I have fixed the scaling problem for my physics plug-in(physX), you may not have this problem, just thought I would post in case it might be of use, its using darkGDK but its easily converted to dbPro.
// Get scale
float scaleX = dbObjectSizeX(id, 1) / dbObjectSizeX(id, 0);
float scaleY = dbObjectSizeY(id, 1) / dbObjectSizeY(id, 0);
float scaleZ = dbObjectSizeZ(id, 1) / dbObjectSizeZ(id, 0);
This is how I set my vertex data, obviously yours will be completely different but you get the idea:
vertices[j].x = pos->x * scaleX;
vertices[j].y = pos->y * scaleY;
vertices[j].z = pos->z * scaleZ;
So they could fix Dark Physics but probably wont, its so simple too.