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Work in Progress / XenoPhysics - A Havok Wrapper for DarkBasic Professional

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Matty H
15
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Joined: 7th Oct 2008
Location: England
Posted: 23rd Jan 2010 02:00
I have fixed the scaling problem for my physics plug-in(physX), you may not have this problem, just thought I would post in case it might be of use, its using darkGDK but its easily converted to dbPro.



This is how I set my vertex data, obviously yours will be completely different but you get the idea:



So they could fix Dark Physics but probably wont, its so simple too.
Duffer
21
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Location: chair
Posted: 23rd Jan 2010 12:53
@ Xarshi,

Will this do ragdoll type physics as well?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Xarshi
18
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Location: Ohio
Posted: 23rd Jan 2010 19:01
Quote: "Will this do ragdoll type physics as well?"

Yes. I'm not sure they'll be released in the alpha release though.

And I'm using alpha because its not near a beta yet.

binsky
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Posted: 23rd Jan 2010 19:49 Edited at: 23rd Jan 2010 19:51
Xarshi, I'm soooo excited about this! The end of the month is drawing near, hope to see a release soon so I can get on with my project in Darkgdk!! This looks sooo much better than DarkPhysics, which from personal experience isn't good at all.

Keep up the awesome work!
Daniel wright 2311
User Banned
Posted: 24th Jan 2010 15:10
Quote: "And I'm using alpha because its not near a beta yet."


if you need someone to test this before relise i'll be happy to help.I will look throught all the code to look for any problems if any. if you would like me to help test it let me know and i'll get right on it.

aarrowh
16
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Posted: 26th Jan 2010 19:10
This has probably been asked before but, are you going to give this away for free, or sell it?



Image thanks goes to AndrewT
Melancholic
14
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Joined: 26th Nov 2009
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Posted: 26th Jan 2010 19:29
@Aarowh, he might sell it but its unlikely he said. Hopefully free
aarrowh
16
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Posted: 26th Jan 2010 20:08
Sweet! Hope its free...



Image thanks goes to AndrewT
Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 26th Jan 2010 22:16
Quote: "Sweet! Hope its free... "

It will be.

Right now though I haven't had too much time since I'm working on a school programming project. Just finished the deferred rendering so I think that's about it thankfully. So I'll see to getting a release out soon.

binsky
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Posted: 27th Jan 2010 00:55
wooooo!!
FireIndy
17
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Location: US of A
Posted: 27th Jan 2010 01:51
Can't wait

Programming is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.
binsky
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Posted: 30th Jan 2010 01:36
I hope he releases it soon so we can play with it over the weekend!
jeffhuys
17
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Posted: 31st Jan 2010 19:01
How is the project coming along? It's quite silent around here...

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ShaunRW
DBPro Developer
16
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Location: Brisbane, Australia
Posted: 1st Feb 2010 00:40
It feels like the project is dying. Any Progress? I think Xarshi is just a bit too busy with other things.

thenerd
15
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Location: Boston, USA
Posted: 1st Feb 2010 01:06
last I talked with him, he said he was still really busy with school stuff, and my impression was he was putting this to the side until he finished his programming project. he hasnt been online for a while, but hopefully he'll release it before the end of february, I certainly hope sooner.

N3wton
14
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Location: Leeds, UK
Posted: 1st Feb 2010 09:30
Quote: "It feels like the project is dying"


It's been like what a week since he's posted? I mean look at how long it took to get newton physics wrapped for dbpro. To be honest i don't expect him to have the plugin completely finished and bug free until what july?

and as thenerd said he does have a life aswel, he simply does this in his free time

in saying that any release would be nice, no matter how buggy it is, but i guess we'll have to wait...

or write your own wrapper

Yours
N3wton

ShaunRW
DBPro Developer
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Location: Brisbane, Australia
Posted: 1st Feb 2010 11:42
I know it takes ages to develop and i wasn't expecting it to be done any time soon. I was just saying that the hype has died down, not that it was actually ending. I could of explained it better, sorry.

Xarshi
18
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Location: Ohio
Posted: 1st Feb 2010 12:21
I'll test a few features then release. Sorry about delays and what not. Just have been busy lately. I'll see what I can get done today.

jeffhuys
17
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Posted: 1st Feb 2010 17:25
Quote: "I was just saying that the hype has died down, not that it was actually ending."


Oh, you just wait until he releases it! Instant-sticky!

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L3mmy
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Location: England, Sheffield
Posted: 4th Feb 2010 21:46
Quote: "I'll test a few features then release. Sorry about delays and what not. Just have been busy lately. I'll see what I can get done today."


Any updates pal? Really looking forward to testing this out

www.monsterwareltd.co.uk <--Visit today

Software, Games, Themes, Hosting, Wallpapers and more to come!
CSGames94
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Posted: 5th Feb 2010 03:27
@Xarshi

Do you have any plans to wrap Havok Behavior?

Green7
18
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Location: Switzerland
Posted: 5th Feb 2010 15:16
Quote: "I was going to add in explosions, but I'm not sure anymore as I'm fairly confident you people are intelligent enough to figure it out. "


Even if we are, it would be a "nice to have", i vote for explosions!

KISTech
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Posted: 5th Feb 2010 17:04
I vote for explosions, but in the NEXT release.

Me want to play now!!

jeffhuys
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Posted: 5th Feb 2010 17:31 Edited at: 5th Feb 2010 17:31
I vote AGAINST explosions.
Come on people, we're not babies. We don't have to let everything be done FOR us.

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kaedroho
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Location: Oxford,UK
Posted: 5th Feb 2010 18:05
I also vote against explosions. This is easy to do anyway!

Hassan
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Posted: 5th Feb 2010 20:31
+1 for the 2 replies above, i (or probably everyone here) are making games just for programming practice, so you will need to do most of stuff by yourself, so you can experience more stuff, and get them to work.

i even hate to use a physics engine, or anything like that, and i really wish to make my own, but it is not simple, and i fail at physics anyway

Xarshi
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Posted: 6th Feb 2010 06:05
Yeah, the explosions haven't been worked on and most likely won't. I'm sure once I release someone can make a tutorial on how to do it. I've been busy working on something for school. A nifty little deferred renderer and some post processing effects. Heck, maybe I'll integrate them into the demo system for XenoPhysics Does DarkBasic Pro even support multiple render targets?

Xarshi
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Posted: 6th Feb 2010 06:14
Quote: "i even hate to use a physics engine, or anything like that, and i really wish to make my own, but it is not simple, and i fail at physics anyway"

Well if you have a decent amount of knowledge with calculus and physics then by all means go ahead and make your own. I hope to do this someday myself. Perhaps over summer, who knows. It would definitely be an exciting experience.

CSGames94
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Posted: 6th Feb 2010 15:14
Quote: "Yeah, the explosions haven't been worked on and most likely won't. I'm sure once I release someone can make a tutorial on how to do it. I've been busy working on something for school. A nifty little deferred renderer and some post processing effects. Heck, maybe I'll integrate them into the demo system for XenoPhysics Does DarkBasic Pro even support multiple render targets?"

Evolved made a deferred rendering system, so it will work.

KISTech
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Posted: 6th Feb 2010 18:16
Ok, fair point. I withdraw my vote for explosions.

thenerd
15
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Posted: 7th Feb 2010 00:37
I'd personally have it released early with fewer features than later with more, you can always update it...

Xarshi
18
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Location: Ohio
Posted: 14th Feb 2010 18:47
I'm going to attempt to make final tweaks today. The plugin isn't very functional at the moment (still no joints).

I apologize for how long this is taking at this point, I'm now balancing two projects at once.

Virtual Nomad
Moderator
18
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Location: SF Bay Area, USA
Posted: 14th Feb 2010 19:06 Edited at: 14th Feb 2010 19:06
this got quiet and made me nervous. was afraid you'd burned yourself out.

so, don't apologize; it will get done when when its done. something simple for us to play with while you continue work is what we're looking for

Virtual Nomad @ California, USA
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Xarshi
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Posted: 14th Feb 2010 19:17
I'm conducting tests right now to make sure what I have works for the most part. So there may be a release soon.

I won't give this up, the worst that will happen is things will get slow.

FireIndy
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Posted: 15th Feb 2010 00:21
Can't wait Xarshi!


Want to work on Desolation?
Email: davekramer@live.com ; MSN: davekramer@live.com http://www.youtube.com/watch?v=8jv73JP8_44
thenerd
15
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Posted: 15th Feb 2010 01:58
neither can I, whatever you do release it will be good.

KISTech
16
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Posted: 15th Feb 2010 17:57
Do what you can. No apologies necessary. It's all good stuff.

binsky
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Posted: 20th Feb 2010 22:21
Hope we can get a release soon!
ShaunRW
DBPro Developer
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Posted: 27th Feb 2010 03:33
Any updates Xarshi? I can't wait to play around with this.

Duffer
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Posted: 27th Feb 2010 11:00
@ Xarshi,

How goes the project? Been playing with BlitzTerrain2>?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
binsky
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Posted: 28th Feb 2010 00:03
Hope we can get this out soon! I cant wait any longer im so excited! I really need this for my current project, and ive been delaying it for months.
jeffhuys
17
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Posted: 28th Feb 2010 18:35
He will release it when it's done, guys. I'll rather have a plugin that works

Xarshi, take your time man

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The Slayer
Forum Vice President
14
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 28th Feb 2010 19:09
Quote: "I'll rather have a plugin that works"


Yep, better save than sorry...

And, stress is never good.

Cheers

Slayer rules!!! Yeaaah, man!
KISTech
16
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Location: Aloha, Oregon
Posted: 28th Feb 2010 22:04 Edited at: 28th Feb 2010 22:05
Quote: "Xarshi, take your time man "


Yup. Just keep us posted on progress now and then.

KISTech
16
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Posted: 4th Mar 2010 20:59
Xarshi? You ok? Been nearly 3 weeks since your last post in here.

Worried about ya bud. Seriously. Not concerned about the plugin..

Well ok, maybe a little..

Xarshi
18
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Location: Ohio
Posted: 4th Mar 2010 21:35
Yeah, I'm still here. Just been quite busy. Vehicles are being annoying right now, so the little time I have free I will be dedicating to fixing them. The first release probably won't support motorcycles as the problem lies within that realm. Characters work, and rigid bodies do. Joints will probably in another release. I'll be releasing source code as well so anyone at all can make contributions.

KISTech
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Posted: 5th Mar 2010 03:13
HE'S ALIVE!!!!

Cool, no worries. Just sharing a little concern for ya.

Carry on.

moreVD
19
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Location: Manc/UK
Posted: 5th Mar 2010 12:51
I feel guilty even asking a question just because you are so busy so i'll ask anyway, What is the difference in speed compared with Newton physics, Dark physic and havoc physics?

Keep up the good work from what iv read your doing this for the good of the community, if so and i use your add-on i would gladly donate some $$
Daniel wright 2311
User Banned
Posted: 5th Mar 2010 20:15
Quote: " What is the difference in speed compared with Newton physics, Dark physic and havoc physics?"


well, I dont use newton or havoc but have demoed them and i did own dark physics, I did not have a real good look at his yet so cant judge. but so far the best is sparkys collition system for physics, if you know how to set up physics that is. I am thinking this one here will be faster from the little demo I played but like the man said, there will be bugs. so For just right now untill this gets profected Im sticking with sparkys.

jeffhuys
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Posted: 6th Mar 2010 19:59
It's funny that a lot of people NEED this plugin, when they know it's not released yet...
You shouldn't rely on something that's not released yet. Try using newton for now, and when this is released, replace it

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