Quote: "First off why does my username need to be different to my game name?"
If "Bob" who you fight has "Bob" as his username, if you want to stop him playing and getting future exp you try to hack his account and get it locked after 3 attempts. Now Bob is denied service by an account lock!
Quote: "balance between user friendly and security"
This is a project about security and the two factor authentication system is borrowed from banking. There are many examples of stolen virtual data and this is one way to address this.
Quote: "I expect my tank to move instantly, I fail to see why you have not or will not implement this as it will not compromise security in any way."
The terminal-server mode is an attempt to solve the the problem that Warrock has with clients lieing. One of the biggest complaints is that user X is using a lag cheat or special abilities due to a cheat tool. As your lag is reflected back at you this makes the Async cheat un-usable. As you do't have any effect over the game it makes cheats un-usable. It is a long way between USA-UK and even if I play a commercial USA server I suffer lag. Wifia and 56k are also a big no-no for gaming. I can solve the jerkyness by killing stale packets and smoothing but it's not a security issue so i don't have time for it right now.
Quote: "Secondly, the ping/latency readout doesn't work"
It's kinda got broken over the versions and wasn't an important fix. I'll see what i can do with it.
DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer