Ive nearly completed the DBPro version. Does anyone have any feature requests? as its going to be very difficult to get features in after I sent my code to my dll programming team.
Features yet to do:
Alpha blending (done but has bugs).
Realtime Terrain Modification.
Terrain Loading (Terrains which have been pregenerated with a different program).
Sector Jumping (sectors move around on large heightmaps)
Possibly add a Cache file to hold all the terrian data when its been generated.
Different texture mode to allow more Advanced Terrain shaders to work with UberTerrain.
Advanced Physics (only activates parts of the terrain for Physics which need to be activated for Physics).
Tile Rotation (makes the terrain look nice and smooth).
Tile Exclusion.
Environment Mapping (controls which textures go where. You can also get the colour of any point on the environment map which you can use for vegetation, sounds, etc).
Multitexturing.
Terrain Positioning (possibly rotation if demanded).
Bugs yet to fix:
Engine only works in 32 bit mode.
Limb doesnt exist error on very high scales.
Normals produce seams.
Jerkyness on slow machines.
Texture must be the same size of heightmap.
Some Advanced Terrain shaders dont work.