Guys I'm a bit worried
Today I took the standard bond1 segment shader (which I used last time to test the whole "WorldPosition" and "WorldNormals" rendering) and completly rewrote it with the 2 rendering passes I need to change the rendering system for LRMod.
Last time there was no way to get the segments in FPSC to work with the WorldPosition rendering, as they just stopped updating it.
But now everything works fine and thats what confuses me.
Maybe I was to deep in the whole thing that I was not able to see the slightest mistake or everything. But whatever it was back than is now gone and I have a working rendering shader.
Which leads me to the next thing...
Now it's time to give LRMod a rebirth with complete new code (so yes start right from beginning). But this time I will first focus on having a complete working rendering with decent performance before adding anything else. So no cool switch light on/off for now, just pure shadow rendering.
Man I'm back in businness. Feels good
.
But now I need to plan the whole integration, as I don't want to work for hours and than see "Hey this doesn't work!". I hope this time this will be a success, but hey, after all this downs it's really time for one isn't it?
So now I'm back on my "drawing board" thinking about the best way to achieve what I want.
So it's time again for one of my popular sentences:
Wish me some luck and I will inform you if there are some news.