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Work in Progress / ESF - New Demo with planet shaders and more

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C0wbox
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Posted: 20th Dec 2010 01:25
xD Listening to the Tron:Legacy credits music made that video seem so much more awesome.

Nice work though Ermes, you really are a good game developer.

Dr Tank
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Posted: 20th Dec 2010 04:54
Very pro looking planets, backgrounds, menus etc. Ships seem to rotate very fast given their size, but I guess it's Sci Fi so anything's possible.
baxslash
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Posted: 20th Dec 2010 10:58 Edited at: 20th Dec 2010 12:36
This game is looking really fantastic! I can't wait.

I'll have the rest of those translations checked for you soon Ermes! EDIT: Done!

EDIT: Attached as promised Ermes! I really like the sound of this game (I've only read the text). The graphics and style of the game seem quite unique. I look forward to seeing it in all its glory!!

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Ermes
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Posted: 20th Dec 2010 15:11 Edited at: 20th Dec 2010 18:24
thanks! thanks to all of you! exp Baxslash!!!

yes, ships are rotating very fast despite dimensions. it will be unplayable with slow piggy ships.



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Ermes
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Posted: 22nd Dec 2010 12:57
what i've to do before the game is 100% complete:

5 new missions.
6 new ships, 3 ally and 3 enemy.
animated texture for destroyed ships.
a bit more elaborated explosions.
add some effect to the gun/railgun bullets.
at least 10 more portraits for player fleet captains.

i hope to do all before 15 jan 2011.



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Eminent
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Posted: 23rd Dec 2010 00:04
Looks really nice, are there allied ships? Also in the WOR thread you said this about drift:
"you can use vector math, and it is easy, the car is moving in a direction with a force, expressed by a vector3.
when you are steering, add the new direction with another vector3.
balancing the two vectors you can simulate a drift or a grip style.
2 years ago i was makinf a mario kart clone, the driving engine was complete, and this system worked ok. you just have to tune some value."
I have this to move the car currently:


Is this what you mean by moving it in a direction with a force expressed by a vector3 or am I doing something else?


Ermes
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Posted: 23rd Dec 2010 15:26
it is a bit complicated to explain without an example, but you can use vectors to interpolate actual direction with desired direction.

balancing the momentum of the vectors, you can have grip or drift sim.



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Eminent
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Posted: 23rd Dec 2010 17:05
But is that how you're supposed to move the vehicle or do you have another way?


Ermes
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Posted: 24th Dec 2010 11:21 Edited at: 24th Dec 2010 11:23
you must have two headings:
one is for the actual direction of the vehicle and one for the desired direction of the vehicle.speed is not contempled in this formula.
if you have a drift car,the vector3 added to reach the desired direction has a small momentum, if you have a grip car the vector3 added to reach the desired direction has a great momentum.

the car object will be rotated to the desired angle, not to the actual direction angle.but remember to move the car using the angles of actual direction.

the drift car will have a great steering response, and the grip car will have a lower steering response, elsewhere you will not have a balanced car behavior.

*speed can affect the momentum of the vector3 used to reach the desired direction. (low speed=high momentum,high speed=low momentum)



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zzz
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Posted: 25th Dec 2010 19:16
I just watched the video, and I must say that the game looks absolutely great in motion! I can't wait to play this!

Ermes
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Posted: 25th Dec 2010 19:31
ah, the same for your game soulhunter, zzz!

i'm using this "new" for me dll,
Kaedroho Anisotropic Texture Filtering Plugin

oh great, no more long distance distorced textures.

adjusting all the textures and objects now.



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Eminent
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Posted: 27th Dec 2010 00:48
I've tried a different method for drift which is this : I make a box and move the box instead. The player vehicle is positioned to the boxes position, and when the player wants to turn, the car is turned but the box isn't. So then, the car drifts to the right/left. But it doesn't work like I would like it to.

Do you have any example code of your method I can try out?


thenerd
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Posted: 27th Dec 2010 00:57 Edited at: 27th Dec 2010 02:41
[EDIT] Nevermind, I'm rather stupid at times.

Eminent
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Posted: 27th Dec 2010 02:06 Edited at: 27th Dec 2010 02:07
Lol nah. I was talking to him about drift and stuff if you've just inch up a little you can read about it. He had a different way of doing it and I wanted to get an example of it.
But I shouldn't derail this thread. So I guess I'll shoot him an email later.


thenerd
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Posted: 27th Dec 2010 02:40
Oh, sorry.

Ermes
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Posted: 28th Dec 2010 01:00
i can make an example but now i'm pretty busy to finish this game in time for 15 Jan. 2011
so, you have to wait a moment. if i will forget about this, please remember me of the example about grip and drift (reaaly short and easy to do). it will be a pleasure.



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Ermes
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Posted: 30th Dec 2010 02:05 Edited at: 31st Dec 2010 01:27
great news:

thanks to Kaedroho Anisotropic Texture Filtering Plugin,
now my game has a mipmapping effect on spaceships.

the Kaedroho Anisotropic Texture Filtering Plugin is less destructive than the directx mipmap effect, so with a light mod to the textures, the effect is very good. no more distorced or blurred textures.

edit:

and using the fx file provided by green gandalf to switch texture on the fly.

http://forum.thegamecreators.com/?m=forum_view&t=174389&b=1



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baxslash
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Posted: 1st Jan 2011 20:43
Need any music or graphics for the game? Happy to help...

Also I have a great idea for a youtube 'fan made' teaser trailer if you're interested (I'll make it)

Phaelax
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Posted: 2nd Jan 2011 01:26
I think this is one of the most impressive projects I've seen with DB.

"Only the educated are free" ~Epictetus
"Imagination is more important than knowledge..." ~Einstein
Ermes
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Posted: 2nd Jan 2011 16:45 Edited at: 2nd Jan 2011 17:00
@Baxslash, i sent to you another txt file to correct,(3 missions and 6 ships wiki, and tips) at your email on hotmail.com, about music, well i would like to change the intro music, i've one made by my friend Filippo, but it isn't so atmo as i want.

ehm, what is the youtube fan made trailer you are talking about? i think you need the complete game to do this.

anyway, baxslash you're very generous, and i can't stop thank you for your help.

@phaelax, the game is more simple than you think, a large number of different ships, 120 at the time, 55 missions, but game mechanic is really easy, fly, kill or be killed, complete your missions and purchase ships.

for all your compliments, thanks all to you, and i hope this game will entertain you at least a little!!!

the game is about to be 100% done. just the last add-on and some other bonus ships and missions. small things, nothing so big.



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TheComet
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Posted: 2nd Jan 2011 17:43
Impressive! Keep up the excellent work, can't wait to play! I think you spelled your logo wrong, freewares should be freeware, since it is already plural without the s

TheComet

Ermes
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Posted: 2nd Jan 2011 17:47 Edited at: 2nd Jan 2011 17:57
ach!!!! i will change it immediatly!!!!!!
edit: done. not on youtube video, but done for the game.
thanks!



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baxslash
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Posted: 3rd Jan 2011 18:38
Haven't checked my email over Xmas but will do and I'll take a look at the intro music too. The 'fan made' trailer idea is just a fun idea I had which I'll have a go at when the game is released.

I'll be in touch re: translations...

Ermes
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Posted: 3rd Jan 2011 23:32
thanks my friend.



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baxslash
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Posted: 4th Jan 2011 11:37 Edited at: 4th Jan 2011 12:51
Translations sent to your email. Some music soon...

EDIT: I got bored and made you a new "ESF" logo/badge. Use it if you want to (attached is a 3DS [convert to dbo if you use it] and PNG version of the logo as well as the sketchup file)

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Ermes
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Posted: 4th Jan 2011 13:43
translations received, sounds very nice. THANK YOU! GREAT!
good work also for the badge, looking where to place in the game!
now i'm going to the final stage of completing the game!



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Ermes
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Posted: 4th Jan 2011 23:48 Edited at: 6th Jan 2011 14:26
The Last of ESF ships,


it's an heavy destroyer from Euroshipyards, -ANDORRA- class



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Ermes
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Posted: 6th Jan 2011 00:01
an attemp to redraw Eve Logan / Christina Cox portrait.

i like very much this actress!





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C0wbox
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Posted: 6th Jan 2011 00:11 Edited at: 6th Jan 2011 00:13
I think you got the nose wrong.

xD I reckon the banana shaped brown bar should be the other way up:


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Ermes
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Posted: 6th Jan 2011 00:33
yes, it's better with the nose upside down....



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Ermes
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Posted: 7th Jan 2011 23:48 Edited at: 8th Jan 2011 00:19
Just to inform you, i'm starting the final test of the game.
it will be ready in few days.

edit: yes,very nice. i've to replay all the game for the 1.000.000 time.



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Starbuzzzz
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Posted: 8th Jan 2011 00:11
great!!!!

Starbuzzzz
Ermes
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Posted: 8th Jan 2011 14:53 Edited at: 10th Jan 2011 09:54
list of all bugs or incoherence found.

* removed all testing mod of the code,like all mission cleared, infinite money,etc
* intro 3 broked - fixed
* after the intro, video options are setted in a weird way. - fixed
* clouds on earth, pandoma and kabat merged sometimes into their planets - fixed, but atmo now is too much enlarged.cause: too far and rendered bad (about 22.000 3d units far from camera)
* spacestations merged into planets - maybe fixed
* autotrack system too fast - fixed
* after the 3 first tutorials, if you quit the 4th mission while playing, hangar 1 is deleted and your first ship disappear - fixed
* wrong radar ranges on hud - fixed
* filippo benigno advertise was showed again and again... only 4 times now.
* on the first run the game is on difficulty "0" instead of "3" (normal) - fixed
* space debris are too much aligned on colums and rows - fixed
* a planet on alpha centauri has the texture damaged. why?no idea - fixed
* too much money for destroying asteroids - fixed
* 'command list' for 1024x768 res is displayed for a half outside the screen - fixed
* far objects like spacestations are distorced. - not total fixed
* cleaned some duplicate atmo effect planets images.
* torpedos min range is increased.

i'm taking a rest.

oh wait! what is the standard here to mark this things???
=done
=not working
=right in my a**!

i'm going mad.

continue testing now....
* mouse control is too fast, slowing it. maybe i'll place a speed control.
* added a "nearby" indicator to identify nearest enemies
* cleaned sun effect.
* new ship's engine code to have a speed surplus when accelerate.
* wrong system for switching mipmap on off for far/near objects - fixed.

VERY BAD TIME with anisotropic filter, specular power and mimpamming. - i will lose a day ot two for fixing this.

FU*K !!!!!!!!!!!!!! WEIRD DBPRO!!!!!!!!!!!!
the error was in "set camera range 0.5,250000"

0,5 is too low... all the far object was distorced... but it wasn't the anisotropic,it wasnt mimpmap, in the past 5 hours i was changing all.... and it was a DBPRO FAULT!!!!!!!!!!!!
even the clouds error!!!!!!!!!!!!!!!!



ok... continuing testing.

* restoring all clouds, anisotropic and mipmapping sections....
* cleanup routine after game section resets all video options - fixed.



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Ermes
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Posted: 10th Jan 2011 18:54 Edited at: 11th Jan 2011 13:00
* working on a medals reward system. maybe delaying the release of the game of some day. but i think it would be nice!

edit: OK! medals are in. purple heart, more than 5 battleships in a missions,levels,kills, sotrties and so on.



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Ermes
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Posted: 11th Jan 2011 14:19
cartoon versions....



new player fleet portraits.



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baxslash
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Posted: 11th Jan 2011 14:22
Nice. Release date? I want to play...

Ermes
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Posted: 11th Jan 2011 14:27 Edited at: 11th Jan 2011 14:36
about 15-20 Jan, just to test the second half of the missions. actually all the bugs are fixed. what a nightmare!!!!
The problem is some of the missions are unbalanced, now i'm fixing this. in my spare times at work i'm making some new portraits. that's all.

BTW... These are the boring things of my work....



again and again, day after day.....



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The Slayer
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Posted: 11th Jan 2011 14:33
Quote: "Release date? I want to play..."

Yeah, so am I.

Quote: "about 15-20 Jan"

Still that long?

Superb work, Ermes!

SLAYER RULES! YEAH, MAN!!
Ermes
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Posted: 11th Jan 2011 14:40
hey it's a very simple game, the only good thing is there are a lot of ships.

thanks for trusting me!



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C0wbox
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Posted: 11th Jan 2011 16:57
Haha, not sure who the chick in the top right was but the other 3 portraits were awesome, very indicative of who they were based on.

Ermes
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Posted: 11th Jan 2011 17:03 Edited at: 12th Jan 2011 11:10
battlestar galactica remake of 2003, sgt boomer portraied by Grace Park!

base images are only for guideline.

EDIT: all is working good, no more bugs, only control missions now. finally.



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TheComet
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Posted: 12th Jan 2011 16:14 Edited at: 12th Jan 2011 16:16
Awesome work, Ermes! Keep it up!

[EDIT] BTW, have you thought about adding a 3D option to your game? It's the new age, it would be too awesome if we could also play this in 3D with red/cyan glasses, or even add an option for polerized displays!

TheComet

C0wbox
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Posted: 12th Jan 2011 16:47
Quote: "have you thought about adding a 3D option to your game?"


Why, what was the game before? - 2D? xD

(I remember when 3D meant it looked like Doom... What has the world come to.)

TheComet
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Posted: 12th Jan 2011 17:45
Quote: "Why, what was the game before? - 2D? xD"


I mean actual 3D, the 3D that makes the game come out of your screen, the 3D that we see as 3D, the 3D that requires polerized lenses on your eyes to see, or red and cyan glasses

TheComet

C0wbox
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Posted: 12th Jan 2011 18:01
xD I know what you meant, I was just messing with ya.

Because we'll do it all over again when we invent hologram computers that really render a 3D object.

We'll start calling that 3D, and this stereoscopic stuff will be what we refer to as 2D again.

TheComet
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Posted: 12th Jan 2011 19:46
I'd probably keep it they way it is now, and call the holographic stuff 3D XXL

TheComet

C0wbox
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Posted: 12th Jan 2011 19:47
Or we'll call it its proper name: Volumetric 3D.



Ermes
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Posted: 12th Jan 2011 20:18
what? i can add a "3d glasses" option????



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TheComet
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Posted: 12th Jan 2011 21:13
Yep, here's the newsletter for it : http://www.thegamecreators.com/pages/newsletters/newsletter_issue_67.html

Go to Lee's tip of the month

TheComet

Blobby 101
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Posted: 12th Jan 2011 21:13
yeah, you just need another camera and i think theres a command for sorting out the red/blue stuff

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