Sorry about being so hard to reach lately, I've been backed up with work to no end. Dazzag, as always, is a life saver

.
About source code submissions:
Even if you haven't coded your game in DBP, we still need to see some of your source. Between myself, Dazzag, and Jeku, one of us has seen the language before I'd reckon, and I'm sure we could determine if it were real or not

.
You don't have to give us all of your code... you can remove bits of code that you don't want the three of us to see, so long as you leave statements explaining what was removed, and so long as you don't remove too much. Obviously, if all of your code reads like this:
REM removed declarations
REM removed frontend
REM removed engine
REM removed functions
^^ That would be a disqualification, lol. Most trade secrets would be stashed away in individual subroutines and/ or functions I'd imagine, so you could just remove the ones you don't want us to see.
But I have to stress that between the three of us, you don't have to worry about us stealing your code

. The three of us have been active participants in this community for several years, and wouldn't have a need for your code... unless you've come up with an algorithm that somehow transforms water into beer, in which case I'd keep an eye on Dazzag, lol j/k

. Only myself, Dazzag, and Jeku will be seeing submitted source code... no one else, socially or professionally, will be privy to it. If you don't trust us, remove bits of code you don't want us to see. If you don't want the entire community to see your code, send it to me via email and I'll send it to Jeku and Dazzag personally

.
Again, sorry for my sporatic appearances... I've had a hectic schedule the past week or two. Feel free to email me or contact me through Yahoo! Instant Messenger (if I'm not online, you can leave me an offline message). I'll be through the worst of my horrific schedule in the next few days, hehe.