@ Silver the lord of Nothing.
Quote: "...just look at what GogetaX is doing(sorry if the name is wrong)or what others are doing.
an MMORPG,your not the first one to try it!
HAHAHAHAHAHAHAHAHAHA"
It's true, there are other very impressive WIP's and projects by others in the DarkBasic community - and believe me when I say that I have nothing but respect for the other projects out there - they've all faced challenges and bugs that we at the Open MMORPG project have either faced ourselves, or will in the future.
Some of those projects are further ahead than the OMMORPG project, others are a little further behind - and still others are still merely ideas in the minds of potential MMORPG makers of DB. More power to them all!
However, we're trying to do this Open Source - so that anyone can have access to the code, art, music and experience of making one of these huge games. That's a little different from some of the other projects.
This is a community project - everyone's free to come along and help or learn from the rest of the project. We're not making a team request, but we accept assistance when it's volunteered.
This is also a learning project - learning what DB (and with as little reliance on outside DLLs as possible) is capable of. That means not just multiplayer - but graphically, size wise, gameplay wise and any other percieved limitations that are accepted knowledge. Sometimes we find out that there are things that DB just doesn't like doing - but it's better to find that out for certain.
It's also learning to code or model better for each of our members - or learning to help guide a team, or learn to do HUD graphics, or learning how to use source control - or any number of things.
Personally, I've learned LOADS from this project already - previously, I'd never have touched AI with a bargepole, but from learning from the OMMORPG project, I've written state-machine needs based herbivore AI that gets hungry, looks for food and eats it. I've made cows and sheep and fantasy creatures behave in a relatively realistic manner - and I'm very glad to have learned that. I've written a tutorial on how to write your own state-based needs AI - it's on the OMMORPG forum. I learned, and then I tried to teach others.
I'm not trying to be overly defensive, after all - all you did was state that you thought there might be a better language for making a MMORPG in, and that's your right
However, using DB is pretty much a defining aspect to this project, and we'll not be changing to something else.
So here's to free code, art and RPG's, all in DB!