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3 Dimensional Chat / 3D Graphics Buffet (Aka Free Models and Textures)

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David Gervais
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David Gervais
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Posted: 30th Jul 2006 15:30 Edited at: 30th Jul 2006 15:31
Here is my newest 3D Creation,.. A Poker Chip. I will eventually make a batch of various color texturemaps, but it's a start.



Here is the .x file and first texture..
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=955365

Cheers!
David Gervais
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Posted: 30th Jul 2006 20:17
Soon to come... (this is a sneak peak at my WIP)



I just need to make a better UV map, the one for these has the face and edges of the card taking the same amount of space..

Cheers!
BiggAdd
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Posted: 30th Jul 2006 21:38
Looking great as always david! keep it up.

Tinkergirl
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Posted: 30th Jul 2006 22:09
Do you need a hand UV mapping? Wondering if it's something you usually avoid - being a 2d-master, as you are.

David Gervais
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Posted: 31st Jul 2006 00:24
No, I use LithUnwrap to do my uvmapping.. I just made a new UV that is much narrower and therefore smaller in size.. Let me show you what I meant..



Above is the first draft, quick UV map I made. the 4 blank boxes to either side of the card face and back are the edges. Kind of allot of wasted space going on there.

Below is my new 'trimmed' UV map. I overlayed the 4 edge maps and stretched them along the height of the the 2 cards pics. This new map is much smaller than the original, so I'm happy now.



One thing, I'm getting a wierd side effect. in some programs the card is ok, in others the image is reversed. Tinkergirl, can you see how the attached card shows up in dbpro? I Curious as to what is the right orientation. I had to 'flip' the UV Map horizontally to get it right in Bryce for the renders.

Thanks, and Cheers!

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Oddmind
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Posted: 31st Jul 2006 01:09
I dont think this will work in DBPro because your textures have to be square, if i recall correctly.

formerly KrazyJimmy

Prayers for rain...
Tinkergirl
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Posted: 31st Jul 2006 01:17 Edited at: 31st Jul 2006 01:17
Actually, it works fine! 12 poly's, looks lovely.


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Oddmind
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Posted: 31st Jul 2006 02:16
hehe so maybe i was a bit off .

Mustve been another engine i have recently worked with, or something that was fixed.

formerly KrazyJimmy

Prayers for rain...
David Gervais
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Posted: 31st Jul 2006 02:40 Edited at: 31st Jul 2006 02:47
Strange, when I tried your file-viewer it did not load..





I tried drag and drop and typing in the full path and filename.ext and get the same error.

I'm glad it worked for you. now I'll run off the full deck.

Cheers!

Edit: ok, I did another test.. I moved the .x and bmp into the same folder as the viewer and it worked. Might be a pathing problem in your code. Or not, just passing on info. I just noticed the drive specification (in this case 'D') is missing in the path :\Graphics... Might explain it.
Oddmind
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Posted: 31st Jul 2006 08:13
hey dave, Ive found with x files that if you have .x in the name of the file it will register as .x.x so take it out . Yes it took me 3 months to find this out.

formerly KrazyJimmy

Prayers for rain...
David Gervais
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Posted: 31st Jul 2006 14:26 Edited at: 31st Jul 2006 14:27


http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=956493


Here it is the full Deck of 52 Cards + the jokers of course, Enjoy!
Seppuku Arts
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Posted: 31st Jul 2006 17:14
good contribution, simple and well textured models tend to not be done by a lot of us modellers, so that lays the cards on the table for us more lazy model ('scuse the pun)

Oh are you related to Ricky Gervias, if you are, please do me a favor, hit him over and over, harder each time, target is your choice, but I advise the face and rip out his voice box. Thanks.

Tinkergirl
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Posted: 31st Jul 2006 18:01
Nice, Musashi - David probably has no idea who you're on about, and you're asking him to mutilate who may be a distant relation.

(For those who don't know, Ricky Gervais is a British comedian. A 'love him or hate him' sort.)

Seppuku Arts
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Posted: 31st Jul 2006 18:32
Quote: "(For those who don't know, Ricky Gervais is a British comedian. A 'love him or hate him' sort.)"


In this case, hate him, he's the smelly pigeon in Valiant, the writer of the episode of the simpsons where he stars as himself when he and Homer have a wife swap and is famous for 'The office'

Quote: "and you're asking him to mutilate who may be a distant relation."


If I was asked to mutilate either Aunt Evangeline or Uncle Keiran, or both, as long as it was worth it in the end, I'd be happy to.

David Gervais
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Posted: 31st Jul 2006 18:33
Ne'va heard of 'im mate, and I'd a been an only child if it weren't for my bro and three sista's. But being the young'est of the brood, and always being refer'd to as the bay-bee. Well throw some crock balls on the barbee and I just might find meself a sense of humor to put this 'Ricky' ta shame.

Cripes, did I just write that? I must be sick.

LOL Cheers!
Seppuku Arts
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Posted: 31st Jul 2006 18:39
Quote: "Well throw some crock balls on the barbee and I just might find meself a sense of humor to put this 'Ricky' ta shame."


A puritan christian's sense of humour could put Ricky to shame and they'd probaly call humour a sin. So call yourself at real ease.

Quote: "Cripes, did I just write that? I must be sick. "


That must mean I'm contageous. cooool...

David Gervais
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Posted: 31st Jul 2006 20:48
Here is a set of Domino tiles..



Enjoy!

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David Gervais
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Posted: 1st Aug 2006 20:18
Here are some game pieces in various colors..



Cheers!

P.S. When I load them into the various viewers they seem to loos any specular highlights, might be due to there needing to be a light sourse for specular to work, but I'm not sure. Any ideas? (Try it in tinkergirl's object viewer and you'll see what I mean.)

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Seppuku Arts
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Posted: 1st Aug 2006 20:49
3D models don't generally carry all of the data given in the 3D modelling program, because the data you've applied is data for the renderer, for the shinyness you'll want to be able to apply a bit of code to it, however my problem is when I export to Torque, I can't get rid of the shinyness

Also, with the last bit, I would consider the 'polygon count', try using minimal amount of polygons, that means they shouldn't be so perfectly smooth, polygon counts effect performance.

BiggAdd
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Posted: 1st Aug 2006 20:53
Do you mean it looks like this?



If so, You have to use "Set Object Emissive 1,0"

This will make it so the object is not affected by any ambient light or anything. And give you a 3D look like this:


Insanity Complex
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Posted: 1st Aug 2006 23:50
Hmm...may just have to round up some old swords and throw 'em up here... *runs off to frantically search*


I hate you. You hate me. Trust me, we both know it...no need to let me know everytime we meet.
David Gervais
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Posted: 2nd Aug 2006 00:51
Ok, Who likes to play pool?..



Here is a set of low poly spheres with a matching set of texturemaps.

Enjoy!

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David Gervais
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Posted: 2nd Aug 2006 00:57
Musashi, Since the 'Game Piece' I made is generally the only pieces in the game, (perhaps dice and some other low poly items) I thought I could splurge a bit on the poly count. But if you can think of a game concept where thousands of these would be needed, a low poly version could be made.

BigAdd, yes that is what I mean by the model not having (or retaining) the specular (shinyness). But I was not asking how to 'code' a fix but rather if there was a way to have the object look shiny out of the box so to speak. Thanks for the info, I'm sure it will help someone.

Cheers!
Seppuku Arts
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Posted: 2nd Aug 2006 01:32
Quote: "may just have to round up some old swords and throw 'em up here.."


Throwing swords eh? I'm sure you can get arrested for that these days..

Quote: "Musashi, Since the 'Game Piece' I made is generally the only pieces in the game, (perhaps dice and some other low poly items) I thought I could splurge a bit on the poly count. But if you can think of a game concept where thousands of these would be needed, a low poly version could be made."


I was personally thinking of a scenerio where by the pieces are a part of the background, like something in a room sitting on the desk, giving it more character, but I think most people whould use game pieces as game pieces as you are right.

BiggAdd
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Posted: 2nd Aug 2006 05:34 Edited at: 2nd Aug 2006 05:41
David, Perhaps in your modeling prgram (Not familiar with the one you use) you had an ambient light or and ambient channel on your object when you export them.

Or you can do the long and arduous way of editing by hand.

Below is a picture of one of ur models in notepad.
The Blue box shows all the material data for the object.
The Data Highlighted in Red is the Ambient Data for the object. If you set all that to 0, your object will look fine.





[EDIT] I've done it for you, thought i may do something for you as your doing so much for everyone. Attachted in thread

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BatVink
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Posted: 2nd Aug 2006 11:45
Quote: "I dont think this will work in DBPro because your textures have to be square, if i recall correctly"


It's the hardware that determines this. I have a laptop with a low-spec card that only allows square textures. My desktop is fine with any dimensions.

So if you want compatibility, square textures are the way to go.



David Gervais
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Posted: 2nd Aug 2006 13:29
BigAdd, thanks to the info, I saw those numbers but did not know what was what, so I said, let sleeping dogs lie.

I'll do some tests, thanks again.

Cheers!
David Gervais
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Posted: 4th Aug 2006 00:00


Here is something I fooled around with,.. a Basic Egg Shape mesh and some different textures to show how just a texture can invoke different feeling to a simple shape..

Enjoy!

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David Gervais
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Posted: 7th Aug 2006 12:30
Here is a quick Crater for moon or asteroid type planet surface..



.x and texture are attached in the zip file, Enjoy!

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David Gervais
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Posted: 9th Aug 2006 14:03
And here is a quick and dirty Mountain mesh/texture as exported from Bryce 5.5 (It's a quick and easy way to get mountain objects)

http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=966773



Cheers!
David Gervais
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Posted: 6th Dec 2006 23:31
Bump.. just so I can find it easy to post new stuff.

Cheers!
David Gervais
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Posted: 6th Dec 2006 23:39 Edited at: 6th Dec 2006 23:43
Xenocythe
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Posted: 7th Dec 2006 00:56
Awesome stuff David! Your style is really good!

-Mansoor Siddiquie

indi
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Posted: 7th Dec 2006 01:18
awesome work david, i like your 3d style.

David Gervais
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Posted: 7th Dec 2006 13:16 Edited at: 7th Dec 2006 13:18
Here is an Adobe type building.. my first building model..



http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1066740

Cheers!

Edit: my brain must be mush, this is my second building model, I forgot about the old thing I posted above. O_o
David Gervais
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Posted: 7th Dec 2006 16:06
Here is some kind of Bio-Tank thing-a-ma-jig..



http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1066808

Cheers!
Roxas
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Posted: 7th Dec 2006 17:05
David im really loving these models. Keep it up

Soul Alchemist W.I.P Thread coming soon!
Chris Franklin
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Posted: 7th Dec 2006 17:13
WOW! Thanks David

David Gervais
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Posted: 7th Dec 2006 18:45
Can you guess what this is?.. and no cheating, one guess only lol



http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1066918

Cheers!
Chris Franklin
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Posted: 7th Dec 2006 19:59
A treasure chest o wait no, it's a plank of wood with hinges

Xenocythe
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Posted: 7th Dec 2006 21:36
Here, I'll contribute as well. My models are pretty good, but kinda old.

They are for DBPro.

Here's a Jet.





Here's a Television.





Here's a monster. I'ts called 'The Grim'




Here's another monster. It's called a 'Killgore'




I've attatched the zip for all of these.

-Mansoor Siddiquie

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David Gervais
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Posted: 8th Dec 2006 15:35 Edited at: 8th Dec 2006 15:43
Here is a Quad Turret type thing-a-ma-jigg..



attached is the zip with the .x model and texture map...


Cheers!

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Xenocythe
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Posted: 8th Dec 2006 15:54
Anyone like my models?

Thats a nice turret thing David! Keep it up!

-Mansoor Siddiquie

move eax 1
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Posted: 8th Dec 2006 20:08
I liked your models especialy the jet and death

-lol-
David Gervais
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Posted: 8th Dec 2006 21:38
Here is a simple sword..



zip file with .x model and texture map is here..

http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1067722

Cheers!
move eax 1
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Posted: 9th Dec 2006 11:59
nice I love the sword are you some king of speed modeller or did you make these earlier?

-lol-
David Gervais
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Posted: 19th Dec 2006 14:53 Edited at: 19th Dec 2006 15:08
these models were posted as I made them, not sure it's speedy, it took a few hours to make them.. though most of the time is making the UV maps and then texturing them.

I use anim8or and start with a cube and then extrude/build the shapes as I go.

Cheers!

Oh, and speaking of speed, sorry for the slow response.

EDIT.. It's 9:10am.. gonna make a sledgehammer and post it.. will do a time check when I post the model..
David Gervais
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Posted: 19th Dec 2006 15:51 Edited at: 19th Dec 2006 15:53
New post for time stamp..



attached is the .x and texture in a zip file..

Just about 40 min to make this model, UV Map it, and make a sample render in bryce zip it, upload it and post... not bad, Ok, who dares beat my speed with their own model.

Cheers!

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Vampiric
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Posted: 19th Dec 2006 17:33
Aah another anim8or user, what convertor do you use unwrap3d?

All bow down to evil

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