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FPSC Classic Product Chat / Fenix Mod Offical Thread

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General Jackson
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Posted: 10th Oct 2009 20:30
Well, I retxtured the germans, then it started happening, so i took them out, and it still happens, so i dont know.

Hockeykid
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Posted: 10th Oct 2009 20:35
Quote: "Well, I retxtured the germans, then it started happening, so i took them out, and it still happens, so i dont know."


Try removing the retexture from the folder if you haven't already.

General Jackson
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Posted: 10th Oct 2009 20:38
O.k., I just reinstalled v1.15 and your mod.
Now its working perfectly.

Hockeykid
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Posted: 10th Oct 2009 20:48
Quote: "O.k., I just reinstalled v1.15 and your mod.
Now its working perfectly."


Ok thats great, thanks for telling me and not leaving me hanging wondering why it could be happening. Enjoy the mod!

rakker126
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Posted: 10th Oct 2009 21:20
I just downloaded the mod and i love it, its really fast on a really big level, a whole like GTA city

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
DarkFrost
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Posted: 10th Oct 2009 21:54
Quote: "GTA city"


Sounds interesting.


Wolf
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Posted: 11th Oct 2009 21:21
Quote: "More info needed, is this a level made before you put in fenix mod? Did this level work before you added a new entity/segment with Fenix Mod?"


Seams wierd to me. No matter what I do, a small level, a large lever...sometimes this error occures. In maps made befor the adding of fenix mod and in the ones made with fenix mod.

-Wolf

God Helps the Beast in Me!
Hockeykid
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Posted: 11th Oct 2009 21:46
Quote: "Seams wierd to me. No matter what I do, a small level, a large lever...sometimes this error occures. In maps made befor the adding of fenix mod and in the ones made with fenix mod.

-Wolf
"


Can you please try the stock engine.

Wolf
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Posted: 11th Oct 2009 22:34
My dearest Hockeykid, I`m glad to inform you that its not a bug in your mod, it also occurs with the default engine.

Looks like I got to open up a new thread

-Wolf

God Helps the Beast in Me!
Hockeykid
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Posted: 11th Oct 2009 22:38
Quote: "My dearest Hockeykid, I`m glad to inform you that its not a bug in your mod, it also occurs with the default engine.

Looks like I got to open up a new thread

-Wolf"


Ok well It doesn't mean I can't help you. I have a feeling I know why, maybe some files from EFX mod that might be messing things up?

General Jackson
User Banned
Posted: 11th Oct 2009 23:14
Hockeykid, I find that if i dont run the .dbo and .bin cleaner EVERY TIME BEFORE I open my levels, my video card stops working, then it says it has recovered, but the whole editor goes black, and I have to restart FPSC.

ANy Ideas? Its a pain to keep running .dbo and .bin cleaner.

Hockeykid
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Posted: 11th Oct 2009 23:28
Quote: "Hockeykid, I find that if i dont run the .dbo and .bin cleaner EVERY TIME BEFORE I open my levels, my video card stops working, then it says it has recovered, but the whole editor goes black, and I have to restart FPSC.

ANy Ideas? Its a pain to keep running .dbo and .bin cleaner."


Nope, although this doesn't seem like a bug with Fenix Mod because it the mod can't effect the editor.

General Jackson
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Posted: 11th Oct 2009 23:31
O.k.

I wonder what it is then, I'll have to check into it further.

Hockeykid
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Posted: 11th Oct 2009 23:35
Update:

Small update

Fixed bug that disabled idle animations.

General Jackson
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Posted: 11th Oct 2009 23:42
Great!
Did you update the DL?

Hockeykid
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Posted: 12th Oct 2009 00:29
Quote: "Great!
Did you update the DL?"


No

Wolf
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Posted: 12th Oct 2009 00:36
Well, I deleted all EFX related Files. The error still occurs...

The "funny" thing is that I can play the level if I start the FPSC Game .exe manually -.-

Thanks for your help, and a hell of a mod you made here

God Helps the Beast in Me!
Hockeykid
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Posted: 12th Oct 2009 00:39
Quote: "Thanks for your help, and a hell of a mod you made here "


Thanks! can't wait to play the future update of Sharva!

Plystire
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Posted: 12th Oct 2009 01:29
Quote: "Nope, although this doesn't seem like a bug with Fenix Mod because it the mod can't effect the editor."


If the Mod caused his graphics driver to stop responding properly, then that in itself can effect other applications. I recall a few bugs in the past with my Mod that caused such an error.


The one and only,


Hador
User Banned
Posted: 12th Oct 2009 02:33
new ideas, flying comands, stealth, particles, and a button on the tile screen that leads to a multiplayer game inside of the main game. just some ideas.

DAGGERSHATTER GAMES

dark peanut
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Posted: 12th Oct 2009 04:04 Edited at: 12th Oct 2009 04:11
Alright time for a noob question,
My goal: to get the flashlight to work
My problem: Script fail
My question: How exactly would I set up a script to use the flashlight? (when "f" is pressed)

So I made a smooth transition to Fenix Mod, amazing btw, but I wrote this script and attatched it to a trigger zone...and nothing happens when "f" is pressed.



Any help would be appreciated. Thanks!! Keep up the great work on the mod too!!

EDIT: AARRRGG!! I just realized I never inserted the makeflashlight command, lets check it out...
EDIT #2: Alright I updated teh codez to the new script I'm using and it still doesn't work..so the question stands.

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Hockeykid
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Posted: 12th Oct 2009 04:19 Edited at: 12th Oct 2009 04:20
Quote: "EDIT: AARRRGG!! I just realized I never inserted the makeflashlight command, lets check it out...
EDIT #2: Alright I updated teh codez to the new script I'm using and it still doesn't work..so the question stands."


There are a few problems with your script, luckily for you i made one back when I was testing the flashlight. Here it is below



Quote: "new ideas, flying comands, stealth, particles, and a button on the tile screen that leads to a multiplayer game inside of the main game. just some ideas."


Thanks, ill keep these in mind

dark peanut
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Posted: 12th Oct 2009 04:57 Edited at: 12th Oct 2009 05:02
Alright I see what I was doing wrong, sorry its been a while since I last wrote a script and I kind of lost it a bit
Thanks alot for the script, I'll go make sure it works!

Awesome! It does work! Thanks again !!

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Hador
User Banned
Posted: 12th Oct 2009 13:34
And good job doing the mod so far. I need a character model without arms for the body.fpi script to function properly though.
Is there a way to rip the arms off?

DAGGERSHATTER GAMES

Hockeykid
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Posted: 12th Oct 2009 19:08
Quote: "And good job doing the mod so far. I need a character model without arms for the body.fpi script to function properly though.
Is there a way to rip the arms off?"


Open up the texture and cut out the texture for the arms.

Hador
User Banned
Posted: 13th Oct 2009 23:41
thanx hockeykid, the arms really mess me up (especialy on entities that have their gun redied)

DAGGERSHATTER GAMES

Hockeykid
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Posted: 15th Oct 2009 03:46
New Update!

New commands

canbuy=x - if x is 1 and you have enough money to buy the entity the command will return true if x is 0 and you do not have enough money the command will return true
setbuyvalue=x y -sets the amount to buy the entity with the name of x for the value of y
setsellvalue=x y -sets the amount to sell the entity with the name of x for the value of y
sell=x - adds the "setsellvalue" of the entity specified by x to the players money
buy - subtracts the "setbuyvalue" of the current entity from the players money
hudclicked=x y -checks if the hudname specified by x has been clicked (y=1 and hud clicked then will return true. y=0 and hud not clicked then will return true)

Gunn3r
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Posted: 17th Oct 2009 00:34 Edited at: 17th Oct 2009 00:45
Because I really want to see this mod succeed, I just donated $5.00. It's not much, but I hope it helps! Keep up the great work, hockeykid.

EDIT: How's that new update coming along? I'm really looking forward to using all of the features that comes along with it.

Hockeykid
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Posted: 17th Oct 2009 00:53
Quote: "EDIT: How's that new update coming along? I'm really looking forward to using all of the features that comes along with it."


First off thanks for the donation and I will tell kravenwolf to send you the models asap. And the update is coming along very well, but i will probably release the next beta by monday (not 100% sure if i will) but without dark ai.

Bugsy
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Posted: 17th Oct 2009 01:14
does dark AI mean allies too? or is that a no?
Hockeykid
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Posted: 17th Oct 2009 01:31
Quote: "does dark AI mean allies too? or is that a no?"


Yes defiantly allies. I might do some tweaking so i can record a video because at the moment it probably sounds like i'm lying about the Dark AI.

General Jackson
User Banned
Posted: 17th Oct 2009 02:05
Quote: "because at the moment it probably sounds like i'm lying about the Dark AI.
"

I know the feeling, I have been there before (just about different things) but I believe you 100%.

Keep up the great work!

Gunn3r
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Posted: 17th Oct 2009 02:47
I'd be happy with an update, even if it didn't include DarkAI. With the timer and RPGMod in there, there's plenty of things to work with until that DarkAI update is released. Keep up the great work, man!

Hador
User Banned
Posted: 17th Oct 2009 05:15
I have some more ideas. avi video insted of image on title screen, and switching shaders with scripts (enemy gets close to player changes from a glass-like script for stealth to being able to be seen clearly), and this would also work vice versa etc. maybe glowing red when the player gets close to make it look like it is heating up or something.

DAGGERSHATTER GAMES

PW Productions
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Posted: 17th Oct 2009 07:39
I liked this a lot. Like, REALLY a lot. Good new lighting, flashlight, headshots, etc... But it messed up my AirMod functions. They still worked (ironsights, recoil, etc.) yet when I sprinted, the running animation sped up like heck. Same when I was just normally walking. Then, with the M9SE (I haven't tested other pistols) when the camera moves up during the 'in-ironsight-mode', the gun syncs with the camera while moving up so that the gun looks like a HUD image on my screen... Also, all my 3D scopes didn't work. Is there something I did wrong or something?

Thanks, and keep up the good work,

-PWP

I've seen it all. Except for myself ever not failing at something.
Hockeykid
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Posted: 18th Oct 2009 21:55
New youtube video showing Dark AI

http://www.youtube.com/watch?v=3t3XGLpP4zA

Little note, the white lines are object bounds, basically telling entities that can't walk in that object (so they avoiding walking into walls)

AdrianoJones Wannabe
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Posted: 18th Oct 2009 22:08
Sweet! Looks like Dark AI is definitely getting somewhere. You deserve a hand.

-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
CoffeeGrunt
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Posted: 18th Oct 2009 22:33
Oh wow! Will it be possible to keep those glowing lines, y'know, they look like a cool on-visor cover detector...

This is truly epic, Dark:AI is one of the things I've been dearly hoping for...

Violence isn't the answer, it's the question...
Bugsy
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Posted: 18th Oct 2009 22:40
yeah- what are those lines?
Hockeykid
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Posted: 18th Oct 2009 23:09 Edited at: 18th Oct 2009 23:10
Quote: "yeah- what are those lines?"


Quote: "Little note, the white lines are object bounds, basically telling entities that can't walk in that object (so they avoiding walking into walls)"


Just so you know bugsy the white lines will not be seen this is just for me so i can debug things.


Quote: "Will it be possible to keep those glowing lines, y'know, they look like a cool on-visor cover detector..."


If you really want me to I can make a command.

dark peanut
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Posted: 18th Oct 2009 23:24
Dark AI looks great hockeykid! What a huge achievement! Keep it up man.
Quick question, is RPG Mod merged in the latest release? Because I have spotted some codez I could use from it.

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Hockeykid
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Posted: 18th Oct 2009 23:26
Quote: "is RPG Mod merged in the latest release? Because I have spotted some codez I could use from it."


No not in the latest release.

PW Productions
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Posted: 18th Oct 2009 23:29 Edited at: 18th Oct 2009 23:30
I shall ask again,

Quote: "I liked this a lot. Like, REALLY a lot. Good new lighting, flashlight, headshots, etc... But it messed up my AirMod functions. They still worked (ironsights, recoil, etc.) yet when I sprinted, the running animation sped up like heck. Same when I was just normally walking. Then, with the M9SE (I haven't tested other pistols) when the camera moves up during the 'in-ironsight-mode', the gun syncs with the camera while moving up so that the gun looks like a HUD image on my screen... Also, all my 3D scopes didn't work. Is there something I did wrong or something? "


I'm using V1.15... There must be somthin' I'm doing wrong...

Thanks, and keep up the good work,

-PWP

I've seen it all. Except for myself ever not failing at something.
Hockeykid
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Posted: 18th Oct 2009 23:45 Edited at: 18th Oct 2009 23:46
Quote: "I'm using V1.15... There must be somthin' I'm doing wrong...

Thanks, and keep up the good work,"


Are you sure you have the gunspec settings set up right?

(BTW everyone else don't forget to watch the Dark AI video)

http://www.youtube.com/watch?v=3t3XGLpP4zA

CoffeeGrunt
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Posted: 19th Oct 2009 00:07
Quote: "If you really want me to I can make a command."


Only if it's simple to do, I don't want to make you waste time on something as petty as that, especially if it's hard to achieve...

Violence isn't the answer, it's the question...
Hockeykid
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Posted: 19th Oct 2009 00:13
Quote: "Only if it's simple to do, I don't want to make you waste time on something as petty as that, especially if it's hard to achieve..."


Don't worry it'll be simple, but ill do it once I get Dark AI to my liking.

Bugsy
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Posted: 19th Oct 2009 01:16
if dark AI is implemented in this mod, I just might lose my fear of updating from v1.09 to v1.15

I'm so proud of myself
PW Productions
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Posted: 19th Oct 2009 02:54
Quote: "Quote: "I'm using V1.15... There must be somthin' I'm doing wrong...

Thanks, and keep up the good work,"

Are you sure you have the gunspec settings set up right?"


Yes, I haven't modified them. The guns are:

EAI's M9SE, M11, P90, 870P1, G36c, XIX, and the P226e.

Eh, help...?

And another thing, it cut my frame rate to 39-ish. I used to have 62 FPS.

>>PWP<<

I've seen it all. Except for myself ever not failing at something.
Hockeykid
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Posted: 19th Oct 2009 03:00
Quote: "EAI's M9SE, M11, P90, 870P1, G36c, XIX, and the P226e.

Eh, help...?

And another thing, it cut my frame rate to 39-ish. I used to have 62 FPS. "



Are you 100% sure this doesn't happen in other mods? And the frames are because I have it capped at 40.

PW Productions
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Posted: 19th Oct 2009 03:48
Sorry about the frames, I have had 40, I read it at the wrong time.

Anyways, no, it doesn't. I've used AirMod, Ply's Mod, and Project Blue UM Edition (the free version).

I also just noticed that I lost my idle animations for all my EAI pistols. This is very unusual.

I do love the mod though, smooth, sturdy, and good lighting.

-PWP-

I've seen it all. Except for myself ever not failing at something.

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