first, thanks for your comments.
then, about blue light: they are ghost fading objects, slowly flashing. not a new detail, but the old system has only fixed ghosted object,now lights are flashing as i said before.
esf has blue light, kab has red light, and so on.
normal maps: well, actually i haven't any idea of what a normal map is and how to work with it. i've downloaded xnormal, i've created a normal map, but i'm sure i'm not good with this things because it's useless (the normal map).
and it's really botherous to apply fx every sync to keep the fx effects working. thanks TGC... i'm sure this is a last minute cumbersome adjustment to let nvidia fx works with dbpro.
so,i only have diffuse map.
normal, bump, etc, are things i've to study at, and it will not implemented in this game for sure! because some ships are texturized with 2 or more texture file, and with a ship of 100 object i don't want to become mad texturing one by one, and remember i've about 120 ships actually.
i'll make some study about this after the game is complete, for my next works, so i will have normal texture (maybe... i believe fx things are a nightmare) and dark phy working abilityes to make a new game, like a car smash arena.
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