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Program Announcements / [LOCKED] BLUE Graphical User Interface Plugin Release - Windows Gadgets in your apps

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Rob K
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Posted: 7th Sep 2004 22:38
Glad to hear you like it VariableS

If you have spare time, could you download the version 2 beta (should have access details in your email) and let me know whether you find the docs for the new version easy enough to follow. I have made some changes and I'm a little worried that I might confuse newcomers.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
1tg46
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Posted: 9th Sep 2004 09:18
Could you add more features for the system menu, because I have not been able to disable the close button when I use a combination of API getmenu commands and the Menu commands in Blue2(I do not want the parts of the sysmenu removed just shaded and that won't accept users to click them.)

And with the menu system of your dll is their away to make the menus look like Microsoft Menus

Not as extravegant as that but the basic type principles. If not thanks anyway.


1tg46 is my name coding is my game.
darkdomy
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Posted: 9th Sep 2004 10:56
hello

very good inteface

add in bluegui2 ? day ? add interface ?

hello tanks

attend news

Anxiously awaiting BlueGUI v2

it informs to me when and ended BlueGUI v2
Rob K
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Posted: 10th Sep 2004 02:51
Quote: "And with the menu system of your dll is their away to make the menus look like Microsoft Menus"


No. In any case, for them to "fit in", the whole application would have to support Office XP-type skinning.

Quote: "Could you add more features for the system menu, because I have not been able to disable the close button when I use a combination of API getmenu commands and the Menu commands in Blue2(I do not want the parts of the sysmenu removed just shaded and that won't accept users to click them.)"


Why do you need to disable the close item?


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
1tg46
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Posted: 10th Sep 2004 06:37
It's a feature that I have been experimenting with. Lately I have been experimenting with API and I have seen a few programs that have those buttons disabled. Whenever and Whatever I try with either BlueGUI or API or both the computer ends up crashing for some reason or another. If you can't put those features in the program that is fine, but it could come in handy.

And speaking of User Interfaces, is their a freeware program that can be used to sking dialogs and windows components of one program. Like I have found some programs that will recieve the msgbox commands and stuff like that and it will intercept them and return the skinned version.


1tg46 is my name coding is my game.
Guyon
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Posted: 12th Sep 2004 06:21
Quote: "few programs that have those buttons disabled"


1tg46,
Do you mean Ghosting a button that you do not want the User to click?
Rob K
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Posted: 12th Sep 2004 07:02 Edited at: 12th Sep 2004 07:05
I'll look into it, although surely it would be better to leave the close option enabled, and handle the WINDOW_CLOSE event instead, with a message telling the user why they cannot exit.

The website is now up with most of the content (some of the links are still empty - please don't complain if you find a "broken" link).

http://www.robertknight.me.uk/blue2/site/

In future the bug reports board will be accessible through the "updates" section of the site.

Jeku,Hamish & AsylumHunter - your games/apps/products are featured in the showcase area at the moment, I'll be contacting you shortly but if you're reading this please let me know if that is okay.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
eat much pie
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Posted: 12th Sep 2004 17:25 Edited at: 12th Sep 2004 17:25
Hey rob, what's all this about UserID and Key on the updates page? Do we already have them, or do we need to contact you about them?

Cheers!

PS. Cool site!


[href]Checkpoint Router[/href]: My AI Routing Program
Sam Wright
Rob K
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Posted: 12th Sep 2004 19:52
It's a new UserID and Key specific to BlueGUI v2.0, which will be available once it is released.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Surreal Studio IanG
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Posted: 12th Sep 2004 22:21
what did you use to create that website? it looks great


Used to be Phoenix Insane : PC Spec-AMD Athlon 2.0Ghz,GeForce FX5200 128mb,512MB of ram, Win XP
Rob K
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Posted: 12th Sep 2004 22:28 Edited at: 12th Sep 2004 22:28
Quote: " what did you use to create that website? it looks great"


Notepad Scripting in PHP, graphics in PSP8.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
eat much pie
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Posted: 13th Sep 2004 01:19
I use Word. <cries>


[href]Checkpoint Router[/href]: My AI Routing Program
Sam Wright
Surreal Studio IanG
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Posted: 13th Sep 2004 01:49
wow you can do that in notepad - i can't create a site like that and im using dreamweaver, but maybe thts my problem

what will you do about the new userid and the download for the final version - will you send an email to all the user who have bought version 1?


Used to be Phoenix Insane : PC Spec-AMD Athlon 2.0Ghz,GeForce FX5200 128mb,512MB of ram, Win XP
Rob K
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Posted: 13th Sep 2004 02:46 Edited at: 14th Sep 2004 05:03
Note: You cannot yet get an upgrade, I will notify you when you can

http://www.robertknight.me.uk/blue2/site/index.php?view=upgrade


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Hamish McHaggis
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Posted: 13th Sep 2004 03:54
Thats fine Rob.

Isn't it? Wasn't it? Marvellous!
Get Involved With The DBPro Community FPS
eat much pie
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Posted: 13th Sep 2004 04:39
Hold on there Rob! Just want to clarify someething, have you released Blue 2 yet, or are you just putting the website up to check everything works?

Cheers!


[href]Checkpoint Router[/href]: My AI Routing Program
Sam Wright
Rob K
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Posted: 13th Sep 2004 06:04
Just putting up the website for you to check.

After that I need to do the following before releasing Blue 2:

- Sort out the few remaining issues
- Ensure that keywords and help files are up to date
- Check that all examples work correctly
- Build & Test Installer
- Update ShareIT product catalog


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Spaceman
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Posted: 13th Sep 2004 18:43
Hi Rob

How can I change some scrollbar settings with the use of the "send message" command?

For example: I need a minimum value of 0 and a maximum value of 255. The step should be 1.

It would be great if you can post a sample code.

Thank you very much for this great DDL again!!!

www.TerrainBuilder.com

Computers are humans too!
Spaceman
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Posted: 13th Sep 2004 19:12
Hi Rob

How can I change the properties of a scrollbar by using the "send message" command?

For example I need a scrollbar with a minimum of 0 and a maximum of 255. The step of value changing should be 1

Thanks a lot for an example code!

Spaceman

www.TerrainBuilder.com

Computers are humans too!
Rob K
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Posted: 14th Sep 2004 05:04
If you are using the v2 beta, its easy:

setScrollbarRange scrollbar,0,255
setScrollbarThumbSize scrollbar,1

If you are using the original v1, I'm afraid you cannot set the range.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
1tg46
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Posted: 15th Sep 2004 06:00
Great website, looking forward to the new updates section


1tg46 is my name coding is my game.
Humanoid
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Posted: 17th Sep 2004 00:03
Quote: "
Just putting up the website for you to check.

After that I need to do the following before releasing Blue 2:

- Sort out the few remaining issues
- Ensure that keywords and help files are up to date
- Check that all examples work correctly
- Build & Test Installer
- Update ShareIT product catalog
"


Any progress? Any date when it would be ready & so on?
StOrM3
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Posted: 17th Sep 2004 03:10
How do, I add controls to certain tabs, and only display those controls when the user clicks on the respective tab, like a page for Vehicles, one for People, Buildings etc.. I want to make a property editor, for the unit data etc.. but I don't want all the stuff crammed onto one page, so I want to use a tabbed interface, and have the rest of the stuff hidden unless that certain page is selected, and have a save and load and cancel buttons on each tabs controls page, to save to the respective data file.

Anyone with code examples how to do this please, I have the registered version of BlueUI and is this even possible or should I wait for version 2 to do it, or get the beta or what ?

Please help, I need to get this done, and move on, also I want to make a model editor built into the property editor to allow the user to change textures, lighting, shading on the fly then resave the models, anyone have a simple model editor, or viewer made using blueUI controls and panels etc.. Please email me at storm3@twlakes.net or MSN me at the same email address or yahoo storm36969 or post it to my website forums for darkbasic at: http://painkilla.raymerfamily.org/

Thanks for any and all help guys!

[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]
Rob K
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Posted: 17th Sep 2004 19:03
Hi Storm,

Its quite easy to do.

Create a tabs gadget and add the tabs you want to it, then create one panel gadget for each tab. Put the controls for each tab on the various panels (using CREATE WITH PARENT).

In the main loop, when the tab gadget is clicked, use ACTIVE TAB to find out which tab is selected, then show the panel which relates to that tab and hide all the others.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Guyon
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Posted: 17th Sep 2004 23:48
The new web page in coming along nicely. Things are starting to work. Nice job Rob.
Humanoid
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Posted: 18th Sep 2004 01:27
Rob K

Any progress? Any date when it would be ready & so on?

Suomi Finland PERKELE!
StOrM3
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Posted: 18th Sep 2004 03:41
When is version 2 of this coming out, and I need some examples please, I want to see how to use the Tabs, and really the combo boxes, and list boxes, etc.. I want to see a good windows quality example written, to show how to populate information, like files, and directories, and drives, and allow user to select a file for a model file, bring it up and display it inside a picture box, or on another part of the form, with blue ui controls allowing you to rotate and move the view etc.. LIke buttons for move, and rotate etc..

Please help, I need some big help on this, so I can make an editor for a game I am working on. Thanks. If you don't want to post it here, email it to me at storm3@twlakes.net

[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]
StOrM3
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Posted: 18th Sep 2004 12:30
When is version 2 going to be final, the timelimit is a little annoying to say the least, besides the fact, I got a runtime error in blueIDE, while having the new 2.0 helpviewer running, and its controls timed out, then got a runtime error in blue ide, and lost 2 hours worth of work, which will be very hard to re-create, since it was all the type data for an action/rts type game I am working on... Dark Basic Pro, is looking bleaker all the time, first enhanced pack won't install, now I lose alot of work, while trying to use another pack taht I purchased.. I have laid out huge money for all this stuff, and none of it works! This is really wrong, what the DBPro people have done to me here.

I am emailing TGC for a full refund, I will return it all, I will stick with blitz3d, and game maker, they both are a little more stable, and didn't cost me near enuf.


Mr. Knight I would liek a refund from you as well.

Thanks in advance.

[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]
Guyon
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Posted: 18th Sep 2004 13:14 Edited at: 18th Sep 2004 22:55
Easy StOrM3,

RobK has been nothing but upfront in that Blue2 was a work in progress, and I am thrilled that he let us beta test it. I think you are far too impatience, and if you think that 2 hours lost on any project is any big deal then it only shows inexperience. No matter what language you use there will be lost time, and frankly 2 hours is not really that much. It is simply a part of programming. Though here is some great advice for you. Anytime you are working on a project and you get to a point where you feel you would be devastated if you lost it, then save. That will help you on every future project you do.

Blue2 is nearing completion and is close enough to final that most bugs are removed. Funny, for all your "experience", and pressure to finish this project. I do not see you name 1 time on the bug list.

RobK has been calm and respectful in every one of his replies, even with all the pressure to finish this release. My hat is off to him, and this fine and much needed enhancement to DBpro! Thank you Rob for makeing this fine DBpro extention and charging such a fair price with a free upgrade.
Rknight
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Posted: 18th Sep 2004 13:39
I am eagerly awaiting the Blue2 final as there're things in there implemented I'm itching to code for.

BlueIDE isn't out of beta either if I recall correctly. There're clearly things that need fixing with it, such as updating when switching .dba file tabs the labels and functions displays, etc.

You use something in beta, you deal with the issues.

I had trouble installing the enchancement packs, but just reinstalled DBPro and no problem.

These are indie products really you know.

None of these things are upsetting. They're just part of programming. It's true DBPro has its bugs, but overall its a superior product with commands you don't find elsewhere.

And I see the bugs being squashed nowadays which is encouraging.
StOrM3
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Posted: 19th Sep 2004 02:30
I agree, TGC has restored my faith in them, so I will continue to battle with the bugs, and try to use it anyways, but I just won't lock myself into only using dbpro, I will develop a blitz3d version of the game along with it, so I know one way or the other it will get finished. Also, I am also using the new Game Maker 6 beta as well, which may be what I use, since it now includes 3D Commands in it as well, not sure, I am currently working on an action / RTS game, which is going to need to have lots of property editors and level editor, and modification of models, I will try to do this in dark basic pro, but I need some examples of how to use the tab pages, with the panel objects and textboxes and combo boxes etc.. on the panels, and when you click on the tabs it hides the other items, and only shows the ones, for the active tab.

i have looked through the examples included with BlueUI but am unable to find this, can you help me out with this ?

[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]
Rob K
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Posted: 20th Sep 2004 05:38
Hi Storm,

Simple example of using tabs to switch between property pages:



As regards to BlueIDE, please understand that it is a completely different product, it is something I work on in my free time and is not yet finished. However, every time you compile it will create a backup of your source code in a "Backup" folder (where your main source is).

I really hope that you find BlueGUI useful, if you are still having difficulties, or decide that it isn't the right plugin for you, then please email me.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Guyon
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Posted: 21st Sep 2004 01:59
One note StOrM3,

From you previous posts I am not completely sure if you are working with blueIDE, or Blue2.0. If I understand it right BlueIDE is not compatible with Blue2.0.
So if you are not using Blue2.0 I would make the switch now. It is going to be much better, and you can help with the bug reports and make this the premiere DBpro add on.
Best of luck
Guyon
1tg46
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Posted: 21st Sep 2004 08:36
Quote: "If I understand it right BlueIDE is not compatible with Blue2.0."

I have been using BlueIDE with Blue2.0 for about 8 months now, and I haven't any problems with the two

[image]http://darkbasicpro.thegamecreators.com/userdata/codebase/banners/5057ed3af80eaf1c025458c387cca704.jpg[/image]

1tg46 is my name coding is my game.
Guyon
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Posted: 21st Sep 2004 23:20
Sorry 1tg46

I meant the original BlueGUI was not compatible with the new BlueGUI2 code. All the "Blue" names got me mixed up. LOL
Hamish McHaggis
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Posted: 22nd Sep 2004 06:03
Rob changed the commands to not have spaces in them. He also changed other commands and took some out, added some in.

Isn't it? Wasn't it? Marvellous!
Get Involved With The DBPro Community FPS
Duffer
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Posted: 26th Sep 2004 04:22
@ RobK,

Howz it going? are we ready for the formal countdown to release of BGUI2 yet>?
Jeku
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Posted: 26th Sep 2004 05:02
Hey Rob, I would feel honoured if you put my game on your showcase Thanks for the heads up! (I didn't receive your email yet but I saw your comment from here)

Rob K
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Posted: 26th Sep 2004 06:10
Status update:

- Help files complete
- Keywords complete
- DLL finished features-wise (very similar to current Beta, just a few more commands and fixes here and there).
- Rainbow has had various improvements since the last beta, including a Menu Editor, needs some more testing though.
- Web site complete
- Sorting out the sales side of things is ongoing


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Duffer
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Posted: 26th Sep 2004 07:41
@ RobK,

Excellent. Thanks for the gen. Cant wait,
1tg46
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Posted: 26th Sep 2004 09:47
Hope you get everything straightened out soon.


1tg46 is my name coding is my game.
Duffer
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Posted: 2nd Oct 2004 03:54 Edited at: 2nd Oct 2004 03:54
@ RobK,

As the priest said to the doubter - are you any closer yet?

(to publishing BGUI2)
Rob K
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Posted: 2nd Oct 2004 22:19 Edited at: 2nd Oct 2004 22:19
Rainbow 1.0 Preview is now available from the Blue2 site for beta testers (http://www.robertknight.me.uk/blue2)

New Features / Changes:
- Menu Editor (View > Menu Editor)
- ListView, StatusBar, ProgressBar & TrackBar gadgets
- Positioning and resizing tooltips
- Context menu
- Various bug fixes & useability tweaks

Apart from any last-minute bug fixes, this is the version of Rainbow that will ship with Blue2.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Rob K
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Posted: 2nd Oct 2004 22:53
BlueGUI 2.0 Preview is now available from the Blue2 site for beta testers (http://www.robertknight.me.uk/blue2)

This includes Rainbow 1.0.

Apart from any final bug fixes and other tidying up, this will be the plugin that ships with the release. The release version will also have an installer.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Humanoid
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Posted: 2nd Oct 2004 23:06
Good

Suomi Finland PERKELE!
1tg46
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Posted: 2nd Oct 2004 23:10 Edited at: 3rd Oct 2004 01:30
finally what we've been waiting for. Downloading now (with dial-up so I'll ask a quick question). Will this one be considered a trial version where we do not need the UserID and Key or will it be considered the beta version that will require it?

[edit] figured out [/edit]


1tg46 is my name coding is my game.
Guyon
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Posted: 3rd Oct 2004 01:12
Rats, I just built all my menus by hand. I would have rather used Rainbows cool interface.

Though I am thrilled that the new versions are out!!!!!
1tg46
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Posted: 3rd Oct 2004 01:33
@RobK
Are you still going to be making updates based on the information from the bug reports system?


1tg46 is my name coding is my game.
1tg46
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Posted: 3rd Oct 2004 04:54
Just had to do this.

900th post to this thread


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Rob K
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Posted: 3rd Oct 2004 04:55
Bug Reports - Yes.
Feature Requests - Not for the first release.

I have to have a freeze on new features otherwise the DLL will never get finished.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.

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