Quote: "Just curious... what are planning on using to make the levels."
I think one of the docs said anything that exports to .x ... I would use 3DWS for interior stuff and L3DT for terrain heightmaps; but that is just personal choice.
Does anyone have an object placement editor, so that a level could have all the dynamic stuff loaded in with it?
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Refined story:
- Changed the quantum bomb, more of a nitpick than anything; but it doesn't sound scientifically like a bioweapon. By any means, feel free to change it back.
- Changed the motive; instead of killing "everyone", their motivation is money, and they will kill whoever doesn't give them any.
A new rogue island nation has suddenly appeared, and with a vial of "antiprotein", a chemical that attacks on a cellular level and kills organisms instantly; and access to a highly accurate "aerosol cannon" - they are in a position to attack any nation with it .
Their demands to the UN, they will fire the antiprotein at whichever developed country pays them the least over the next 2 week period. When two weeks is over the lowest payer will be eliminated, everything and everone in the nation killed.
Several countries are hesistant to spend anything, given both the economic conditions, and their own principles. However all the countries fear that one will stab another in the back at the final minute. So an international force is agreed to head to the island and dismantle the weapon, before the nation are able to fire.
You have two weeks to bring the world to rest. You have the tech, the money, and the heavy weapons. But do you have enough time?
Let me know what you think of that version.
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I'm happy with the way the levels have been described, a mix of urban with rural stuff would be nice variety.