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Work in Progress / Influx (Third Person Shooter)

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Randomness 128
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Posted: 24th Jul 2007 02:28
So, I'm just about to work on Influx. Here are my plans for changing the weapons:

1) I'll make the Splinterburst a bit more accurate, and add a scope.

2) As it is right now, the Advancer is more like a SMG than an assault rifle. I plan to make it more accurate, slower, hold less ammo (30 rounds instead of 60) and add a scope.

3) I also want to add 2 SMG's (so don't worry about the Advancer not being so fast anymore). I have a name for one of the SMG's, but not the other one. So if anyone wants to come up with a name for it, it would really help.

4) I'll be changing the energy pistol. First off, it'll be called energy rifle, and the looks of it and the projectiles will be quite different. I'll also add a scope, and have the projectile move faster to make it a more useful over long ranges.

5) I'll change the energy rifle to plasma gun. It'll look different, but the rest will be the same.

6) I'll also be adding two new plasma weapons, the plasma shotgun and plasma mortar.

What do you all think?

ZeD XF
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Posted: 24th Jul 2007 04:56
MAKE ANOTHER DEMO PLEEEEEEASE!!! I want to try out the new plasma weapons!

As for the new SMG: Rapid Striker sound good.

Keep up the good work!

Fancy a spot of pain?
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Posted: 24th Jul 2007 05:06
Rapid Stiker sounds good. I think I'll wait until I get the first level done before I upload another demo. There aren't any plasma weapons in it, but I could add a way to get them anyway. That way you can try them with actual enemies!

I made the adjustments to the Splinterburst and the Advancer, and started changing some code so I could add 4 more weapons. I'll continue adding the rest tomorrow.

ZeD XF
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Posted: 25th Jul 2007 21:47
OK Cool!
I cant wait!!

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VoidCo
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Posted: 3rd Aug 2007 04:50
Wow! This looks really great. I tried out your demo and am surprised how smooth the controls work and how nice the graphics are, even in the cartoon style! I'm looking forward to the next demo release.
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Posted: 5th Aug 2007 21:54 Edited at: 5th Aug 2007 21:58
Thanks.

I have a lot of time to work on Influx now, so progress should really speed up.

Anyway, I've uploaded a screen shot of the new explosions.


PowerSoft
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Posted: 5th Aug 2007 22:28
New explosions! cool, just don't tell DarkCoder..

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ZeD XF
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Posted: 6th Aug 2007 00:11
If you havent already it would be cool if one of the new weapons were a continouous firing laser beam!!

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ZeD XF
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Posted: 7th Aug 2007 00:10
I was also wondering if you needed someone to make the music for Influx? I would be very happy to help contribute to the making of this game. I think in the end this will be one hell of a good game, and I'd love to help out.

Here is a sample of my work. Let me know if you like it.

Fancy a spot of pain?

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Posted: 13th Aug 2007 03:22 Edited at: 13th Aug 2007 03:24
Quote: "New explosions! cool, just don't tell DarkCoder.."
Why can't I tell DarkCoder?

Quote: "If you havent already it would be cool if one of the new weapons were a continouous firing laser beam!!"

Yeah, I think I'll add that in later on.

Quote: "I was also wondering if you needed someone to make the music for Influx? I would be very happy to help contribute to the making of this game."
That would be great!
This would be me trying to make the music for Influx:


I started on a new HUD yesterday, and I finished it earlier today. Here it is:


Deathead
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Posted: 13th Aug 2007 03:47
AWESOME! (caps off) REALLY AWESOME LOVING THE HUD!

Digital Awakening
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Posted: 13th Aug 2007 11:42
Looks like quite a wacky game. The latest shots are quite impressive, love the explosion. Not read every post but I just wanted to say that those first "realistic" shots looked nice at first look but the textures could need some work, don't know if you have already abandoned them as these new textures seems quite high detailed.

You really should update the player model and weapons into your new style. And I must say that I would prefer a straight 2D HUD and I hope the weapons list isn't always visible, nice for scrolling through weapons but takes up way too much space. Other then that the HUD looks nice

You seem to have quite some Halo inspired weapons, and HUD. This should be made less obvious IMO.

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Posted: 13th Aug 2007 19:48
Quote: "AWESOME! (caps off) REALLY AWESOME LOVING THE HUD!"
Thanks

Quote: "Looks like quite a wacky game. The latest shots are quite impressive, love the explosion."
Also thanks.

Quote: "those first "realistic" shots looked nice at first look but the textures could need some work, don't know if you have already abandoned them as these new textures seems quite high detailed."
The texture on the far wall of that screenshot is actually the same blue wall texture from the other screenshots, but with a different normal map. But I'm planning on replacing all of the textures with new ones anyway.

Quote: "You really should update the player model and weapons into your new style."
I'll start on a more realistic texture for the player model then, and see how it looks. Then see which one most people would prefer in the game.

Quote: "I must say that I would prefer a straight 2D HUD"
Then what I'll do is add an option into the game that lets you select between a straight or rotated HUD. The images for the HUD are straight and applied to 3D objects that are rotated, so it should be easy to add an option for it.

Quote: "I hope the weapons list isn't always visible"
It's only visible when you scroll through it.

Quote: "You seem to have quite some Halo inspired weapons, and HUD."
The only two weapons I see that look Halo inspired would be that energy pistol and energy rifle. They have both been replaced by different weapons already. I don't see how the HUD is though.

wickedly kick it
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Posted: 13th Aug 2007 20:15
wow, i love your shaders! are you using physics?

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Posted: 13th Aug 2007 21:47
Quote: "wow, i love your shaders! are you using physics?"

Thanks, and I'm planning on adding physics a bit later on.

There's an option now that lets you choose between the angled HUD from my last screenshot, or a flat one like this:


And here's the view through the scope:


Game King
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Posted: 13th Aug 2007 21:54
Sweet Nice to see u working on Influx again. You should sell this game!

Digital Awakening
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Posted: 14th Aug 2007 00:06 Edited at: 14th Aug 2007 00:07
Yeah, like the 2D hud better.

The angles on the gun display kinda reminds me of Halo, but if the energy weapons are gone then people shouldn't make that connection.

The scope looks nice


Here are 2 suggestions:

1. Your current weapons look very based on regular earth weapons (at least the ones it the hud) but the rest of the game looks far from earthlike and I think you should consider making the weapons more non-earthlike.

It's just a thought but it would be cool with a scrolling weapon list at the bottom. With scrolling I mean that they move left and right as the player selects his weapon. Say I use Q and E to switch weapons and when I press E the weapon to the left of the weapon display becomes the selected weapon as the whole list is scrolled to the right, the previous selected ends up to the far left. And if you want to use numbers for specific weapons you could add a smal number to each box. For a demonstration download Cave Story (a free platform game, very good).

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wickedly kick it
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Posted: 14th Aug 2007 02:48
i have an idea for your game... a map editor

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Posted: 14th Aug 2007 03:40
Quote: "Yeah, like the 2D hud better."
Just make sure you take a quick visit to the options menu when you play it.

Quote: "The scope looks nice"
Thanks. Does your video card support Shader Model 2.0? It'll need to for the scope to look the way it does.

Quote: "Your current weapons look very based on regular earth weapons (at least the ones it the hud) but the rest of the game looks far from earthlike and I think you should consider making the weapons more non-earthlike."
I haven't mentioned this yet, but the weapons are earthlike for a reason. The Influx create new weapons for each enemy they fight, based on that enemies' weapons. That way they know the weapons will be effective, since there are a lot of different species and some of them can be killed more easily by different types of weapons. Believe it or not, all of the screen shots so far are on earth, but in a building that was built by the Influx.

Quote: "It's just a thought but it would be cool with a scrolling weapon list at the bottom."
I wasn't planning on anything like that, but I'll think about it.

Quote: "And if you want to use numbers for specific weapons you could add a smal number to each box."
As it is you can select each weapon with a specific number key. The old HUD had the weapon slots numbered.

Quote: "i have an idea for your game... a map editor"
If I add a multiplayer mode (which I probably will do) then I might add a map editor.

Dr Manette
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Posted: 14th Aug 2007 05:34
I'm loving this project and it's coming so far from the first demo (which was still awesome). Great GUI, and explosions. Personally, I think the cartoon contrasts nicely with the realism, but you're not making this game for me, so other people's opinions might be different.

Jna99
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Posted: 14th Aug 2007 14:12
Digital Awakening
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Posted: 14th Aug 2007 15:06
Quote: "Thanks. Does your video card support Shader Model 2.0? It'll need to for the scope to look the way it does."


This piece of junk? Nah, I can fry an egg on it running even some 2D games Seriously, for example I can play FF7 on it for like an hour if I rig it up higher for some better airflow. It's a laptop with 2-2½ years on the neck, nice for coding though.

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Posted: 14th Aug 2007 19:25
Quote: "I'm loving this project and it's coming so far from the first demo (which was still awesome). Great GUI, and explosions."


Quote: "Personally, I think the cartoon contrasts nicely with the realism, but you're not making this game for me, so other people's opinions might be different."
I agree that the two styles contrast nicely, but a more realistic character could look a lot nicer. That's why I'll create some more realistic looking textures for the character and use a different shader, and see which one most people would prefer.

Quote: "Randomness 128 how did you do this effect?"
The firey explosion and the smoke near the top (which is part of the smoke trail the rocket left behind) are 3D plains that always face the camera. The wave around the explosion is also a 3D plain, but it uses a refraction shader to distort the appearance of everything on the other side of it.

Quote: "This piece of junk? Nah, I can fry an egg on it running even some 2D games Seriously, for example I can play FF7 on it for like an hour if I rig it up higher for some better airflow. It's a laptop with 2-2½ years on the neck, nice for coding though."
This computer is 2½ years old. It supports shader model 3 and can play games such as Half Life 2, Far Cry, Doom 3, Call of Duty 2 and F.E.A.R. at the highest settings at a reasonable resolution (Far Cry ran at 1920x1080 with the highest settings at 30fps, but I'd rather have the frame rate higher than that). But it's not a laptop.

Does yours support shader model 1.4 at least?

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Posted: 14th Aug 2007 22:02
I added cube mapping to Influx. I also decided to replace all of the world's textures with more realistic ones, and I made a temporary texture to see how much of a difference that would actually make. Here's the screenshot:


ZeD XF
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Posted: 14th Aug 2007 22:50
This is looking realy pimp now! I can't wait for the demo!!

Fancy a spot of pain?
Digital Awakening
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Posted: 15th Aug 2007 11:16 Edited at: 15th Aug 2007 11:20
Randomness:
My laptop have a Mobility Radeon 9700 so I think it does 1.4 shaders, or some other 1.X version. This wasn't a top notch model when I got it but Guild Wars looked pretty nice on it, for what little time I could play it.

I have a stationary sytem over at my parents house but I don't really have room for it in my appartment. It's even older but it got a Radeon 9800 Pro (I think).

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Posted: 24th Aug 2007 21:49
I've been working more on the first level and new textures. Here's a screenshot showing a new texture that I just finished:


@ZeD XF
Thanks!

Digital Awakening
From what I could find on the internet, that card supports shader model 2.0.

Deathead
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Posted: 24th Aug 2007 21:55
7 words AWESOME!

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Posted: 24th Aug 2007 21:57
Quote: "7 words AWESOME!"


Average
Wait
Excellent
Sorry
Overly
Mega
Excellent

Right?

Dodic
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Posted: 25th Aug 2007 00:35
I think it's a great thing you are making. Amazing.

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Posted: 25th Aug 2007 01:02 Edited at: 25th Aug 2007 01:04
Thanks.

Here's another one:


Guyra
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Posted: 25th Aug 2007 02:28
This is looking awesome, and I like the look of the main character.
Xenocythe
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Posted: 25th Aug 2007 02:51
Jesus, this s simply amazing! I mean, holy cow, really nice graphics.

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Posted: 25th Aug 2007 03:02
Thanks some more everyone!

Anyway, I think out of all of the textures so far, this one looks the most realistic:


Mr Kohlenstoff
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Posted: 25th Aug 2007 12:22
Woah.. You're crazy! (That's a compliment)

Digital Awakening
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Posted: 25th Aug 2007 14:36
Those new shots looks really good.

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Deathead
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Posted: 25th Aug 2007 17:45
How did you know

ZeD XF
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Posted: 28th Aug 2007 05:06
You should give the character a angled shadow like this. |
V
Also in my opinion there is a little too much boom.
But other than that it looks great! Keep it up!!

Fancy a spot of pain?

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Zombie 20
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Posted: 28th Aug 2007 08:26
well done mate *tips hat* and a beer if you're old enough

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Posted: 31st Aug 2007 04:07 Edited at: 31st Aug 2007 04:08
Thanks everyone!

Quote: "How did you know"
I saw it in another thread.

Quote: "You should give the character a angled shadow like this."
I did that today.

Quote: "Also in my opinion there is a little too much boom."
I toned down the bloom a bit. The only place I saw in those last screenshots were the bloom looked too bright was around the character, which wasn't darkened at all yet.

Quote: "and a beer if you're old enough"
Nope, but a 16x16 pixel image of one should be ok.


I have some new screenshots of the prison area with new textures!








Dark Dragon
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Posted: 31st Aug 2007 04:10
well done! it's mind blowing!

I love TPShooters! if only mines were the same.
Deathead
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Posted: 31st Aug 2007 04:26
AWESOME!![caps]

zzz
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Posted: 1st Sep 2007 14:14
Nice, you have really improved the graphics. Excellent use of bump and bloom fx too!

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flashing snall
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Posted: 2nd Sep 2007 00:20
wow, i cant wait to see a vid of some gun fights in those maps! that will be insane.


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the FORUMZ
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Posted: 3rd Sep 2007 00:52
hy nice looking game pictures and game!
anyway i have some quetions
how easy was it to make a gun?
how do you make it third person view?
is there a anti-lasing option? thanks
and by the way which program did you use!

the fromer
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when I try to open the stuff rar it asks me for the pass word, what's the password so I can use it?

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
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Posted: 3rd Sep 2007 19:33
Thanks everybody!

And to answer the questions:

Quote: "how easy was it to make a gun?"
It's easy if you know what you're doing.

Quote: "how do you make it third person view?"
Just move the camera behind the character.

Quote: "is there a anti-lasing option?"
Yes.

Quote: "which program did you use"
Dark Basic Professional

Quote: "when I try to open the stuff rar it asks me for the pass word, what's the password so I can use it?"
Oops. That file wasn't supposed to be there. I don't know how that happened...

Death Fury Z
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Posted: 4th Sep 2007 04:33
this game looks winner

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Balid
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Posted: 4th Sep 2007 06:22
...that is great. This is one thread I'm always being amazed with. You keep making great advances.

Regards,

swedish spoonbender
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Posted: 4th Sep 2007 15:44
wow amazing work! Got some questions though:
How do you make your models .dbo? What do you use to handle collision? do you just use the inbuilt db one or something like nuclear glory etc?
do you use particle effects for the trails from bullets etc or just alpha mapped plains?
how do you do the bullet holes in the wall? is that just loads of alpha's plains as well?
thanks, and well done on what I'm sure will be a brilliant upcoming title!
cheers


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