Thanks.....
Ok, I have good news...and I have bad news.....
Good news is, I found out what was causing the bug, I had too many decals in my level!
Bad news is, I just built a test game with full shader FX, and it ran at 6-10 fps on my PC....
(Specs:
Windows XP SP3,
NVidia Geforce 5200,
2.5Gb RAM,
2.93Ghz Single-Core processor,
)
I'll add in the ability to hae shader as an option, you'll have to edit the necessary fields in the Setup.ini file first, but I'll make all objects have a shader assigned, they just won't be used as default...
Oh, and a little more good news, new screen of a pat of level 1 I've remade, it's something of an internal supply depot....
C+C please....