Quote: "Could all the programmers get together and have some sort of meeting? I think it will be useful to see what all our skills are and work out were going to do, we can also set some coding standards and methods of source code synchronisation.
Could be here, msn or some other forum. I think this is important though."
if we do that, i would want to do it on a forum, IM is too hard too arrange, and it is unlikely everyone would be able to go on at the same time. if you really want IM, i can do skype and google, and i can get an msn account.
Quote: "I just put a plain under the matrix and use GET OBJECT on it, then GET PICK VECTOR X/Y/Z to find the position of the click. This doesn't work too great with elevations, though. Once you switch to BlitzTerrain it should be easier to just use PICK OBJECT on the terrain objects."
is blitzterrain more than one object per terrain? if it is, selection would be easy.
[edit] i get what you are saying now! that would actually work...
Quote: "If you use pick object with BlitzTerrain, don't forget to use calculate object bounds. I'm removing the automatic call of this command from BlitzTerrain to gain speed as it no longer uses DBPros frustum culling. It is needed for the pick object command."
yup, just one easy command. i haven't used it before though, is it called only once or every loop?
how is the port of blitzterrain to c++ going?
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