
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Posted: 24th May 2007 07:35
That is Fantastic! I might work on the texture map if that is ok with you! I love it though!

You might want to make it more elongated near the cockpit though, it looks shrunken and disproportional, still excellent though.

Time is ticking away.
Agent Dink
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Posted: 24th May 2007 08:50
Posted a link to this in the 2d all the way version of this thread, however I'm going to post it here as well as I think this thread gets more attention.

Free stuff!
http://forum.thegamecreators.com/?m=forum_view&t=106743&b=4
Hope someone can use it. Enjoy!

I have no signature...
Binary Coder
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Posted: 2nd Jul 2007 09:39
Hmmm..... But what about the 3D stuff?

David Gervais
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Posted: 2nd Jul 2007 12:55
I also created a 3D Graphics buffet thread..

http://forum.thegamecreators.com/?m=forum_view&t=85258&b=3&p=1

Cheers!
Binary Coder
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Posted: 4th Jul 2007 12:02
Oh I didn't see that one...
Thanks for that!

Conor B
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Posted: 25th Aug 2007 00:02
Hey, nice David and everyone else who has posted some art. I am gonna make a pack of like 5 or 6 games with these models and then I will sell it and get millions. No but seriously I think I will make a few games from this, hopefully it will be availible to download in a couple weeks.

Don't look behind you.
NA170425
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Posted: 25th Aug 2007 01:35 Edited at: 25th Aug 2007 01:40
Here's a random sword I made in Paint.



Jeff032
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Posted: 25th Aug 2007 01:46 Edited at: 25th Aug 2007 01:50
Here's some sort of metal texture I made

(Click it to get the 1024x1024 version)



Space Game WIP
Aralox
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Posted: 25th Aug 2007 05:16
Heres arachnobuddy, i won the tgc comp with this!
http://www.freewebs.com/aralox/arachnobuddyc4d.htm


BMacZero
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Posted: 31st Aug 2007 07:20
Hi David, you'll be happy to know that I've finally got around to the "Digital Hangman" I was talking about so long ago, using Scraggle's "Game Over" screen and a couple of your sprites. Here is what I have so far, I'm planning on adding more options such as a "story" mode, high scores, etc. as I have time (once the Text Adventure Compo is over), but the logic is ready.
Comments are Ok


"Of course you should fight fire with fire. You should fight everything with fire!" —Jaya Ballard, task mage

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da power pwnerer
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Posted: 26th Sep 2007 14:10
Pretty cool game, bmac


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Chicknstu
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Posted: 26th Sep 2007 18:41
This gives me a great idea for a thread / website section.

Why not have a place where artists can deposit graphics (Much like all over this thread), leaving their name also. Then, coders can freely use this graphics, add the artist to the credits list, and inform them that they've used their graphics in their game.

I'd DEFINATELY get some use out of a thread / section like that.

People could even leave wee requests on the thread.

www.Retrodev.co.uk
Grunge Game Developers
Chicknstu
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Posted: 26th Sep 2007 18:44
Actually, I can see that this is basically what this thread has become anyway

Albiet with only one contributer.

www.Retrodev.co.uk
Grunge Game Developers
BMacZero
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Posted: 27th Sep 2007 04:13 Edited at: 27th Sep 2007 04:18
Thx pwner, I though this thread was dead

Edit: I haven't added anything to the Pacman game yet. Too busy working on homework and my entry for the Text Adventure compo.


"Of course you should fight fire with fire. You should fight everything with fire!" —Jaya Ballard, task mage
DarkBasic Pro Guy
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Posted: 4th Dec 2007 04:08
danget dude your site is down! I wanted to use some of those billions of tiles!

RuneScape name: Dbproguy
BMacZero
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Posted: 4th Dec 2007 06:19
Wow, it's been a while, I though this surely was dead by now. But if anything deserves to be bumped, it's this .

My Hangman game is about ready to go WIP, for anyone who is wondering. I should have it up within a week, once I get highscores working.


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
Codger
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Posted: 17th Dec 2007 02:05 Edited at: 31st Dec 2007 07:07
Bump: For the best resource in any Forum (Thanks David)

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
David Gervais
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Posted: 17th Dec 2007 04:24
Ok, since this threat was revived,.. Here is a test I did to try and make a smooth skin metallic ship.



attached is a zip with the .x and texture map.

Enjoy.

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Dr Schnitzengruber
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Posted: 17th Dec 2007 04:28 Edited at: 17th Dec 2007 04:31
I just posted right after David Gervais. I'll remember this moment for ever. I'm glad you're back.

Edit:
since I scraped this project, I will realse my walking spider robot thing in .3ds format

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Garzu
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Posted: 18th Dec 2007 12:16
David, just a quick thank you for providing the media for the Xmas Compo

Finished Projects : Spellmaker (Old Boardgame)
Current Project : PBeM helper for Twilight Imperium III(Boardgame)
yes.... I Like Boardgames!!
HowDo
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Posted: 14th Jan 2008 12:04 Edited at: 14th Jan 2008 12:05
Hi,

Have made an image that looked great but only the placing of the text was not as good as I hoped, and now I try to do it again all I am getting is a fight between me and PSP (Don't use it enough).

so does anyone think they can do something the same or better on this.



here's some code to help get the size and positions of the the numbers should go. image size not to be any bigger that 200 x 200 or smaller than 155x155.




cheers to who ever take the challenge

Dark Physics makes any hot drink go cold.

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Virtual Nomad
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Posted: 14th Jan 2008 14:37 Edited at: 14th Jan 2008 14:45
@HowDo:
here's what i whipped up:



i HOPE those angles are correct. made best judgement from the code, but i'm sleepy :/

and, since i'm 99% sure the PSP you're refering to is Paint Shop Pro, i'm emailing the PSP file to you which is 95% vectored (i shoulda did the circle as a vector but didn't. shouldn't be too hard to do if you want to...) with layers and guides. you can change the fonts, sizes, all that, then use the guidelines to position to your liking. the (vectored) numbers are already rotated so you can adjust the fonts and they'll be set.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP

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HowDo
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Posted: 14th Jan 2008 14:56 Edited at: 14th Jan 2008 14:59
Thanks Virtual Nomad, looks great , like to take on another one, ok if not.
]


this is my tempature guage but again it not doing as I want like to have ago at fixing it, zeros in the middle and same as on the other one the 10, 20, 30 and 40 are about the same spacing.

Ps. angles are a bit out but then you did say your burning the midnight oil, angle for zero is at 230.

cheers Howdo.

Dark Physics makes any hot drink go cold.

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Virtual Nomad
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Posted: 14th Jan 2008 15:01
i might tomorrow. just too tired now / must sleep soon.

and, you should be able to use the PSP file i sent you to re-create this one easy enough. still 20 degrees between, right? you might try, otherwise i'll see what i can do tomorrow.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Virtual Nomad
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Posted: 14th Jan 2008 15:05 Edited at: 14th Jan 2008 15:06
rats, can't sleep knowing that. here's zero at 230:



Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP

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HowDo
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Posted: 14th Jan 2008 15:08
Virtual Nomad very big thanks for fixing it, now go get some sleep.

Dark Physics makes any hot drink go cold.
calcyman
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Posted: 22nd Apr 2008 18:00
Here are some buttons you may find useful:

The optomist's right, The pessimist's right.

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calcyman
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Posted: 22nd Apr 2008 18:04
And a message bar.

The optomist's right, The pessimist's right.

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calcyman
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Posted: 22nd Apr 2008 18:08 Edited at: 22nd Apr 2008 18:09
And a fractal I made in a program I created:



The optomist's right, The pessimist's right.

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calcyman
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Posted: 22nd Apr 2008 18:16 Edited at: 22nd Apr 2008 18:16
And a chess set adapted from the one Dave G posted, with a board added. The marble swirl texture might be useful in a larger form.



The optomist's right, The pessimist's right.

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calcyman
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Posted: 22nd Apr 2008 18:35 Edited at: 22nd Apr 2008 18:36
An aquatic/industrial window (320x480, other aspect ratios can be made at request)



The optomist's right, The pessimist's right.

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calcyman
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Posted: 22nd Apr 2008 18:42 Edited at: 22nd Apr 2008 18:44
A genus 3 torus made in AC3d:



The optomist's right, The pessimist's right.

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calcyman
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Posted: 22nd Apr 2008 18:46 Edited at: 22nd Apr 2008 18:50
And a helix at a similar level of smoothness: (actual models available on request)




The optomist's right, The pessimist's right.

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BMacZero
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Posted: 23rd Apr 2008 02:21
Neat!

Few critiques:

1.) The fractal image has some wierd black patches on the right side that make it look not as nice as it could be.
2.) The chess pieces have a few "holes" in them, and a few pixels that are out-of-place.

Unterseeboot - Has you played it?
Los Mineros are on leave...
jason p sage
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Posted: 23rd Apr 2008 21:59
But the fractal and the chess were the best! and the aqua indus window was sweet too

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