@ Julius Caesar
Thanks, and I'm back to work on it now though, although not at this exact moment since somebody's already using my computer. But then how did I post this?
I'm using my other computer, but unfortunatly it's not good enough for Influx in many ways.
I have 12 individual levels planned, but that's a meaningless number since it has nothing to do with how long the levels are.
Only problem with the shaders though is that it really bumps up the power the PC needs to run it, as well as requiring PS1.4 and VS1.4 and support for cube maps. This one would probably run it if it wasn't for that (although not terribly quickly).
You play as an Influx heretic, so your main enemy will be just like you, except different armor, etc. I'm also planning on different variations of them, such as smaller, weaker ones, or really big ones with extremely strong armor. Other enemies will be animal like, also from the same planet as the Influx.
I started using DarkBasic Pro not long before I started this, but I've been doing the same kind of thing for about 4 years or so.
@ Everyone
I've decided that I'll release another demo once I've finished the first level. Here's everything I need to do first:
1) Finish modeling and texturing the first level. This is one of the major steps.
2) Lightmap it. Won't take long, the computer does most of the work.
3) Add normal maps. Also won't take long.
4) Code the loading system. Hopefully I'll be able to use multi-threading to load the next part of the level without stopping.
5) Code everything that's level specific, such as doors, force feilds, elevators, etc. These should be fairly simple to do.
6) Setup lighting on the characters.
7) Add weapons and ammo to the level.
8) Add a physics engine. Another major step.
9) Add enemies. This includes modeling, texturing, A.I., spawning, etc. Another major step.
10) Add saving and loading system. I'm planning on a system that auto saves at certain points.
11) Add the menu system.
And that's it.