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Work in Progress / ESF - New Demo with planet shaders and more

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Ermes
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Posted: 5th Nov 2010 09:55
the style of the color schemes are taken for 1973' space cruiser yamato, or Starblazers in America and Europe.
the design is all mine,but i must say my ships remind some LEGO models.

ogni scarafone è bello a mamma sua.
Ermes
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Posted: 6th Nov 2010 02:06
a note from what said the great morcilla in his thread about this project.

it didn't take 6 years, i'm coding this from about 1 year and 2 months.

but it is true i needed 6 years of working with dbpro to have the know-how (and a decent pc) to make this game.

and another note: this demo is very old, now the game is really more playable and with plenty of new things. i think december for the final and free release.

ogni scarafone è bello a mamma sua.
Eminent
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Posted: 6th Nov 2010 02:54
If you ever plan on letting Germans have the game, don't incluse the Nazi ship in .


Morcilla
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Posted: 6th Nov 2010 11:00
Quote: "i'm coding this from about 1 year and 2 months."

Hey sorry that I misunderstood your comments in the 1st thread. Already edited my post about it, one year is a short period time to achieve all that you did!

Quote: "your "new powerful battleships of evil TORION" look a lot like the ship from "Blakes Seven" an old UK TV show which I loved"

Great sci-fi show, I recall watching it when I was a kid, oh and in spanish
No worries about copyrights, the model is not a copy of the original.

Quote: "Nazi starship from a different timeline.
It's a Bonus ship. Player can also use it."

Looks cool, but I would have an eye on if it is worthy to include that kind of (unpleasant for some people) textures.

Quote: "You've got some really impressive and unique design on your ships, and the colour schemes are unusually varied for a space game! Keep it up!"

Yes I must agree. They might remind about LEGO models as you say, but they all maintain an homogeneous looking and feeling. It is not bad to have a cartoonish style, like for example the game Spore. It is more important give a rounded visual result, and you are giving it

Ermes
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Posted: 6th Nov 2010 12:13 Edited at: 6th Nov 2010 13:21
thanks for the comments, but i don't understand why a nazi starship
can be unpleasant, it's about 65 years 3rd reich falled.
BTW,if you like parodies, search an upcoming film called "iron sky",from the same of "star wreck" (LOL)

it's a fact germans was more advanced than americans and russians in space flight and rocketry. At the end of WWII, americans welcome Werner Von Braun, the father of v1 and v2, and so borned saturn rockets, apollo project, and space shuttle project.
American was not so unpleased to work with a former nazi-top-scientist... it's also true Von Braun defected before the war was over.

finally, the game is not "NAZI WWII in space" nazi ship is a bonus ship, someone played "BLAZING ANGELS 1&2"??? you can even fly with german luftwaffe planes like me109, the great me262 salamander,and so on. and they have svastika on their wings.
why you can't fly even with a nazi starship??

NOTE: the old game for PC and AMIGA, CONQUEROR of rainbow arts (germans) you can chose to use American,Russian or Germans tanks.
it was 1989.

ogni scarafone è bello a mamma sua.
Ermes
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Posted: 6th Nov 2010 13:15
a new little project


kabellarian heavy gun tug ship

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zzz
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Posted: 6th Nov 2010 13:27
Sweeeeet

Ermes
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Posted: 6th Nov 2010 13:30
thanks!

well but.. it's a mouse.. or a mole.. reminds me an animal...

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Ermes
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Posted: 7th Nov 2010 16:35
i would like to thank some of you with a "supporting" with your logo in the title screen, actually the list is:
Benfil
Morcilla (MPL3D logo)
ZZZ (bytegrove logo)
baxslash (grot logo)
C0wbox (shoarix logo)
irradic (irradic logo)
the comet (the comet logo)
darkcoder (codebar logo)
neurofuzzy (neurofuzzy logo)
Peanut butter fingers (text logo)
phaelax (zynmox logo)


all the people here help me with their post (yes,like all the others) but they have an http with their projects, so i wish to thank with a minimal support logo.

if someone of the uppers don't like this,just post it.

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C0wbox
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Posted: 7th Nov 2010 18:01
! It would be an honour to have the Soharix logo featured in such a brilliant DBP game.

(Although I should probably warn you TheComet is also in Soharix, but ask him what he wants. )

Ermes
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Posted: 7th Nov 2010 19:05
TheComet is already in the list.

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C0wbox
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Posted: 7th Nov 2010 19:14
I know, that's why I mentioned it. - He may wish to be associated with the Soharix logo or under his own. (He's not replying to me on Skype so I can't tell yet. xD)

Ermes
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Posted: 7th Nov 2010 19:26
oh i see that. i wasn't understanding.

no prob the game will be ready in two months.

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C0wbox
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Posted: 7th Nov 2010 19:28
! Will you be selling it or will it be freeware? ?

I think I'd get it either way to be honest.

Ermes
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Posted: 7th Nov 2010 20:11 Edited at: 7th Nov 2010 20:13
freeware, it's an hobby for me, and a small quantity of money will never make me more richer than now.
so, i'm more pleased everybody download and play the game, and make all they want with my media or my code.

upgrade for the nazi ship:
i make a non nazi texture, but with a password you can use the original nazi texture. so if i want i can play with the original one!! better like this, right?

there are actually 9 crack codes for the game. i think i will post those codes after 3-4 months the game is uploaded.

this is the mod nazi.


... metal slug??

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TheComet
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Posted: 7th Nov 2010 20:24 Edited at: 7th Nov 2010 20:25
This stuff is absolutely awesome, fabulous work Ermes!

Quote: "all the people here help me with their post (yes,like all the others) but they have an http with their projects, so i wish to thank with a minimal support logo."


Wow, this is very generous of you, I have no problem with you putting my logo into your game! I think it would be better if I represent my own logo (no hard feelings C0wbox ). How is this going to work? Should I send you a small logo? What dimensions must it be?

Great work, looking forward to the final release!

TheComet

Ermes
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Posted: 7th Nov 2010 20:28 Edited at: 8th Nov 2010 00:22
@TheComet: i used the text "THE COMET" you used in your website.
if you have another one,it must be small, max 75 pixel width.
BTW actually is this:


you can change what you want.

later will be in alphabetical order.

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zzz
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Posted: 7th Nov 2010 22:28 Edited at: 7th Nov 2010 23:18
Quote: "but with a password you can use the original"

That's pretty clever! I like that you used orange as the logo colour for the metal slug-version, it looks great!

Really cool that you want to put my logo in your game! Here's a version with only text, if you want to use that instead.
Do you want to appear in the credits for soulhunter?(text only, I'm afraid)


Ermes
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Posted: 7th Nov 2010 23:20 Edited at: 7th Nov 2010 23:58
@zzz: yes, better with only text.

Quote: "Do you want to appear in the credits for soulhunter?(text only, I'm afraid)"


well, why not, bu i've done nothing for your game. All of you helped improve my game with your advices and pieces of code like some 3dmath,shaders and english translations, this is the reason i would like to do this.

if you want, just put a string where you greet your friends, and place ermesdesign as one of your friends!!

that will be an honour for me!

then, i'm a bit out of memory (i'm getting old), if i forgot someone helped me, please remind me!

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baxslash
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Posted: 8th Nov 2010 11:02
Thanks for the mention Ermes! Look forward to playing this one!! And it's going to be free... nice one!! A generous offering to the community

Ermes
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Posted: 8th Nov 2010 17:36
well, on my own, i never thought to sell one of my games.
my pride and glory is to read reply as: "incredible!!","very good game!","how you maked this kind of effect!" and there is no price for this!!!

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Morcilla
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Posted: 9th Nov 2010 09:42
Quote: "i would like to thank some of you with a "supporting" with your logo in the title screen"

Proud and honored. Thank you

dark coder
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Posted: 10th Nov 2010 05:25
I just played the demo and I don't know if you've since fixed these issues but I noticed:

- I rammed an enemy ship and got an illegal sprite size error, at line 1443 I believe

- The objective title when you press O was often cut off at the left and right sides, so you can't always fully read what's written there

- The ship rotation code is a bit broken when you face up or down, I can see you detect this as the GUI dials do turn red when you go upside down, but you could fix that

But it's otherwise pretty cool, and I agree with what Irradic said on page 1. Also, there should be an aiming indicator to show where I should aim to hit the enemy ships, right now it's incredibly hard to hit anything, and that's even when they aren't moving!

Your ship models look nice, but you need to add normal mapping at the very least, as right now they look pretty flat. I really like your nebula textures though, better than any I've made before.

Ermes
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Posted: 10th Nov 2010 13:15 Edited at: 10th Nov 2010 13:25
@dark coder:

some of this things are fixed:

ramming enemy ships, errors on sprites are fixed

key o for objectives: still to control. on my pc with a res of 1680 x 1050 it's ok. max width of this text is 640 pixel. so i don't understand why is cutted on the sides.

rotation code: fixed.

aim for hit: now all ships have autoaim enabled, if your sight is close to the target, bullet is autoaimed to the target. plus there is a combat autopilot. enemy ships are slower and don't strafe so much. more enjoiable. THEN... there is a tutorial explaining LASERS and TORPEDOES are autoaimed...(but your ship must be fitted with lasers or torpedoes...) I SEE nobody read tutorials... now you are forced to read, the first 5 missions have a tutorial to read and continue button is not showed,only after 30 sec continue button is showed. ** remember ESF basic ship are really a mess,use cruisers or battleships to really enjoy the sim**

Texture: no way, ships are multitextured, a single ship can have 3 textures, i.e. one for the nose, one for upgrades, one for something else. too late to add effects, only smoothing effects.

the demo is old, now the game is much better.
December for a complete release, i hope some of you will test the game, i will fix the errors and ESF will be spreaded around the web-world.

thanks!!

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Ermes
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Posted: 10th Nov 2010 13:27 Edited at: 10th Nov 2010 13:27
BTW, some of you can send me nebula textures?? i'm in need of a couple of this. and sun lens flares. i will give credits.

res: abous 3500 x 1700 seamless.

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baxslash
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Posted: 10th Nov 2010 13:33
Here are some lens flare images. They're small but pretty effective if you want them (made by me).

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dark coder
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Posted: 10th Nov 2010 13:37
Quote: "I SEE nobody read tutorials..."


Blowing stuff up is way more fun that reading!

Anyway, HERE are some of the nebula textures I could find, some of them are pretty ridiculous sizes so you may want to resize them or something. Oh and you should convert all your images to .dds, it loads way faster, and your released game will be zipped so the file size shouldn't change much when uploading.

baxslash
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Posted: 10th Nov 2010 14:24
Attached is a quick nebula. I attached the GIMP file in case you wanted to play with it...

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baxslash
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Posted: 10th Nov 2010 14:25 Edited at: 10th Nov 2010 14:25
Small image of nebula. Hope it's the kind of thing you were after!


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Ermes
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Posted: 10th Nov 2010 14:25
Thanks for the media and the advices!!!

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zzz
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Posted: 10th Nov 2010 15:04 Edited at: 10th Nov 2010 15:09
Quote: "BTW, some of you can send me nebula textures??"

Aren't some of NASA's pictures public domain?
http://nssdc.gsfc.nasa.gov/photo_gallery/photogallery-astro-nebula.html

Quote: "All of the images presented on NSSDC's Photo Gallery are in the public domain. As such, they may be used for any purpose. "
source



Ermes
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Posted: 10th Nov 2010 15:44 Edited at: 10th Nov 2010 18:19
yea, they are of some use, but those images need some work.
seamlessing, top and bottom must be clear of any nebula (sphere wrap) and stars must be removed. but a good starting point.

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Ermes
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Posted: 10th Nov 2010 18:28 Edited at: 10th Nov 2010 19:02
working on a Russian XXI Century spaceship, the 'Potionkin'



do you think STALIN is a bad guest???

BTW... HELP HELP!
can dbpro ghost a sprite???

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baxslash
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Posted: 10th Nov 2010 22:02
Quote: "can dbpro ghost a sprite???"

You can use "SET SPRITE ALPHA Sprite Number, Alpha Value"...

Ermes
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Posted: 10th Nov 2010 23:17 Edited at: 10th Nov 2010 23:35
no no, ghost effect like 3dobject, not alpha channel, ghosting.

baxslash , hod did you work out the lens flares? photoshop? i don't know how to do the transparent effect with a png.

edit: ok photoshop does it.

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Ermes
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Posted: 10th Nov 2010 23:41
new lens! thanks baxslash!!!


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Ermes
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Posted: 11th Nov 2010 08:22
fixed the bug for the "o" command. i mistaken the screen width.... now is ok.

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TheComet
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Posted: 11th Nov 2010 08:51
Quote: "no no, ghost effect like 3dobject, not alpha channel, ghosting."


baxslash is right, you can use set sprite alpha. Ghosting 3D objects uses a technique called "alpha blending", and this can also be used with sprites, only the command is different.

Nice ship! Can't wait to see it in game! Does it have any weapons? BTW, how many ships do you now have?

TheComet

Ermes
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Posted: 11th Nov 2010 09:06
yes only a pulse gun. now i've about 101 ships, player can use 38.

i see for alpha channel/ghost about sprites, thanks!

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baxslash
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Posted: 11th Nov 2010 12:06
Quote: "new lens! thanks baxslash!!!"

My pleasure! Looks great.

One thing I know works well is if you fade the sprites for lense flare out as they get nearer to the edge of the screen it can look really effective.

I'd make some changes to the nebula image but no time right now, sorry. The gimp file is layered so you can easily delete the stars and edit the edges to make sure there's no seam. I thought I already checked that, sorry!

Ermes
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Posted: 11th Nov 2010 12:26
well, i've mixed some of my old nebulae, changing colors. looks nice.
so at the moment i've nebulae for another 2 systems.
looking to fix baxslash nebulae

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dark coder
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Posted: 11th Nov 2010 14:10
Quote: "Ghosting 3D objects uses a technique called "alpha blending""


Ghosting in DBPro is Additive Blending, which cannot be done using DBPro sprites.

Clonkex
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Posted: 12th Nov 2010 02:07
Wow, Ermes, this is GREAT! I am still downloading the demo on the first page (I know it's old but I won't whine about the "oldness").

I wish you'd upload the latest version you have but I suppose it's probably a good idea to keep the final version for later, when it's ready.

What 3D modelling program do you use? TrueSpace? Blender? 3DMax? And do you draw the textures yourself in photoshop? I only have GIMP but I think it's good enough.

The thing is, I've just started my own space sim and I need models. I'm not brilliant at modelling so I want all the help I can get.

I have tried to make a spacesim before but got stuck with little problems like how to stop the spacesphere or nebularsphere from being warped out of shape at the top and bottom. How did you get around that?

Nearly finished downloading....stupid slow internet....64.4mb so far....will get back to you when I have finished downloading and tested the (old) demo.

Great work

Clonkex

Making games is easy.....finishing them is a different matter.

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Ermes
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Posted: 12th Nov 2010 15:12
@Clonkex.

textures: coreldraw, then photoshop.

models: 3dmax

well, sorry but i don't understand this:

Quote: "I have tried to make a spacesim before but got stuck with little problems like how to stop the spacesphere or nebularsphere from being warped out of shape at the top and bottom"


if this can help you, spaceshere is repositioned every sync at camera position, the top and the bottoms are without nebulae effect, to prevent some horrible grfx.planets have fixed deltax,deltay,deltaz position from camera, and they are repositioned in space every sync.

you are free to use every models and media you find in my game, just open the .x model and delete some small limbs you will find, they are hotfix coords for gun bullets, engine flame, lights.

ask me if you need some other advices.

Quote: "Great work "


thanks!

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Ermes
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Posted: 12th Nov 2010 22:35
new entry - esf repairs ship.



well, space mechanic!

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TheComet
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Posted: 12th Nov 2010 22:49
You're so creative with all of these ships... Awesome!

TheComet

Clonkex
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Posted: 13th Nov 2010 06:56
Quote: "if this can help you, spaceshere is repositioned every sync at camera position, the top and the bottoms are without nebulae effect, to prevent some horrible grfx."


Yes, that does help me, thanks!

Quote: "planets have fixed deltax,deltay,deltaz position from camera, and they are repositioned in space every sync"


O_oh so THAT'S why I could never get back to Earth!

Quote: "you are free to use every models and media you find in my game, just open the .x model and delete some small limbs you will find, they are hotfix coords for gun bullets, engine flame, lights."


Wow thanks I might and if I do you will get full credit! I also might leave those limbs there so I can use them.

Clonkex

Making games is easy.....finishing them is a different matter.

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Ermes
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Posted: 13th Nov 2010 08:17
@TheComet

well, lowpoly models allow you to make a ship in a couple of an hour, make its texture in a day or two of spare time, and sometime use the texture of another model you have already done.
This repairs ship is obtained from the texture of the repair station. just about 150k of disk space and 'oplà' another ship is added to the game! (chapeau Ermes, chapeau)

@Clonkex
watch for those limbs, you must hide them, they aren't part of the ships.

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The Slayer
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Posted: 13th Nov 2010 22:00 Edited at: 13th Nov 2010 22:04
Here are some pretty cool and beautifull lens flares you can use in your game, Ermes. Just give me some credit. That's all I'm asking.

<EDIT> Oops, seems that I was one page behind...hahahaa!

Well, nevermind. You can still use those lens flares.

Oh, and keep up the good work. You have a really nice game there, dude! Well done!

Cheers

Slayer rules!!! Yeaaah, man!

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Ermes
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Posted: 14th Nov 2010 17:07
well i can use different lens for different suns. now i check this file!
thanks!

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