Bug Report (latest version):
The particles on a gun will not respawn attached to the weapon when an auto-reload is forced because the weapon must be reloaded. The particles will stay exactly at the position where the auto-reload was initiated, visible forever. Very bad effect.
The particles will re-appear on the weapon once it is put away and re-chosen from the inventory.
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And I have a feature suggestion: The particles on guns are nice for example for having magic weapons. I tried to use the particles as kind of gun projectiles, similar like for example seen in UT3 on the Stinger or Flak Cannon (I know these are technically not particles - I tried to get that
effect). Anyway, could you make it possible as an option that the partciles can be fired from the weapon, but can not be seen while not firing? I think that would be feature that manies would love and that would make any weapons look so much better!
I tried to get that effect by setting the offsetpoint on the Z axis (or was it X? One of them) very far behind the weapon, but the result is that, when the player turns around, he can see the particles following him from behind...
Oh, and: Is it possible to see
enemy particles being fired? Just another idea...
Sorry for such a long post...