@Section 812
Do you mean the glitchy floor (too much coffee) bug?
@Everybody
Here is a preview of the new animation code (not even 80% done yet):
:plronground=1,keypressed=17 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=2,plrfreeze=0
:plronground=1,keypressed=17 0,keypressed=200 1,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=2,plrfreeze=0
:plronground=1,keypressed=31 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=17 0,keypressed=30 0,keypressed=32 0:animationreverse,animate=2,plrfreeze=0
:plronground=1,keypressed=31 0,keypressed=200 0,keypressed=203 0,keypressed=208 1,keypressed=205 0,keypressed=46 0,keypressed=17 0,keypressed=30 0,keypressed=32 0:animationreverse,animate=2,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=30 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=3,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=30 0,keypressed=200 0,keypressed=203 1,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=3,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=32 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=4,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=32 0,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 1,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=4,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=30 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=53,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=30 0,keypressed=200 0,keypressed=203 1,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=53,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=32 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=54,plrfreeze=0
:plronground=1,ifweapon=0,keypressed=32 0,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 1,keypressed=46 0,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=54,plrfreeze=0
:plronground=1,keypressed=46 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=17 0,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=31,plrfreeze=0
:plronground=1,keypressed=46 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=17 1,keypressed=31 0,keypressed=30 0,keypressed=32 0:animationnormal,animate=82,plrfreeze=0
:plronground=1,keypressed=46 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=31 1,keypressed=17 0,keypressed=30 0,keypressed=32 0:animationreverse,animate=82,plrfreeze=0
:plronground=1,keypressed=46 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=30 1,keypressed=31 0,keypressed=17 0,keypressed=32 0:animationnormal,animate=83,plrfreeze=0
:plronground=1,keypressed=46 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=32 1,keypressed=31 0,keypressed=30 0,keypressed=17 0:animationnormal,animate=84,plrfreeze=0
:plronground=1,keypressed=30 1,keypressed=32 1:animate=1,plrfreeze=5000000
:plronground=1,keypressed=203 1,keypressed=205 1:animate=1,plrfreeze=5000000
:plronground=1,keypressed=200 1,keypressed=17 1:animate=1,plrfreeze=5000000
:plronground=1,keypressed=208 1,keypressed=31 1:animate=1,plrfreeze=5000000
:plronground=1,keypressed=17 1,keypressed=31 1:animate=1,plrfreeze=5000000
:plronground=1,keypressed=200 1,keypressed=208 1:animate=1,plrfreeze=5000000
:plronground=1,keypressed=30 1,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=32 0:plrfreeze=0
:plronground=1,keypressed=30 0,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=32 1:plrfreeze=0
:plronground=1,keypressed=17 0,keypressed=200 0,keypressed=203 0,keypressed=208 0,keypressed=205 0,keypressed=31 0,keypressed=30 0,keypressed=32 0,keypressed=46 0:animate=1
:plronground=0,ifweapon=1:animate=91
:plronground=0,ifweapon=0:animate=41
:plrjumping,ifweapon=1:animate=91
:plrjumping,ifweapon=0:animate=41
:varequal=wateron 1,underwater=1,ifweapon=1:animate=91
:varequal=wateron 1,underwater=1,ifweapon=0:animate=41
EDIT: oh my god, thank you it does work! but I'll only use it as a temp fix for now, as sometimes you need a skybox. But it works nonetheless
-TZK