Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / [LOCKED] BLUE Graphical User Interface Plugin Release - Windows Gadgets in your apps

Author
Message
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th May 2004 18:06
I haven't recieved anything , could you send it again?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th May 2004 18:53
Quote: "2. Copy the gui2_help folder into your %dbpro%\Help folder (the whole folder, not just the contents)"


Yes. That is correct. The gui2_help folder is contained inside the download archive.

Quote: "
Is there any chance of increasing it a little?
"


Hmm, 5 minutes might be a bit on the brief side, if you find that is is too short I'll increase it to 10 or 15.

@Mussi

Sorry, left your email off the list. You've got mail

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th May 2004 19:17
thnank you , tried it out, that rainbow program is kinda buggy
why isn't this beta public if there is a 5 min. limit?

I can't seem to get the to get the help viewer to work, the icons in the tree view don't show up transparent and nothing happes when I click on 'm , any idea what the problem is?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th May 2004 19:23 Edited at: 26th May 2004 19:25
Quote: "tried it out, that rainbow program is kinda buggy"


If you find any bugs, please report them (details contained in the email I sent you).

Quote: "I can't seem to get the to get the help viewer to work, the icons in the tree view don't show up transparent and nothing happes when I click on 'm , any idea what the problem is?"


Icon transparency is disabled at the moment while I re-implement it in a nicer way. Make sure that the gui.dba constants file is included in the project when you compile it. (put something like message str$(MOUSE_CLICK) at the top of your code and if "0" appears in the message box then the consants file is not included).

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Powersoft
21
Years of Service
User Offline
Joined: 1st Aug 2003
Location: United Kingdom
Posted: 26th May 2004 20:09
please sign me up

[mailto]richard@casswell48.fsnet.co.uk[/mailto]

Im not a rubbish programmer...Everyone else is just better than me....
If we were supposed to sing we would look like Kylie...
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th May 2004 20:49 Edited at: 26th May 2004 20:50
ow come on robert, a 5min timelimit in the help viewer? , could you put a compiled version on your site which has no timelimit?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th May 2004 21:05
Sorry for the inconvenience guys.

I've changed the DLL now and set the time limit to 20 minutes.

Redownload it from the same URL (see the email I sent you for details).
You'll need to recompile Rainbow and the other examples (including the Help Viewer) to see the changes.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 26th May 2004 21:51
Hi Rob,

Could you send me v.2 BGUI for beta testing - could put it through its paces in W98SE...

Thanks
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th May 2004 22:44
Thanks Rob, you're the best

I'm missing the fallowing commands in BGUI v2:
SET WINDOW STYLE GadgetID,Style
SET WINDOW ALPHA GadgetID,Alpha

Is there a reason for this? or did you forget 'm? or is there an other way to do it?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th May 2004 22:51
SET WINDOW STYLE is no longer implemented in BlueGUI v2 (Delete and recreate the window if you need a different style).

SET WINDOW ALPHA's equivilent has not yet been implemented, its more a gimmick than a serious feature so its lower down my priorities list.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th May 2004 23:14
I changed the DBP window into a gadget. I don't think it's possible to recreate the DBP window, if it is then please tell me how



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rknight
21
Years of Service
User Offline
Joined: 25th Sep 2003
Location: NJ
Posted: 26th May 2004 23:25 Edited at: 26th May 2004 23:41
It's one nice gimmick. I'm glad it's on the list. There's nothing like Alphad textareas over graphics for a slick appearance.

Hmm. Doesn't look like font commands for edits are implemented yet?
the_winch
21
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 26th May 2004 23:45
Is there anyway to make 3d panels, I can only make flat ones.

he told me that he loved me and then he kicked me in the chest
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th May 2004 23:52 Edited at: 26th May 2004 23:52
@the_winch, I assume you use BGUI v2.

Quote: "setPanelBorderStyle handle panelGadget, int borderStyle

Description:
Sets the style of the border which surrounds a panel gadget. The codes for the different kinds of border can be found in the constants file. They are:


BORDER_NONE - No border around the gadget.
BORDER_FLAT - Single line black border
BORDER_3D - Raised 3D border
BORDER_SUNKEN - Sunken 3D border"




Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 27th May 2004 00:14
Quote: "I changed the DBP window into a gadget. I don't think it's possible to recreate the DBP window, if it is then please tell me how"


found a solution but I'd like to change the DBP window itself:



the only problem is that when you activate the window the actuall DBP window is not active, and when you click the DBP window the 'bla' window is inactive. why that is a problem, well when you have multiple windows you would be confused by which window is actually selected.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 27th May 2004 00:49
Quote: "Hmm. Doesn't look like font commands for edits are implemented yet"


Nope, that's still to come.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
1tg46
20
Years of Service
User Offline
Joined: 1st Feb 2004
Location: I dont know!
Posted: 27th May 2004 03:53
Thanks for posting the menu plugin fix.

Guyon
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 27th May 2004 07:15
Hey Rob,
I sent you an email, I never got the beta link.

Also is there a time limit for paid/regestered users?

Thanks
Rob
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 27th May 2004 14:41
Quote: "Also is there a time limit for paid/regestered users?"


20 minutes in the beta you have. Obviously I will remove the time limit when I release the final version.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Everwhat Studios
20
Years of Service
User Offline
Joined: 28th Apr 2004
Location: UK
Posted: 27th May 2004 15:19
Rob, I haven't recieved the download link? kangaroo2@quikly.com please

The forum user formerly known as Kangaroo2.
If the apocalypse comes, email me
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 27th May 2004 19:10
@Rob, did you look at my posts?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 27th May 2004 19:37
Yes:

Quote: "the only problem is that when you activate the window the actuall DBP window is not active, and when you click the DBP window the 'bla' window is inactive. why that is a problem, well when you have multiple windows you would be confused by which window is actually selected."


Not sure I follow this, but when I run the code, when I click the DBPro window the main window is deactivated and vice versa. This is normal Windows behaviour.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 27th May 2004 19:50
I know, that's why I need to be able to change the window style of a gadget as I cannot recreate the DBP window.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 27th May 2004 21:10
SET WINDOW LAYOUT should be used.

The DBP window will most likely behave incorrectly if I do it externally in my plugin.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 27th May 2004 22:30
Quote: "SET WINDOW LAYOUT should be used."


yeah but you did not include it in BGUI v2.

Quote: "The DBP window will most likely behave incorrectly if I do it externally in my plugin."


what do you mean?



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 27th May 2004 23:06
Quote: "yeah but you did not include it in BGUI v2."


What I mean is that the DBPro window seems to behave in very odd ways for some reason. If you attempt to position or resize it using the Windows API MoveWindow command (which is what resizeGadget and positionGadget do), it doesn't work properly.

You need to use the DBPro commands to manipulate some aspects of the DBPro window.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 28th May 2004 00:50
Quote: "If you attempt to position or resize it using the Windows API MoveWindow command (which is what resizeGadget and positionGadget do), it doesn't work properly."


why not? works fine here



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 28th May 2004 15:05 Edited at: 28th May 2004 15:07
Hi Rob

GUI2 is looking good. I do have a request though. Would there be any chance of implementing a leftRight gadget? It would be very similar to your upDown gadget but ... well, you know

It could come in handy for adjusting co-ordinates. upDown for the Y axis and leftRight for the X axis. You can save the inOut gadget for the Z axis until GUI 3D LOL

Thanks for listening.

Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 29th May 2004 02:41
@RobK,

Downloaded BGUI2 beta - mostly excellent on W98SE - see bug reports.

1) Commands in general - you're right the Version2 syntax is much better.

2) Font commands, Font Selector commands... appreciate you're in the process of adding as you go - have I missed them or are they in the pipeline? How many gadgets will be able to have different fonts - any gadgets precluded?

3) Menu commands - much better in BGUIv2 the BlueMenus... can you load in the subitems in any order etc... with Blue Menus if you didnt set up the menu system in a particular order it crashed... what about BGUIv2?

Suggestions - just some fanciful ideas:-

4) you know that horizontal box slowly being filled blue (sometime with the percentage text in the middle) which you get when you're loading something / installing - could you do a gadget like that?

5) tooltip yellow box outlined black with black text - when you hover the mouse over a toolbar icon or other gadget for so long? is that a possible gadget?

6) draggable buttons or gadgets?

7) what gadgets are still in development?

Should say though even as it stands, very fine...
Duffer.
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 29th May 2004 02:45
@ Rob,

Forgot also:-

8) Folder selection gadget -as with the older version; and

9) A gadget with two separate windows and the select, select all, unselect, unselect all etc... both windows onto the files/folders - in other words allowing selection of files / items from one window to be passed to a list on the other - useful for batch file handling etc?

Duffer.
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 29th May 2004 02:52
2) They are in the pipeline, current commands are createFont, deleteFont, applyFont. All gadgets can have fonts applied.

3) There are no restrictions in the order in which you load items

4) Progress bars are on my to-do list

5) Tooltips are on my to-do list

6) Not quite sure I follow, can you expand on that a bit

7) Tooltips and Progress bars

8) I don't think there will be a folders gadget, a "Browse For Folders" dialog is a possibility though

9) Surely you could just use two listviews or two listboxes for this? (admittedly I would need to add the ability to select more than one file at once first).

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 29th May 2004 03:53
@ Rob,

2) thought fonts were on the way - the buttons and some other gadgets with v1 only seemed to display the one font (may be a W98SE thing) - take it no longer a prob with v2? what about a Font Dialog or Font Select command like the Color Dialog?

3) thank god! I was still plodding away at my menu designer... stuff that.

4) excellent - would be great if you could input the range (1-200 or maybe even real values)?

5) they'd be even more welcome with v2 given the toolbar...

6) click on a button, hold down mousekey, drag and it goes semi-transparent and then relocate - gadget stores new positional data...?

8) Folder Select / Folder Dialog?

Duffer.
Powersoft
21
Years of Service
User Offline
Joined: 1st Aug 2003
Location: United Kingdom
Posted: 29th May 2004 09:57
like a folder then?

Im not a rubbish programmer...Everyone else is just better than me....
If we were supposed to sing we would look like Kylie...
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 29th May 2004 11:08
Quote: "5) they'd be even more welcome with v2 given the toolbar..."


Toolbar tooltips are already in, they are an optional parameter for the addToolbarButton command.

Have a look at the Rainbow source code, specifically the createToolbox function.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 29th May 2004 11:42
@ Rob,

Excellent - will check it out...
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 29th May 2004 19:07
Upgraded the bug report system.

- If you enter an email address you will be sent a notification when someone replies to your reports
- Reply counts now shown next to thread
- "Show Confirmed Bugs" also shows "Accepted" feature requests
- Various error handling changes
- Some admin-side stuff

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 30th May 2004 09:25 Edited at: 30th May 2004 13:07
@Rob

Would it be possible to make each bug fixed version available to the beta testers so that we don't keep finding bugs that others have already reported?

At the moment it isn't too much of a problem but as the bug list grows it will become increasingly difficult to read through it do try to determine if the bug has been previously reported or not.

Thanks

Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 30th May 2004 14:40
Quote: "Would it be possible to make each bug fixed version available to the beta testers so that we don't keep finding bugs that others have already reported?"


There is a difference between "Reported" and "Fixed"

I have AS exams shortly, so I can't spend much time fixing bugs (not until Tuesday 15th June)

I have written a few fixes though and I will try to upload them soon.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 30th May 2004 14:41
BTW. Is anyone on the beta test team here running Win2K, if so could I email you a new version of the DLL to test a fix for the toolbar bug, as that it probably the most critical bug at the moment.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
the_winch
21
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 30th May 2004 17:44
I'm running win2k if you want to send it.

he told me that he loved me and then he kicked me in the chest
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 31st May 2004 13:34
Quote: "There is a difference between "Reported" and "Fixed""


And there is a difference between "fixed on your system" and "available for download".

I have downloaded BlueGUI2 again but there seems to be no difference. The bugs that claim to be fixed don't appear to be fixed in the downloadable version.

Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 31st May 2004 18:43
Quote: "And there is a difference between "fixed on your system" and "available for download".

I have downloaded BlueGUI2 again but there seems to be no difference. The bugs that claim to be fixed don't appear to be fixed in the downloadable version."


The "Fixed" status is for my reference. However, I will add a "Published Fix" status or something like that, but as I said, I have a limited amount of free time at the moment.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 31st May 2004 20:03
I appreciate that your time is limited, so is mine but I am trying to help you with your beta testing and yet, when I find a bug I then have to spend several minutes going to your bug reporting site and reading through the list to see if what I have found has already been reported.

What I am saying is - It would make our (beta testers) job easier to help you if you could periodically make a later version available for download.

It doesn't have to be every time you fix something - just every now and then when you have time.

Thanks

Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 31st May 2004 22:44
Fair enough, I'll publish an update tommorrow.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 31st May 2004 22:59
@RobK,

Is there a need for some more interogatory commands with the menus commands - and is visible/invisible still appropriate for the menu items/sub items?

Duffer?
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Jun 2004 14:41
Quote: "Is there a need for some more interogatory commands with the menus commands"


What commands were you thinking of specifically?

Quote: "and is visible/invisible still appropriate for the menu items/sub items?"


No. I suppose the equivilent would be removing and re-inserting items in a certain place in the menu. An insertMenuItem command might be needed?

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 1st Jun 2004 14:50
Hey, for the tooltips will you be able to do a syntax kind of like...

SetGadgetTooltip gadgetHandle,string$

Or will it have a gadget type all of it's own? Also, could you have a carrage return code for the tooltips?

Athelon XP 1600+/Radeon 9600 Pro/256 RAM
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Jun 2004 18:39
I'm not sure yet.

As an aside, how are people finding the plugin & the Rainbow editor in general in terms of speed, stability, user friendliness etc?

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 1st Jun 2004 19:34
I don't like the Rainbow editor, I don't even use it
But I sure like the plugin, the handle system is great and everything is running very well. good job mate



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Jun 2004 19:52
Quote: " I don't like the Rainbow editor, I don't even use it"


Any particular reason?

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands

Login to post a reply

Server time is: 2024-11-22 13:52:58
Your offset time is: 2024-11-22 13:52:58