hammer is awesome! probabley the best editor in existance!
Quote: "
I don't know how to do ragdolls, but I'm pretty happy I could manage the other stuff.
Yep
"
okay, you can do that.
start with functions like:
-physics_start() - starts it all up.
-physics_end() - ends physics and deletes extra data.
-physics_update() - updates the physics world.
-make_static() - set an object up for static collision.
-make_dynamic() - sets an object up for less accurate dynamic collision.
i will add more soon. I can also give you some functions for polygon collision, and spherical camera collision. eventually we should try to use uberzones (kaedroho's zone code) to optimize.
once JRH gets back with that uploading software we can use that to manage code.
we should also write up the more core code, such as xml parcing. kaedroho is good at that, and I can manage.
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