@ Gencheff
Quote: "The FTP Panel doesn't seem to work on Google Chrome"
I don't use Chrome. The interface works fine in either IE or Firefox. I just don't have time to code it for all the available browsers. Sorry.
@ DVader
Quote: "can that screen be changed or done away with, if I want to?"
You can change the screen. The mod was coded and uses the file called splash.bmp, which is located in the RPG_Mod/images folder. Just replace that image with one you want, but remember it must be in BMP extension. I've changed mine to one our company uses.
Quote: "My game crashed however on picking up an object, midpoint through the game. It was a objective related item, so am guessing that is the problem. All the ones before that had worked fine."
If this is in a test only, check to ensure the following:
* In the rpg_clues_setup.fpi script:
1. rpg_objectiveidentifier= <nameoftheentity> --> ensure the item name you use is the name given to the object in the editor.
2. ensure the pickup script has the correct inventory identifier in the rpg_setup.fpi script. For example, I have a script when picking up an object. Part of the script has:
:state=20,scancodekeypressed=20:hudunshow=l01mappadd,playertake,coloff,activateifused=1,rpg_incinvitem=$PADD4M !1,rpg_setplayercanuseitem=$PADD4M !1,state=30
In my rpg_setup.fpi script, I have the item PADD4M defined like this:
:rpg_addinvitem:rpg_invcategory=2,rpg_invname=PADD4M,rpg_invdesc=Map PADD- Level Maps,rpg_invtype=1,rpg_inviconx=330,rpg_invicony=390,rpg_inviconloc=rpg_mod\images\imperium_df\pad_map.png
In other words, double check the item causing the crash to ensure you are specifying the correct item you defined in your setup. In my example, I defined the item PADD4M, so all my pickup scripts refer to PADD4M.
- BlackFox
RPG Mod- Create a world full of adventure